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  #21  
Old November 29th, 2007, 01:33 PM

llamabeast llamabeast is offline
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Default Re: New Team game, new(ish) players prefered

I am sure that anyone who hasn't played any/many MP games counts as a newbie. It is quite different to playing against AIs, really.

The general format of games is like this (I will explain for the LlamaServer although it is similar for all games):

- The server e-mails you your latest turn. You stick it in the right directory (see my FAQ for details), play your turn and e-mail it back.
- You can see who's taken their turns and when the next one is due at www.llamaserver.net (take a look now).
- Games normally run at least for a while on "24 hour quickhost". This means that the game hosts 24 hours after the last hosting, or when all turns are in, whichever is sooner. This might sound slow, but it actually works well. Around midgame the timer is often switched to 48 hours, depending on whether players ask for it.

24 hour quickhost actually takes a bit of thinking about. Both of these statements are true:
- You will always have at least 24 hours to take your turn from when you took your last one.
- Each hosting will happen 24 hours or less after the last one.

They seem contradictory at first. Anyway, it works well as a system.
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  #22  
Old November 29th, 2007, 02:15 PM

Bananadine Bananadine is offline
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Default Re: New Team game, new(ish) players prefered

Okay, cool. I would like to play then. I guess we are waiting for TrajanX to formally invite people?
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  #23  
Old November 29th, 2007, 04:39 PM
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Default Re: New Team game, new(ish) players prefered

I think he's waiting to get 12 people or to fill "full". Also, he's looking over maps I think (from PM)
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  #24  
Old November 29th, 2007, 05:41 PM

Zeldor Zeldor is offline
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Default Re: New Team game, new(ish) players prefered

12? So it means WoG? As it is the map made for 12...
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  #25  
Old November 29th, 2007, 05:44 PM
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Default Re: New Team game, new(ish) players prefered

i dont know about maps, but in the first post he said he wanted 6 teams of 2.

have you played wog?
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  #26  
Old November 29th, 2007, 05:47 PM
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Gregstrom Gregstrom is offline
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Default Re: New Team game, new(ish) players prefered

I'd like to join too - although due to real-life considerations I'd be happier with 48-hour turns after turn 15-20.

(I noticed in another thread that 30 hour quickhost was suggested to avoid the tendency of a 24-hour host to creep earlier in the day, making life hard for office workers).

I'm happy to team with anyone, and I'd like to put in a vote for World of Geometry, as it looks really rather nice for this sort of game.
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  #27  
Old November 29th, 2007, 06:31 PM

FrozenFalcon FrozenFalcon is offline
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Default Re: New Team game, new(ish) players prefered

I would like to join the game, if there is still places open. I have no prefered age, mods or nation, anything goes to me.
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  #28  
Old November 29th, 2007, 07:18 PM
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DonCorazon DonCorazon is offline
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Default Re: New Team game, new(ish) players prefered

Anyone keeping track of how many people have signed up?
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  #29  
Old November 29th, 2007, 08:11 PM
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Default Re: New Team game, new(ish) players prefered

I am not a new player, but I have a friend who is, and if you don't mind having an experienced-but-not-generally-successful player, we'd be interesting in joining as a team. Assuming the other game parameters work for us. Mostly, early era, and a slower pace after 15ish turns.
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  #30  
Old November 29th, 2007, 09:17 PM

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Default Re: New Team game, new(ish) players prefered

Zylithan:

Yeah, that is a great map. King of the Hill style with 1 province with victory point. Nice indie garrisons and so on. For 10 land and 2 water nations. But I don't know how it would be with dividing start locations with teams to make it fair.

djo:

How many games have you played? I think that newbie has max 5 games played, not including blitz ones. And I think that game will be MA.
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