.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old August 7th, 2007, 06:27 PM

fungalreason fungalreason is offline
Sergeant
 
Join Date: Jun 2007
Location: Atlanta, GA
Posts: 339
Thanks: 125
Thanked 24 Times in 15 Posts
fungalreason is on a distinguished road
Default Fever Fetish questions

Do Fever Fetishes not produce gems if scouts carry them? Only the ones I put on Indy commanders seem to produce anything. Have I just been unlucky?

Also do you lose the item if the commander holding it dies, or does it go back into your lab? If you lose it, is there an easy way to tell how close the commander is to dying of disease by the number of afflictions or something?
Reply With Quote
  #2  
Old August 7th, 2007, 06:34 PM
Jazzepi's Avatar

Jazzepi Jazzepi is offline
Major General
 
Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
Jazzepi is on a distinguished road
Default Re: Fever Fetish questions

Is it worthwhile to stick fetishes on undead units? And does rings of regen keep a unit alive that's diseased with a fetish? I thought I read/heard that somewhere.

Jazzepi
Reply With Quote
  #3  
Old August 7th, 2007, 06:36 PM
Meglobob's Avatar

Meglobob Meglobob is offline
Major General
 
Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
Meglobob is on a distinguished road
Default Re: Fever Fetish questions

Barbarian fetish farming for the best results.

Oh er...sounds a bit rude.

Having the chalice helps as well. No more needing to buy barbarian leaders.

Problem with scouts is too few hps.

You want high hp leaders that are cheap.
Reply With Quote
  #4  
Old August 7th, 2007, 06:36 PM
Jazzepi's Avatar

Jazzepi Jazzepi is offline
Major General
 
Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
Jazzepi is on a distinguished road
Default Re: Fever Fetish questions

Could you give a little more detail then that?

jazzepi
Reply With Quote
  #5  
Old August 7th, 2007, 06:40 PM
Meglobob's Avatar

Meglobob Meglobob is offline
Major General
 
Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
Meglobob is on a distinguished road
Default Re: Fever Fetish questions

Quote:
Jazzepi said:
Is it worthwhile to stick fetishes on undead units?
Jazzepi
You can, but it works better on a living unit, ie...more fire gems.

Quote:
Jazzepi said:And does rings of regen keep a unit alive that's diseased with a fetish?
No on a strategic level but if involved in combat, will regenerate possibly but not tried this personally.
Reply With Quote
  #6  
Old August 7th, 2007, 09:10 PM
AdmiralZhao's Avatar

AdmiralZhao AdmiralZhao is offline
Second Lieutenant
 
Join Date: Jan 2007
Posts: 411
Thanks: 69
Thanked 20 Times in 13 Posts
AdmiralZhao is on a distinguished road
Default Re: Fever Fetish questions

A ring of regeneration will keep a diseased commander alive indefinitely. They won't gain hitpoints, but they won't lose them either. In my current game I have several sages and the like who caught diseases, and I fitted them with rings of regeneration and fever fetishes. They're all all fine a year later.

As I understand it, a fever fetish will produce one gem per turn as long as its owner is A) living and B) not at full hitpoints. If the owner doesn't meet those conditions, then the gem production is more sporadic.
Reply With Quote
  #7  
Old August 7th, 2007, 10:49 PM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Fever Fetish questions

Gem production from fetishes varies from turn to turn. Disease kills by reducing hit points to zero, at a rate of one per month. Regeneration will stop this reduction, and reduce the chance of afflictions each month, but it won't prevent more afflictions that might appear from disease.

I'm not sure if the amount of health lost or afflictions has any effect on the rate of fire gem production or not.
Reply With Quote
  #8  
Old August 7th, 2007, 11:04 PM

K K is offline
First Lieutenant
 
Join Date: Feb 2007
Posts: 773
Thanks: 2
Thanked 31 Times in 28 Posts
K is on a distinguished road
Default Re: Fever Fetish questions

I believe you have to be wounded to ensure that you make the Fire gem. "Wounded" is a HP loss of 20% or more.

My experiments seems to show that with high HP guys like Bandar the gem income is spotty until you pass that mark.
Reply With Quote
  #9  
Old August 8th, 2007, 02:38 AM

Humer Humer is offline
Corporal
 
Join Date: Sep 2003
Location: Finland
Posts: 72
Thanks: 0
Thanked 0 Times in 0 Posts
Humer is on a distinguished road
Default Re: Fever Fetish questions

Quote:
AdmiralZhao said:
A ring of regeneration will keep a diseased commander alive indefinitely. They won't gain hitpoints, but they won't lose them either. In my current game I have several sages and the like who caught diseases, and I fitted them with rings of regeneration and fever fetishes. They're all all fine a year later.
Shroud of Battle Saint with N4+ blessing works also.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:44 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.