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  #41  
Old June 12th, 2011, 11:20 PM
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Default Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign

Quote:
Originally Posted by Double_Deuce View Post
Normally when I create a campaign I set the 1st scenario to 1 turn so players can deploy and review their forces BEFORE the actual campaign starts. In this game I will set it to 3 turns. That way the team can work through the game turn sequence to get familiar with the steps needed to process each turn and pass the files back and forth.

Then after those 3 turns the official campaign can start right from there.
Hey DD,
I think we are in sync with the process here.
Play your turn,don't end turn,unless the CO,save turn ,post files and aar, and pass it to the next player
It's very simple.
The CO has a different process and i'm sure you'll guide him through

Last edited by gila; June 12th, 2011 at 11:27 PM..
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  #42  
Old June 12th, 2011, 11:42 PM
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Default Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign

Quote:
Originally Posted by Roman View Post
Quote:
Originally Posted by gila View Post
Quote:
Originally Posted by Roman View Post
OK. I hope the news
You are the 2nd platoon
As soon as i get files/orders then i'll post them up here for you ASAP
Ok. Then it moves on the order of platoons? It's good to be organized.
Keep in mind the order of platoons does not give any senority from 1st to the last,, just who goes first
A 2nd and third means just as much,
In other words,,we work and fight as brothers
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  #43  
Old June 13th, 2011, 01:50 PM

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Default Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign

ok I´m back...

...and I think I got the process too.

One question regarding the DARs though: The platoon leaders are forbidden to check out the other platoons situations, right? And they should only know about the overall situation from the CO´s DAR, yes?

gila mentions the platoon leaders writing a possible DAR after their turns. So how is it?
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  #44  
Old June 14th, 2011, 09:42 PM
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Default Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign

Quote:
Originally Posted by Double_Deuce View Post
CURRENT ROSTER THEN;

* COMPANY CO: cuckoo
* 1ST PLATOON: gila
* 2ND PLATOON: Roman
* 3RD PLATOON: iCaMpWiThAWP

Also, the 1st turn of each scenario in the campaign (the deploy part) will be done by the CO and then sent to the 1st Platoon Leader to get the ball rolling. That turn and each turn thereafter the CO gets the file last BEFORE the turn is ended so he can review the situation, position his men and officially end the turn. He will then post the save files and issue next turn guidance via the forums.

Also he will be the last to get the file between scenario's so he can assign any repair points. Basically he needs to be the one with the file first for deployment and then between scenarios during the repair phase. He should be the only player, ending the turn.

Let me finish the 1st 2 files (the unit overview) and the 1st scenario and we should be ready.

As mentioned before, I am aiming for at least 1 finished turn per week BUT if it goes faster that's fine. Do your turn, save the file, post a short AAR (less than 100 words) and attach the Save file for the next player, and so on.

Any questions, now is the time to ask.
I was going by the last paragraph in post #33.

Radio chatter from platoon leaders should be limited and directed mainly to the CO,but there is no security issues here as the AI can't pick up our radio transmission

This is DD's baby however, and he makes the call

Last edited by gila; June 14th, 2011 at 09:52 PM..
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  #45  
Old June 15th, 2011, 10:16 PM
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Default Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign

Quote:
Originally Posted by cuckoo View Post
One question regarding the DARs though: The platoon leaders are forbidden to check out the other platoons situations, right? And they should only know about the overall situation from the CO´s DAR, yes?

gila mentions the platoon leaders writing a possible DAR after their turns. So how is it?
There is no way to really prevent cheating via PM or email, I mean who would know except those doing it.

What I would say is when each Platoon Leader moves/shoots his men, and then uploads his SAVE file he can post a 100 word maximum AAR with that file upload that is basically his radio chatter/hand & arm signals to his comrades during the turn. So he should SAY what information he wants to pass up the chain of command and along to his teammates in those 100 words.

Each Platoon Leader and the Commanding Officer can read those comments BUT cannot respond to anything in those posts until the file comes around to them again and they play their turn, upload the file and have a chance to "post" a reply or further guidance/information.

Hopefully that clarifies that for you guys.
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  #46  
Old June 18th, 2011, 04:07 PM

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Default Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign

jebou!lets go
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  #47  
Old June 19th, 2011, 09:36 PM
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Default Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign

Just an FYI, here is the breakdown of the "Commands". The CO controls all of the units listed under HQ Platoon, including the MG and Mortars sections.
Code:
HQ Platoon
A0    CO HQ/C 2/16 AIB
B0    A HQ/C 2/16 AIB
B1    B HQ/C 2/16 AIB
F0    MG-A/C 2/16 AIB
F1    MG-B/C 2/16 AIB
G0    MTR/C 2/16 AIB

1st Platoon
C0    HQ/1/C 2/16 AIB
C1    1/1/C 2/16 AIB
C2    2/1/C 2/16 AIB
C3    3/1/C 2/16 AIB

2nd Platoon
D0    HQ/2/C 2/16 AIB
D1    1/2/C 2/16 AIB
D2    2/2/C 2/16 AIB
D3    3/2/C 2/16 AIB

3rd Platoon
E0    HQ/3/C 2/16 AIB
E1    1/3/C 2/16 AIB
E2    2/3/C 2/16 AIB
E3    3/3/C 2/16 AIB
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  #48  
Old June 20th, 2011, 08:01 PM
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Default Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign

Looks good,and the CO has control of some toys as well (morters and mmgs)

Still not clear if this done by EM or just post saved
turn here in this forum, for the next player in line.

If the latter,i would suggest putting it in the AAR sub forum,that way there would be people reading the progress and possible future recruits

Last edited by gila; June 20th, 2011 at 08:18 PM..
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  #49  
Old June 21st, 2011, 03:20 AM
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Default Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign

Quote:
Originally Posted by gila View Post
Looks good,and the CO has control of some toys as well (morters and mmgs)

Still not clear if this done by EM or just post saved
turn here in this forum, for the next player in line.

If the latter,i would suggest putting it in the AAR sub forum,that way there would be people reading the progress and possible future recruits
Yeah, I'm going to start a new thread in the AAR subforum with the briefing and start file.

The "save files" and 100 word radio chatter will the posted in that thread.
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  #50  
Old June 23rd, 2011, 05:44 PM
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Default Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign

Ok. My men are training hard and are thirsty for blood ..
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