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  #1  
Old July 4th, 2015, 04:06 PM

chris h chris h is offline
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Default Change unit menu

From an early thread I thought you could change anything to anything if you hade enough points and the new unit is available by date. This does not seem to be the case or, and more likely, I'm doing something wrong.

This is a bit long and hopefully not too confusing.

I created a Kraftrad Zug with 3 x Kraftrad, 1 x Kradschutzen Sw and 1 x 3xBewagenKrad to carry the later. My idea was that I would convert it a Schutzen Zug minus the transport as the war progressed. (both are shown in the pic).

I can change the Kraftrad to Schutzen but cannot change the Sw unit or the Bewagen to a 5cm leGrw or PzB 39 respectively.

Is this because the Grw and PzB 39 are units while the other two are formations?

Help need please.
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  #2  
Old July 4th, 2015, 10:56 PM
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Default Re: Change unit menu

May I suggest taking time out to read the game guide or reading answers to your posts more carefully, below is an answer already given to you.

To expand on it changing unit types is a bad idea & may well require changing the unit a few times to find something that crosses over.
Example APC to a tank probably needs to go to some form of armoured car or SP Artillery piece first.
The unit losses experience for each change.
Also every unit starts with artillery armour & infantry command & is best at the one it is intended for. Changing to a different unit type means its good at the wrong job as its primary skill stays the same.

Quote:
There aren't, but there are upgrade path restrictions.

e.g. guns to other arty types, but some of the SP-arty can then morph into a tank type with a second change. Infantry to tank may take some doing - and each change will lose you XP, and the leader ratings will be infantry biased instead of armour.

None of those are documented (it would be far to tortuous to try to explain and 99% of end users would simply be confused).

Basically the best way to find out what can and cannot be done is:
- in a running campaign, save off at the final turn, just before the AI throws the towel in to return to later on (I usually save just before pressing end turn in any case. Helps with the "oops! - I forgot to deal with C Company down South" moments)
- in the upgrade screen, play around to your hearts content with allowed upgrades. This is an experiment, you aren't going to go further. Take notes on a piece of paper/text file etc.
- continue onto the forthcoming battle, and once you get it, don't buy support, and simply exit. Then reload the save you made above
- ditto, if you get a special battle which does not allow fixing just continue onto the next battle's set-up and hit exit, reload the save and continue from there.

Once you have figured out what path changes are needed to get what effect you desire, reload the saved game and this time (read your notes!) you make the requisite changes and proceed with the LC.

However, changing from a totally different formation over to an unrelated one (cavalry to Pzgr say) unless you change the horses/MC to tracked APC and the grunts to appropriately sized teams to load in them - its probably simper to have bought (say) a truck borne grenadier formation and upgrade it to 251s later, or to delete the old one and replace. The latter may be the best route for the Germans - simulating losing experienced guys to form other forces, and you get some new drafts in as replacements.

cheers
Andy
For scenario's you can adjust units at will for regular games you cant.
For battles & campaigns
If you want to play like this your best option is use the assign unit button to build your own formations for mixed unit type formations.
If you want to change the whole platoon formation type I would sell it & buy the right one.
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  #3  
Old July 4th, 2015, 10:59 PM
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Default Re: Change unit menu

The change unit menu is for units and has absolutely nothing to do with formations.
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  #4  
Old July 5th, 2015, 02:13 AM

chris h chris h is offline
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Default Re: Change unit menu

Quote:
Originally Posted by Imp View Post
May I suggest taking time out to read the game guide or reading answers to your posts more carefully, below is an answer already given to you.

To expand on it changing unit types is a bad idea & may well require changing the unit a few times to find something that crosses over.
Example APC to a tank probably needs to go to some form of armoured car or SP Artillery piece first.
The unit losses experience for each change.
Also every unit starts with artillery armour & infantry command & is best at the one it is intended for. Changing to a different unit type means its good at the wrong job as its primary skill stays the same.

Quote:
There aren't, but there are upgrade path restrictions.

e.g. guns to other arty types, but some of the SP-arty can then morph into a tank type with a second change. Infantry to tank may take some doing - and each change will lose you XP, and the leader ratings will be infantry biased instead of armour.

None of those are documented (it would be far to tortuous to try to explain and 99% of end users would simply be confused).

Basically the best way to find out what can and cannot be done is:
- in a running campaign, save off at the final turn, just before the AI throws the towel in to return to later on (I usually save just before pressing end turn in any case. Helps with the "oops! - I forgot to deal with C Company down South" moments)
- in the upgrade screen, play around to your hearts content with allowed upgrades. This is an experiment, you aren't going to go further. Take notes on a piece of paper/text file etc.
- continue onto the forthcoming battle, and once you get it, don't buy support, and simply exit. Then reload the save you made above
- ditto, if you get a special battle which does not allow fixing just continue onto the next battle's set-up and hit exit, reload the save and continue from there.

Once you have figured out what path changes are needed to get what effect you desire, reload the saved game and this time (read your notes!) you make the requisite changes and proceed with the LC.

However, changing from a totally different formation over to an unrelated one (cavalry to Pzgr say) unless you change the horses/MC to tracked APC and the grunts to appropriately sized teams to load in them - its probably simper to have bought (say) a truck borne grenadier formation and upgrade it to 251s later, or to delete the old one and replace. The latter may be the best route for the Germans - simulating losing experienced guys to form other forces, and you get some new drafts in as replacements.

cheers
Andy
For scenario's you can adjust units at will for regular games you cant.
For battles & campaigns
If you want to play like this your best option is use the assign unit button to build your own formations for mixed unit type formations.
If you want to change the whole platoon formation type I would sell it & buy the right one.
Thanks. I did read that but for some reason misinterpreted it, I shouldn't have done it's clear.
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