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  #11  
Old May 2nd, 2005, 07:39 AM

deccan deccan is offline
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Default Re: OT: Morrowind?

Quote:
Starhawk said:
He's full of crap It takes 14 minutes just to get from Scyda Neen to Balmora! Much less to get the stuff together to make anything.

PLUS it took my dad and other folks i know that have played it ages simply to get the fighting power to kill Dagoth Ur....not to mention the level up and money required to do what that guy said....and the time to recharge spells and sleep.

That guy is lying big time so don't rust him one lick.
He took the stilt strider from Seyda Neen to Balmora, he didn't walk. Also, notice the massive amounts of potions he drinks. That's what gave him the temporary fighting power to kill Dagoth Ur.
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  #12  
Old May 2nd, 2005, 07:54 AM
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Starhawk Starhawk is offline
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Default Re: OT: Morrowind?

Let me address this in a few point breakdown:

A.
Okay point being it takes about 5-10 minutes to get from Silt Strider port through to the mages guild and then to talk to the necessary people and buy things from them.

B.
It takes a LONG time to get the funds to buy the sheer weight in potions it would take to affect dagoth at all.

C. It's not JUST a matter of strength, it's a matter of skill and weaponry to kill Dagoth Ur, the levels it would require to handle the weaponry and then the cash required to buy the weaponry to do any damage at all would be exhorbitant.

D.
NO normal weapon can hurt DU it takes some of the heavily enchanted weapons that I after 3 weeks of playing hadn't even gotten, you can't just pick up any old weapon of the street and take out the biggest baddest Bad guy in the universe.

E. It takes about 20 minutes to actually go through the ghost gate and get to the black mountains because you have to fight a lot of nasty critters that would easily kill that jackass in a matter of seconsd.

F. What this fool doesn't bother mentioning is that there is another Dagoth priest that you have to kill before you even find OUT anything important enough to kill DU.

G. He's acting like Killing DU is a one shot deal when in fact you have to kill 3 incarnations and each one has different strengths and levels that you can't just take a dagger to, in fact the third one is totally invulnerable to ANY weapon he could have picked up in 14 minutes of gameplay.

H. He probobly never actually played the game or if he did he just cheated his *** through to the levels required to kill DU.
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  #13  
Old May 2nd, 2005, 08:25 AM
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Default Re: OT: Morrowind?

There's also another way to do this, he could have used a glitch in the game. It's possible to create spells that have permanant effects. I'd tell you how, but that might ruin the game for you

As for the speed through, I'm watching the video now. Gotta love fast cable connections
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  #14  
Old May 2nd, 2005, 09:23 AM
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Default Re: OT: Morrowind?

Yep after watching that video I am more convinced he cheated rather then convinced he's just really good.....the spells he created and the enchantments used would have cost so much cash it's hard to beleive and even with all that crap killing DU in 2 hits or 3 hits is just not possible!

Not to mention the fact that did anyone notice he ran everywhere yet never had the "you're gonna pass out" warning?

Oh and add to that he didn't do any of the story necessary to get anywhere?
Yeah somethings wrong with the way he did that, I don't know whether he created a "mod" flat out cheated or edited other data files but he did something.
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"I'm not really a slapper....I mainly punch and gouge."
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  #15  
Old May 2nd, 2005, 09:57 AM

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Default Re: OT: Morrowind?

I guess mod.
anyways, that 14 min thing is a moot point,

the point is that you'll spend several hours on this game no matter what.
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  #16  
Old May 2nd, 2005, 01:41 PM

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Default Re: OT: Morrowind?

Quote:
Starhawk said:
Yep after watching that video I am more convinced he cheated rather then convinced he's just really good.....the spells he created and the enchantments used would have cost so much cash it's hard to beleive and even with all that crap killing DU in 2 hits or 3 hits is just not possible!

Not to mention the fact that did anyone notice he ran everywhere yet never had the "you're gonna pass out" warning?

Oh and add to that he didn't do any of the story necessary to get anywhere?
Yeah somethings wrong with the way he did that, I don't know whether he created a "mod" flat out cheated or edited other data files but he did something.
You can pass out? I never had that problem. Must not run enough

BTW -- could someone E-mail me that instant-uber-weapon thing?
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  #17  
Old May 2nd, 2005, 02:58 PM
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Default Re: OT: Morrowind?

Well, given the pricetag, I think I'll pick that up as soon as I swing myself a day off. I've been looking at some FAQs for the game, and it defininatly looks good, though the lack of a proper party is a bit of a downer. I have to say I'm not a big fan of the shift away from party-based RPGs. NWN and KotOR only allowed two companions, and a lot of the newer ones just seem to have NPCs that fight alongside you now and then but don't really form a proper party. Temple of Elemental Evil is the most recent party-based RPG I can think of... Does anyone have any recommendations on the subject?
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  #18  
Old May 2nd, 2005, 03:44 PM
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Default Re: OT: Morrowind?

Wizardry 7 or Wizardry 8 perhaps? You might also wish to give the Arcanum series a look, especially Blades of Avernum, which comes with a scenario editor. Their website is available here.

No other game springs to mind for now. Then again, I usually prefer playing a single character rather than a whole party, so (Daggerfall!).
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  #19  
Old May 2nd, 2005, 03:45 PM

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Default Re: OT: Morrowind?

Quote:
Ron_Lugge said:
You can pass out? I never had that problem. Must not run enough

BTW -- could someone E-mail me that instant-uber-weapon thing?
Its a mod. In the default game you can run as long as you'd like, BUT if you try to fight while out of stamina you'll get your *** kicked.
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  #20  
Old May 2nd, 2005, 03:47 PM
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Default Re: OT: Morrowind?

i enjoyed it a great deal. i often thought about picking up the expansions, but there are so many other games out there that are worth playing, i'll probably just wait for Oblivion rather than doing the add-ons for MW.

great game though. hundreds of hours of gameplay, if you like playing open-ended games. the various quests and faction-plots are great.

it can be easy if you find the best way to "min-max" your character. an optimized fighter can easily destroy most creatures in the game, even at low levels.

I first started as a balanced class, between fighter-thief-mage. i could do most things, but they were all fairly challenging. when i played again as a pure fighter, i cleaved through a room full of opponents at 2nd level, that before required me to gather strength and resources up to 8th level before i could face them.

if you put all your resources into being the best mage possible, instead of focusing on combat, it will be MUCH harder.

How you level up and spend your points and optimize your stat-gain is also very important. its easy to be a munchkin-gamer if you try, but also easy to overlook or not impliment the abusive aspects of the game, if you just play casually.

i mean, its not really fair to say that a single player game is broken if you abuse it. all you have to do, is NOT ABUSE IT. its like playing the AI in se4. you KNOW when you're cheating at technology trades, and you dont HAVE to offer them empty engineless escorts in exchange for their warships.
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