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  #21  
Old June 11th, 2007, 07:38 PM

Roots Roots is offline
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Default Re: Nuance - Random Nations, Middle Era (Sign Up)

I'm a nub but I'll take any. Thank you.
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  #22  
Old June 11th, 2007, 09:21 PM

Zoshan Zoshan is offline
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Default Re: Nuance - Random Nations, Middle Era (Sign Up)

If you have room sign me up pls. Following is a list of nations I would not like to play. They are listed in order of least liked to ones that if im stuck with them I could proly play them but really dont want to.

1. Shinuyama
2. Bander Log
3. Eriu
4. Vanheim
5. Man

Ok thanks
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  #23  
Old June 12th, 2007, 02:07 PM
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Velusion Velusion is offline
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Default Re: Nuance - Random Nations, Middle Era (Sign Up)

Sign up for this game is going to be closed by the end of today! If you want in, now is the time to join!
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  #24  
Old June 12th, 2007, 02:11 PM
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HoneyBadger HoneyBadger is offline
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Default Re: Nuance - Random Nations, Middle Era (Sign Up)

I'll take whatever's left after only one thing is left
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  #25  
Old June 12th, 2007, 02:16 PM
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Velusion Velusion is offline
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Default Re: Nuance - Random Nations, Middle Era (Sign Up)

Quote:
HoneyBadger said:
I'll take whatever's left after only one thing is left
Glad to have you! Let's be friends in this one ok?
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  #26  
Old June 12th, 2007, 03:21 PM

Fal Fal is offline
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Default Re: Nuance - Random Nations, Middle Era (Sign Up) *DELETED*

Post deleted by Fal
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  #27  
Old June 12th, 2007, 05:52 PM
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HoneyBadger HoneyBadger is offline
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Default Re: Nuance - Random Nations, Middle Era (Sign Up)

ofcourse we're friends
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  #28  
Old June 12th, 2007, 06:40 PM
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Default Re: Nuance - Random Nations, Middle Era (Sign Up)

I was hoping an early age would start, but I guess not, so i'll join. No Oceania, Ryleh or Caelum please.
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  #29  
Old June 13th, 2007, 03:48 AM
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Default Re: Nuance - Random Nations, Middle Era (Sign Up)


I'll join - no Ulm, Abysia, or Oceania.
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  #30  
Old June 13th, 2007, 04:40 AM

Micah Micah is offline
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Default Re: Nuance - Random Nations, Middle Era (Sign Up)

Ich, about the blood stones - Middle Era doesn't have much blood, the only nations with it are Pan, Abysia, Jotunheim, and Vanheim. Of those Abysia and Pan are cap-only blood units, and the magic diversity of both of them sucks, I think it's good to leave them access to a gem-producing item given how many gems they miss out on not site searching early-game, and neither has access to clams or fetishes.

Jotunheim doesn't have any earth mages, so they're looking at having to find indy E mages to make them, and Vanheim's blood hunters are 280 gold and only have a single point in the path, so they need dousing rods to get any sort of decent income. Both of these nations also require a blood empowering on an earth mage to get the required paths.

Basically MA doesn't have any nations that can abuse them, so they don't need to be nerfed. LA Marignon, on the other hand...

Anyhow, dunno if that's Vel's reasoning or not, but the difficulty of getting the stones in MA seems to balance out the fact that they're now a better deal than clams. Upping the earth requirement would hurt Abysia a lot since they have weak earth magic, and they shouldn't take a hit to their already limited late game, IMO.
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