.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

ATF: Armored Task Force- Save $8.00
War Plan Pacific- Save $8.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #11  
Old January 4th, 2008, 05:21 PM

quantum_mechani quantum_mechani is offline
Lieutenant General
 
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
quantum_mechani is on a distinguished road
Default Re: One map move, and what it it means

Quote:
Gregstrom said:

The list seems to be mostly mapmove 2 types. A lot of the mapmove 1 units seem reasonable (Agarthan units sort of suit being a bit slow and plodding strategically, and it seems fair that the Arcoscephalians are a bit sedentary), and giving the mapmove 1 high mages extra strategic speed would be quite a balance change.

I actually agree that most the map move 1 stuff can be justified, individually. But don't many of the map move 2 mages strike you as odd given that many perfectly healthy commanders no where near the age theshhold can only move 1? Nornas, Arcane Magisters, Lore Masters, Sages, Grand Thoumaturg, High Priest of the Sun, Ancestor Smith, Bakemono Sorcerer compared against Spirit Guides, Sequani Stargazers, Earth Readers, and Alchemists of the Five Elements. A durther oddity with the Alchemist of the Five Elements, that he can move only one but the older Imperial Alchemist with more magic moves 2. And of course it's fine to call witches outdoorsy types... but where does that leave poor Marverni's map move 1 druids?
Reply With Quote
  #12  
Old January 4th, 2008, 05:43 PM

Evil Dave Evil Dave is offline
Corporal
 
Join Date: Jan 2004
Location: Wilmington, Delaware, USA
Posts: 191
Thanks: 1
Thanked 13 Times in 2 Posts
Evil Dave is on a distinguished road
Default Re: One map move, and what it it means

Quote:
quantum_mechani said:
... but where does that leave poor Marverni's map move 1 druids?
They keep getting distracted by the pretty trees and flowers they like so much.

I agree that how map move is determined is pretty strange. I've found it odd that the afflictions "limp" and "crippled" don't reduce map move, too.
__________________
No plan survives contact with the enemy.
--Helmut von Moltke

Have too may pretender files to keep track of? Use catgod to view them.
Reply With Quote
  #13  
Old January 4th, 2008, 07:07 PM
Gregstrom's Avatar

Gregstrom Gregstrom is offline
Major General
 
Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
Gregstrom is on a distinguished road
Default Re: One map move, and what it it means

I guess in the same vein the Spirit Guides spend half their time in a trance, the stargazers stay up all night stargazing and are too worn out to travel in the day and the alchemist spends most of his time stoked up on the latest distillates (the Imperial Alchemist has learnt better with age)

I guess I view mapmove 2 as a sort of default capability for a healthy, motivated individual (of any age - there are enough elderly hikers out there who I can't keep up with). Units with move 1 are being slowed down by something, be it infirmity, personality, size, weight or just disinclination to hurry.

I completely agree with Evil Dave that some afflictions should reduce map move (probably to a minimum of 1). That would be a great thing to mod in.

And special afflictions for old age would be cool (if perhaps impossible). Arthritis could reduce map movement and increase encumbrance in cold provinces, for instance.
__________________
A Beginner's guide to Lanka

Want to use multiple mods? The Mod Compatibility Index might be useful.
Reply With Quote
  #14  
Old January 4th, 2008, 09:45 PM

quantum_mechani quantum_mechani is offline
Lieutenant General
 
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
quantum_mechani is on a distinguished road
Default Re: One map move, and what it it means

Quote:
Gregstrom said:
I guess I view mapmove 2 as a sort of default capability for a healthy, motivated individual (of any age - there are enough elderly hikers out there who I can't keep up with). Units with move 1 are being slowed down by something, be it infirmity, personality, size, weight or just disinclination to hurry.

That's fine, as far it goes, but some commanders are much more of a stretch to be map move 2 than others. What it boils down to is that while I'm sure IW had some rational for each of the units they made map move 1, I don't think they really went back and compared them to units which should have also been map move 1 for the same reasons.

Quote:

I completely agree with Evil Dave that some afflictions should reduce map move (probably to a minimum of 1). That would be a great thing to mod in.

It's not moddable, and even if it were easy for IW to do, I doubt it would happen. People would get far to annoyed hunting for the one crippled troop slowing down the whole stack.
Reply With Quote
  #15  
Old January 4th, 2008, 10:46 PM

Wick Wick is offline
Sergeant
 
Join Date: Oct 2003
Posts: 262
Thanks: 1
Thanked 0 Times in 0 Posts
Wick is on a distinguished road
Default Re: One map move, and what it it means

At the other end of the scale are Clockwork Horrors. They get exhausted just trying to cross the battlefield but they have move 3. That only makes sense if they are piled in wagon pulled by something undead.
Reply With Quote
  #16  
Old January 5th, 2008, 05:41 AM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: One map move, and what it it means

Quote:
Wick said:
At the other end of the scale are Clockwork Horrors. They get exhausted just trying to cross the battlefield but they have move 3. That only makes sense if they are piled in wagon pulled by something undead.
The exhaustion is so bad that clockwork horrors have very limited uses. The exhaustion makes their protection virtually useless by round 3.
__________________
There can be only one.
Reply With Quote
  #17  
Old January 5th, 2008, 07:22 AM
Humakty's Avatar

Humakty Humakty is offline
Second Lieutenant
 
Join Date: Jul 2007
Location: country of stinky fromages
Posts: 564
Thanks: 29
Thanked 15 Times in 13 Posts
Humakty is on a distinguished road
Default Re: One map move, and what it it means

I think the explanation for the extraordinary exhaustion of clockworks in combat is that using their weapons in their frenetical manner uses up all their energy. Every one knows 100 miles a day is a pretty easy distance to cover. On foot. I do it every now and often.
__________________
10 times more numerous, by nigth and backstabbing.

Senior member of the GLIN !
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:53 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.