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  #41  
Old September 13th, 2004, 12:12 PM
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Default Re: 10 Magic Strength Pretenders....

Okay, so I field tested a Fire 10 Moloch to see how fun it was for Abysia.

Well, it wasn't as fun as I thought. Basically for the longest time all you have is fire flies and flare. These spells tend to be inaccurate and they are slow! It's a pain to sit through a battle watching all these flares and fire flies getting fired off and occasionally hitting.

snore.

Sure the Molock looks cool, and the anathamant dragon I made a prophet got some tabs on his cloak (no really the sprite changed!) everybody looked really good...and didn't get much done.

The blessing was decent but totally offense oriented. Any kind of real heavy defensive troops would take out lava warriors faster than I could make them. And crossbows really hurt me.

And I got some flagellants for a random event and I mixed them in with the other sacred troops. Bad idea. Poor bastards caught fire from their own allies half way to attacking the enemy. Oh well.

My next episode is field testing an Astral 10 Son of the Son for Arcosephale (Golden Age) to see what happens. The Son of the Son was the most cost effective chassis available that was mobile and could enter combat. He is called RA appropriately enough. I'm on turn 5 and have just gotten star fires. But he is the only guy casting. I don't have any other spell slingers yet. Just Philospers researching and bunches of troops.
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  #42  
Old September 13th, 2004, 06:06 PM

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Default Re: 10 Magic Strength Pretenders....

to any newbies out there, hitting the "F" key during battles to fastforward is godsent!!! i spent my first few weeks without it, and at least HALF the time could have been save by speeding up battles..
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  #43  
Old September 13th, 2004, 07:00 PM

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Default Re: 10 Magic Strength Pretenders....

Quote:
En Forcer said:
Sure the Molock looks cool, and the anathamant dragon I made a prophet got some tabs on his cloak (no really the sprite changed!) everybody looked really good...and didn't get much done.

I noticed a while back that Anathemant Dragons who get prophetized get their text descriptions changed to that of a warlock and get a different sprite. A completely different, it's not a dragon or a salamander, or a warlock apprentice or a warlock. I wondered about this.
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  #44  
Old September 13th, 2004, 09:39 PM

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Default Re: 10 Magic Strength Pretenders....

So, I've done some testing on magic duel now, and the results were a little bit confusing. I did 2 sets of 20 tests, one with S3 vs S8 and the second set with S7 vs S8

Here's what I've got:

S3 wins -- S8 wins
0 20

S7 wins -- S8 wins -- Tie (no deaths) -- Tie (both die)
2 16 1 1

If my testing method is truly random (which I am begining to doubt), then the second set of results is surprising, in that S7 should win roughly 1/3rd of the time according to the formula for magic duel.

The one thing I'm uncertain of in doing my testing, is whether or not I am truly getting a random sample by reloading from saved files. Can anyone (ideally a dev ) tell me how Illwinter is setting the seed for their random number generator? I'd like to find a testing method where I'm sure that I'm getting a true random sample before doing more tests.
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  #45  
Old September 13th, 2004, 09:46 PM
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Default Re: 10 Magic Strength Pretenders....

lol.

i especially like the "Tie (no deaths)" since, as presently understood, that shouldn't be possible

i also really suspect the random number generator is quite quirky anyways

but good work thufir. perhaps try a different situation in a different game...

also, if you're using 2.13, it could be that the devs have altered the method...
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  #46  
Old September 14th, 2004, 01:20 AM

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Default Re: 10 Magic Strength Pretenders....

Quote:
Lex said:
to any newbies out there, hitting the "F" key during battles to fastforward is godsent!!! i spent my first few weeks without it, and at least HALF the time could have been save by speeding up battles..
Here, many have spent few months without it. Until Illwinter has implemented it
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  #47  
Old September 14th, 2004, 05:24 AM
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Default Re: 10 Magic Strength Pretenders....

Quote:
Thufir said:
The one thing I'm uncertain of in doing my testing, is whether or not I am truly getting a random sample by reloading from saved files. Can anyone (ideally a dev ) tell me how Illwinter is setting the seed for their random number generator? I'd like to find a testing method where I'm sure that I'm getting a true random sample before doing more tests.
Don't bother with testing Magic Duel in 2.13. The formula is slightly bugged and you may not get accurate results.
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  #48  
Old September 14th, 2004, 06:49 AM

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Default Re: 10 Magic Strength Pretenders....

Quote:
Nagot Gick Fel said:
Quote:
Thufir said:
The one thing I'm uncertain of in doing my testing, is whether or not I am truly getting a random sample by reloading from saved files. Can anyone (ideally a dev ) tell me how Illwinter is setting the seed for their random number generator? I'd like to find a testing method where I'm sure that I'm getting a true random sample before doing more tests.
Don't bother with testing Magic Duel in 2.13. The formula is slightly bugged and you may not get accurate results.
Holy Sh*t ! When will this spell behave like something that can be expected ?
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  #49  
Old September 14th, 2004, 02:15 PM
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Default Re: 10 Magic Strength Pretenders....

Quote:
PDF said:
Holy Sh*t ! When will this spell behave like something that can be expected ?
Just be patient and wait for the next patch.
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