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Old September 25th, 2003, 12:24 AM
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ColdSteel ColdSteel is offline
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Default A few things I have learned..

It's been a long time since I posted here. I loved SE4 and making mods and utilities for it. So, when I saw that MM was doing an "Elite" style game I grew quite excited and hopeful.

I have to say that I've really been enjoying the demo so far. It does remind me more of the classic, open ended gameplay of the game 'Elite' than anything else. Love those cargo containers.

A few things I've learned so far:

- Once you've killed a few ships, hit the N key and see if you've gotten enough experience to level up. If you do, you'll see a bunch of "+" marks next to your stats. I didn't see this mentioned in the readme and found it by looking through the various screens randomly. Makes a difference when your hull and armor regenerate, no?

- Don't try to pick up cargo where a ship has crashed into a planet. Even if you're very careful to miss the planet entirely and only touch the cargo container itself you'll still "crash" like you've hit the planet no matter what you do. The collision detection may still need some tweaking there as it seems to treat the cargo as part of the planet. Tractor beams to get the cargo out of planets, asteroids, etc. would be nice.

- For old SE4 hands, the missile dance works just great here as well. Drop one cargo bay and a few shields and load up with two capital missiles and a light weapon or two. Shoot, run. Repeat as needed then close in for the kill.

- Divide and conquer. You can't beat three ships in a furball. Isolate and take out one at a time. Hit and run tactics work very well here. Hanging out near terran warships also helps. Run through warp points or duck into a spaceport for repairs when things look bad.

- Forget the missions, kill pirates and pick up their cargo. Take it back to a spaceport and repair it. Outfit your ship with the best of the pickings and sell the rest. In no time you'll have a well outfitted ship and a ton of cash.

- Don't pick up illegal cargo unless you want to get shot at by the good guys. This is just like Elite. Always check your cargo bay after picking up something and dump the illegal stuff unless you're playing as a pirate.

- Finding ships you're supposed to escort in a system can be very difficult. Maybe there are sensors available later on in the game that help this. One thing I wish MM would do is put a strobe beacon on each ship. Elite had this and it worked great. Even if the ship was way too far away to see, you could still see the ship's strobe light even at great distances. Airplanes all have these. Even the space shuttle has these. Starfury should have these too. Maybe this can be modded?

- Never take on multiple missions at once. The time limits for a lot of the missions (bounty hunter missions in particular) are *way* too short. On bounty hunter missions, even with fast engines and hustling directly to the required system, often the mission will expire before you can even find the stupid pirate ship in question. You'll rarely have time to move on to a new system that's far away and complete that next mission too. So, take them one at a time. I also wish that they would halt the mission timer once you actually engage the ship that you are after in combat. Last night, I was hunting down a tough pirate cruiser that had two destroyer escorts. They all had some high level weapons and the only way I could manage it was to pick off the trailing destroyers one at a time first before engaging the main dog. After a frenzied and long battle, I finally had him beaten with his shields down and his engines gone. Right before I send in the coupe de grace, up pops the *&%* "mission failed" message. I hope MM fixes this or that the mission lengths can be modded to be longer. This one area is the biggest problem I have with the game so far.

Overall, I really, really like this demo and will be purchasing the game. I'm having a bLast. I just love this kind of open-ended, 'Elite' style of gameplay. Privateer and Freelancer just didn't cut it for me for some reason.

Yes, the universe is 2D, the controls are skittish and coming to a sudden stop on a planet or asteroid like you've hit a brick wall can be a bit startling, but this game has wonderful open-ended gameplay and with the extensive modding capabilities thrown in, this could be a whole lot of fun.

Can't wait.

-ColdSteel

[ September 24, 2003, 23:26: Message edited by: ColdSteel ]
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Old September 25th, 2003, 12:42 AM

DeadZone DeadZone is offline
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Default Re: A few things I have learned..

As for the timer thing for missions expiring
If you notice it does say something like enemy might be destroyed by [%stardate]
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Old September 25th, 2003, 03:26 AM
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Default Re: A few things I have learned..

DeadZone,

Yes, I know. It shows in the mission log, that's not the problem. The problem is waching the time count down while I'm fruitlessly hunting for pirate X in system Y. It's like hunting for a needle in a haystack. They either need to extend the mission time limits or make the ships easier to see at a distance, I think.

Overall, I'm not sure what purpose having only 90 days to kill ship X serves. You'd think they'd be happy to have them eliminated even if it took a year or more to do so. Look at how long it's taking us to find Bin Laden and Saddam. Maybe we should tell our military, "find 'em and take 'em out in 90 days or we'll dock your pay $4,000".

-ColdSteel
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Old September 25th, 2003, 03:50 AM
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Default Re: A few things I have learned..

LOL
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Old September 25th, 2003, 04:02 AM
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Default Re: A few things I have learned..

Long range sensors help in finding ships by extending your detection range on the map of other ships - making it easier to detect those lone ships hiding in the corners of systems etc.
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Old September 25th, 2003, 07:34 AM
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narf poit chez BOOM narf poit chez BOOM is offline
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Default Re: A few things I have learned..

i've only seen long range senser's once, but i havn't looked much. there really isn't much room on the ship if your trying for a big, bruiser ship.
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Old September 25th, 2003, 10:40 AM

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Default Re: A few things I have learned..

Yeah thats one thing I have noticed and that is you cant really fit your ship with alot of stuff

Wot I think should be done that all components are small (ie. 5-10k) but higher lvls of the same compenent gets abit bigger by about 5-10k that way you can fit your ship with wot u need but you are limited by wot lvl you can have wit your hull size as in reality how it stands is that a high lvl destroyer can take out 3 low lvl battlecruisers, and I have done this (I was bored so I picked on a terran fleet ) this idea prevents such a thing happening (as I dont think it would happen if we were really flying around in spaceships) and would make the game a hell of a lot more challenging
Wot all your thoughts on this
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Old September 25th, 2003, 05:35 PM
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Default Re: A few things I have learned..

Hmm, I like it!
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Old September 25th, 2003, 06:21 PM

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Default Re: A few things I have learned..

A few things I have learned...

1. Radar: You can cycle through various radar ranges, do so. If you reduce your Radar range to below "system" you will appear in your radar screen as an arrow, the tip of the arrow is the direction you are heading. allies will appear as blue arrows, with the tip of the arrow pointing to the direction they are heading. Enemies appear as a red arrow.

2. Radar on the System Map. If you reduce your radar range to below "system" and then press "C" the screen will jump to the "system map" in close range. You will appear as an arrow with the tip of the arrow pointing to the direction you are heading. This is a good way to figure out which direction you need to go through the system, or where you are heading in the system. Click on the button at the bottom of the "system map" that will label the colonies. Colonies are the only places you can go with ports.

3. Enemies: Look at their stats, find where they are weakest in shields or armor (once you target them). aim there, and/or concentrate all your fire on one portion of the hull. Toxic injectors are a great weapon becuase they destroy the crews only, which can end up leaving more cargo to pick up after the ship is destroyed.

4. You can click on cargo pods before you pick them up to see what is in them. You don't have to pick them up first. Cargo pods also appear as very small brown dots on the radar screen.

5. If you just want a bloodbath, and a big ship, and lots of money (basically just to fly around and be a bad ***) you need to go into ShipplayerPurchase.txt or something in the campaign folder. Find the terran ship of choice you want, reduce the price of buying (but not selling!) to 100 (instead of 15000000 or whatever) and change the hull capacity from 700 to 7000. Now you can outfit your ship with anything and everything. Set the game to Hard or Expert. You can even improve the regeneration rates on the ship.

6. Power requirements: Your shields, engines, etc all use power, the amount used is displayed on the Inventory page (or space dock)- you need to have enough power produced as consumed (a little extra helps). If you don't have enough, when you get in a fight, your weapons will run out of energy quickly (so instead of waiting to reload, you will have to wait until you have power). Lack of power might also lead to shield failure...

7. Shields and armor: I missed this at first, but armor and shield strength (totals) are listed on the inventory screen (upper right side near power output) (or space dock) and will tell you what your total strength, and on which side, your armor and shield is.

8. Point Defnese: Get as many of these as you can find! They automatically shoot at fighters, and sats, and will protect you from those pesky torps! Try for at least two minimum.

9. Crew: More crew quarters and life support modules= more crew that can be eaten up in battle, or can work faster to repair your ship (in emergencies)

10. Sensors: Install sensors as soon as possible, they improve your ability to spot the red dots on the system radar range further out. You have to get closer to nebulei? to see if any ships are there since those things cloak ships.

This game is fun. Buy it... NOW.

Happy hunting.
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Old September 25th, 2003, 06:47 PM

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Default Re: A few things I have learned..

Use toxin injectors.
They ignore shield and armour so you only have to inflict 200 to 300 damage to kill a ship.

Use tachyon beams (shield skipping) for quick fighter and satellite kills, as well as quicker anti ship kills.

Always make sure you have more power generation than your weapon banks require.
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