.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > ProSimCo > BCT, ATF, AATF and Battle Group Commander Series
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old August 16th, 2005, 09:32 PM

Crassus Crassus is offline
Private
 
Join Date: Jan 2003
Location: Virginia
Posts: 6
Thanks: 0
Thanked 0 Times in 0 Posts
Crassus is on a distinguished road
Default TFW: SAS = Undisciplined and lying

Okay, humor aside a bit, I'm experiencing the following in the Demo:

As per the Pebble Island Tutorial I set each of the Troop's first node to "no-go", then after Starting the game do I order them to "Go". Thing is, the node changes to "Go"/triangle up, but then right back to "no-go"/triangle down, and they wont move. "What's up wit dat?" Don't like takin' orders from a Yank? But this doesn't always happen. Sometimes, they move out, yet the Node still shows "no-go"/triangle down!!

Now add to the above: twice I've kept the NGFO's node at "no-go"....and they move out!!! It's do-the-opposite-of-what-the-CO-wants!!

I've gone so far as to order the individual teams to move out--two marched to the RV; the others stayed back...sippin' hot chai!
__________________
<img src=http://213.100.38.66/cocsigs/sig7.jpg alt= - /]
Reply With Quote
  #2  
Old August 17th, 2005, 06:34 PM
Gary Bezant's Avatar

Gary Bezant Gary Bezant is offline
First Lieutenant
 
Join Date: Jan 2003
Location: Hampshire, England
Posts: 626
Thanks: 0
Thanked 4 Times in 4 Posts
Gary Bezant is on a distinguished road
Default Re: SAS = Undisciplined and lying

You could try the following.

Give the unit you are trying to move a No Formation order. Then give the move commands you want the unit to adopt.

Once the unit starts moving you should then be able to give the unit the formation order you want it to use.

If that does not work let me know I will will pass it on to Pat.

Gary
__________________
Designer
The Falklands War: 1982
Reply With Quote
  #3  
Old August 17th, 2005, 09:26 PM
Patrick Proctor's Avatar

Patrick Proctor Patrick Proctor is offline
Brigadier General
 
Join Date: Jan 2000
Location: Manhattan, KS, USA
Posts: 1,909
Thanks: 0
Thanked 21 Times in 12 Posts
Patrick Proctor is on a distinguished road
Default Re: SAS = Undisciplined and lying

Make sure that the unit has more than one node. Start path planning for a unit and then right-click and drag to place the second node. This node is its destination. THEN turn the unit's first node to a "go-node" and it will go to the destination you have set.

Without a destination, a unit just stops.
__________________
PAT PROCTOR
ProSIM Company
http://www.prosimco.com/writing
Reply With Quote
  #4  
Old August 19th, 2005, 12:05 PM

Crassus Crassus is offline
Private
 
Join Date: Jan 2003
Location: Virginia
Posts: 6
Thanks: 0
Thanked 0 Times in 0 Posts
Crassus is on a distinguished road
Default Re: SAS = Undisciplined and lying

Hi, guys. How are ya?

I'm re-playing the Tutorial. Some things I believe I can attribute to "Commander Error" on my part. But I'm hoping you will clear up some questions I have. I just took notes while playing the Tutorial:

1) changing formations stops a unit. After formation change, heirarchy must be ordered to "Go" even if current and next Node is "go".

2) POSITIONS of distant nodes adjust in relation to movement of heirarchy; position but not arrangement

3) must Stop game to issue "Go/No-Go" order to heirarchies; otherwise order will be disregarded.


4) Clicking "Stop" in either Menu bar or context-sensitive menu shows all heirarchies as stopped (Stop Sign) even when units are not stopped/still moving. These heirarchies were never ordered to stop.


5) Attack Time descriptive text incomplete/cut-off

6) NGFO is the only heirarchy which will display the correct node status: "Go" when moving; "No-Go" when stopped. Other heirarchies always display "No-Go", even when moving.

7) I must check again, but I believe, after assigning a mission to one of my heirarchies (Mobility Troop: Assault), the assigned path was cleared out. This despite my ordering that they follow the current path.

When I find an app to take screenshots while running TFW--FRAPS will not work ) I'll post a better AAR.
__________________
<img src=http://213.100.38.66/cocsigs/sig7.jpg alt= - /]
Reply With Quote
  #5  
Old August 19th, 2005, 02:41 PM
Patrick Proctor's Avatar

Patrick Proctor Patrick Proctor is offline
Brigadier General
 
Join Date: Jan 2000
Location: Manhattan, KS, USA
Posts: 1,909
Thanks: 0
Thanked 21 Times in 12 Posts
Patrick Proctor is on a distinguished road
Default Re: SAS = Undisciplined and lying

Thanks for the spot report!

Most useful to us is a savedgame, showing the situation. Just save the game before the repeatable error occurs, and then e-mail that saved game file (you can find it in the Savegame folder) to:

techsupport@prosimco.com

Along with some instructions on how to recreate the error.

Thanks again.
__________________
PAT PROCTOR
ProSIM Company
http://www.prosimco.com/writing
Reply With Quote
  #6  
Old August 20th, 2005, 05:50 PM

Crassus Crassus is offline
Private
 
Join Date: Jan 2003
Location: Virginia
Posts: 6
Thanks: 0
Thanked 0 Times in 0 Posts
Crassus is on a distinguished road
Default Re: SAS = Undisciplined and lying

SaveGame sent.
__________________
<img src=http://213.100.38.66/cocsigs/sig7.jpg alt= - /]
Reply With Quote
  #7  
Old August 20th, 2005, 06:56 PM
Patrick Proctor's Avatar

Patrick Proctor Patrick Proctor is offline
Brigadier General
 
Join Date: Jan 2000
Location: Manhattan, KS, USA
Posts: 1,909
Thanks: 0
Thanked 21 Times in 12 Posts
Patrick Proctor is on a distinguished road
Default Re: SAS = Undisciplined and lying

Thanks! We'll take a crack at it. WE HATE BUGS!!
__________________
PAT PROCTOR
ProSIM Company
http://www.prosimco.com/writing
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:43 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.