.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

ATF: Armored Task Force- Save $8.00
War Plan Pacific- Save $8.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #11  
Old March 28th, 2007, 11:00 PM
Foodstamp's Avatar
Foodstamp Foodstamp is offline
Major General
 
Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
Foodstamp is on a distinguished road
Default Re: Balancing the blesses

I don't think fire 9 is clearly the best bless.
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
Reply With Quote
  #12  
Old March 28th, 2007, 11:52 PM
SelfishGene's Avatar

SelfishGene SelfishGene is offline
Sergeant
 
Join Date: Jan 2004
Posts: 247
Thanks: 0
Thanked 0 Times in 0 Posts
SelfishGene is on a distinguished road
Default Re: Balancing the blesses

I'm rather torn on blesses.

OTOH, i hated Dom2s "build your SC" uberlevel gameplay. But i'm fearful Dom3 will be just a matter of spamming masses of the best 9/9 sacred troop by contrast.

I really do like how good sacreds, national troops, can beat all but the buffest SCs. It's just that they're really good against most everything else.

Maybe sleeping Pretenders need to sleep for two years instead of just one?
Reply With Quote
  #13  
Old March 28th, 2007, 11:56 PM
Jazzepi's Avatar

Jazzepi Jazzepi is offline
Major General
 
Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
Jazzepi is on a distinguished road
Default Re: Balancing the blesses

I really don't understand why people are so bothered by sacred troops. On a properly sized map, because they can almost always only be produced in the capital, as the game wears on the blesses becomes less and less potent.

Sure starting out next to a guy with W9/F9 bless sucks when he blitzes you, but that's part of the game! He's giving up good scales, and early access to his pretender for some awesome early game units.

Jazzepi
Reply With Quote
  #14  
Old March 29th, 2007, 12:35 AM

MaxWilson MaxWilson is offline
Major General
 
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
MaxWilson is on a distinguished road
Default Re: Balancing the blesses

Don't blesses become obsolete as the game progresses? What's the difference between a W9 bless on a sacred unit and a Quickening spell on a regular army, except that the Quickening spell costs gems? B9 bless is similar to Strength of Giants (+4 Strength) except for the death curse, and S9 is somewhat similar to Will of the Fates (Twist Fate vs. Luck). There's no bless that's as good as Fog Warriors or Marble Warriors. Blesses are very easy to use and are great in the early game, but later on in the game the ability to cast battlefield enchantments on arbitrary units (either cheap chaff or powerful summons) should be just as good as a high bless[1] and costs zero design points.

-Max

[1] At least in set-piece battles. Blesses are less logistically cumbersome--casters and gems--and are probably better-suited to raiding parties than most battlefield enchantments are.

Edit: corrected misstatement about S9 bless/Sword of Aurgelmer.
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"

["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
Reply With Quote
  #15  
Old March 29th, 2007, 08:18 AM

Nick_K Nick_K is offline
Sergeant
 
Join Date: Oct 2006
Posts: 247
Thanks: 0
Thanked 0 Times in 0 Posts
Nick_K is on a distinguished road
Default Re: Balancing the blesses

In terms of effect power, quickening is much better than the W9 bless. Quickening grants an extra action every turn and +3 att/def. the bless is only every other turn and you don't get the att/def bonus from quickness (just the +4 def from the low-level bless).
Reply With Quote
  #16  
Old March 29th, 2007, 01:26 PM
Tyrant's Avatar

Tyrant Tyrant is offline
First Lieutenant
 
Join Date: Sep 2004
Location: N. California
Posts: 624
Thanks: 7
Thanked 29 Times in 3 Posts
Tyrant is on a distinguished road
Default Re: Balancing the blesses

F9 and W9 are the blesses that are problematic. Attack and defence skills are very difficult to buff with spells- there are no easy ways at all. On top of that there are very few mass summons that have high attack. So, to take the classic example of W9 Vans, once you add 4 defense to their already formidable defensive skills and Glamor you end up with a troop type that cannot be countered with regular troops, and then they get the excellent ability of Quickness on top of that. Quickness is a multiplier- the more deadly the unit, the better Quickness is. Same deal to a lesser extent with F9, hitting more often is good, but it better if you also do more damage. Again, it's a multiplier.
And the real kicker is that they work so well together.

So as i see it, it's the pairing of the excellent, universally useful and near unique skill bonuses with two other excellent 9 bless powers that causes the alleged problem.

One way to fix it would be to leave the L9 powers be and replace the L4 effects with something less useful. The other way would be to replace Quickness with another power.

Having said all this, I'm not fully convinced the problem is really all that bad. I've played quite a few games and i have yet to actually encounter the much discussed 9W/9F bless on the field of battle.
Reply With Quote
  #17  
Old March 29th, 2007, 01:35 PM

TirAsleen TirAsleen is offline
Corporal
 
Join Date: Mar 2007
Posts: 105
Thanks: 0
Thanked 0 Times in 0 Posts
TirAsleen is on a distinguished road
Default Re: Balancing the blesses

Maybe spell path system should be like in aow1, taking fire paths exlude you from taking any water paths, death could exclude nature maybe and so on. Problem would be it would make the game less diverse. Onother solution would be to exclude just the blesses, or limit the game to just 1 single path9/10 bless along with minor blesses.

Depends how much people care for balance or more for diversity and RPG elements.

Just some suggestion as i do not really care about it so far as a w9/f9 costs a lot of design points, and that kind of powerplaying is pretty boring too, wonder where the reward is to see the game over screen more quickly.
Reply With Quote
  #18  
Old March 29th, 2007, 02:29 PM

mivayan mivayan is offline
Second Lieutenant
 
Join Date: Dec 2003
Posts: 404
Thanks: 0
Thanked 1 Time in 1 Post
mivayan is on a distinguished road
Default Re: Balancing the blesses

Quote:
Xietor said:
Fire is clearly the best bless. E9 is not one of the best. 4 prot? That means zip really. Especially when you are being hit by f9 blessed troops with 2 attacks.
If your sacred has 13 prot, E9 should cut down the 6AP damage from flaming weapons by a *lot*. And cuts damage from spear using heavy infantry a lot too.

Quote:
MaxWilson said:
What's the difference between a W9 bless on a sacred unit and a Quickening spell on a regular army, except that the Quickening spell costs gems?
But both is even more fun.
Reply With Quote
  #19  
Old March 29th, 2007, 02:48 PM
Morkilus's Avatar

Morkilus Morkilus is offline
Major
 
Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
Thanks: 0
Thanked 1 Time in 1 Post
Morkilus is on a distinguished road
Default Re: Balancing the blesses

Quote:
Xietor said:
Fire is clearly the best bless. E9 is not one of the best. 4 prot? That means zip really. Especially when you are being hit by f9 blessed troops with 2 attacks.

N9 is also very good, mostly because regen plus berserk is very powerful.

Water is good on some units that need the quickness.

Air needs help, earth needs help, Astral 9 needs help. never play blood , so no input there.

D9 is "ok" but d9<f9 imho.
Why don't you play the game the way it is first, discuss what may or may not work with some experienced players and maybe win some MP games? You can't be taken seriously when you haven't even played with every path and come in here spouting suggestions for "improving" the game.
Reply With Quote
  #20  
Old March 29th, 2007, 03:23 PM

Xietor Xietor is offline
Lieutenant General
 
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
Xietor is on a distinguished road
Default Re: Balancing the blesses

I do not play blood for rp reasons, it has nothing to do with experience. And I have played a ton of mp games.

I also view that reply as a personal attack, rather than one addressing the merits of the argument.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:41 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.