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  #21  
Old September 28th, 2007, 03:39 PM
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DrPraetorious DrPraetorious is offline
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Default Re: Allegiances 2 (Large Team-Based Game, RECRUITI

Well, I could lower the gem income from ~9 to some, say, much smaller number .

But I do think they should each give two major bonuses. One of them is guarded by *tarrasques* and is probably a match for most national armies until the midgame.

Wizards are great for anyone, but a lot of indie mages are just not a big deal, depending on which nation you're playing. Likewise, some magic bonuses are very ho-hum for some positions.
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  #22  
Old September 28th, 2007, 03:58 PM

Micah Micah is offline
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Default Re: Allegiances 2 (Large Team-Based Game, RECRUITI

Dr. P:

The Crown of Darkness site poses a problem, since it's got a 10% chance of diseasing each of the 5 leaders each turn, who will then die 9 turns later, meaning it's likely that the province will be free for the taking around turn 20 as all of the undead there run away for lack of leadership. Need to either give them demonic/undead leaders or swap out the Crown for something else.

There are also a couple of proposed provs that are mixed between UW and non-UW sites, is that a problem or can the normal placement be overridden by specific map commands? The Academy underneath allows aquatic-only recruits, for example, while ice drakes are non-amphibians.
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  #23  
Old September 28th, 2007, 04:45 PM

tromper tromper is offline
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Default Re: Allegiances 2 (Large Team-Based Game, RECRUITI

Oh yeah, count me in if you will. How about the worthy hero mod or somethin'? I enjoy the role playing aspect that can come along during turn processing, even if others don't care about heroes or it isn't always the best strategic choice for me.

As an initiate and all that, those look super cool, DrP.
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  #24  
Old September 28th, 2007, 04:50 PM

AlgaeNymph AlgaeNymph is offline
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Default Re: Allegiances 2 (Large Team-Based Game, RECRUITI

I'd like to participate in this game also. Do you need anything else from me?
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  #25  
Old September 28th, 2007, 06:20 PM

Saint_Dude Saint_Dude is offline
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Default Re: Allegiances 2 (Large Team-Based Game, RECRUITI

Quote:
Micah said:
The Crown of Darkness site poses a problem. . . . Need to either give them demonic/undead leaders or swap out the Crown for something else.
How about giving the circle masters rings of regeneration? They would still get diseased, but should not die.
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  #26  
Old September 28th, 2007, 08:30 PM
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DrPraetorious DrPraetorious is offline
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Default Re: Allegiances 2 (Large Team-Based Game, RECRUITI

That was my intention exactly (rings of regeneration), for both the circle masters and the enchantresses. I could switch out the Circle Masters for Wight Mages, also .

I'm also concerned about the *units* in chillsick swamp getting diseased, and might change that one.

The site placement can absolutely be manually over-ridden; from a schtick standpoint, the Academy Underneath is *in* the Sea Underneath.

If there's a consensus one way or the other I can easily tone these provinces down or whatever people want, I just picked what seemed to me to be a treasure-province level that people would actually fight over.
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  #27  
Old September 28th, 2007, 11:43 PM
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Velusion Velusion is offline
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Default Re: Allegiances 2 (Large Team-Based Game, RECRUITI

Sign me up.
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  #28  
Old September 28th, 2007, 11:54 PM
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Default Re: Allegiances 2 (Large Team-Based Game, RECRUITI

Cool, welcome Velusion!
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  #29  
Old September 29th, 2007, 11:20 AM
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Baalz Baalz is offline
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Default Re: Allegiances 2 (Large Team-Based Game, RECRUITI

I'm in.
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  #30  
Old September 29th, 2007, 12:10 PM

parcelt parcelt is offline
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Default Re: Allegiances 2 (Large Team-Based Game, RECRUITI

I'd like to play too.
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