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  #41  
Old December 12th, 2009, 04:07 PM

Trumanator Trumanator is offline
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Default Re: Mooseknight: EA 12-nation game, Running

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Originally Posted by Belac View Post
What are the communication rules? Are we allowed to talk about the game in this thread? Send private messages/emails to other players? Only use in-game messages?
Normal I should think since nothings specifically mentioned. Meaning that you can do whatever you want to get in touch with people. PMs are generally preferable, as they provide a history to consult.
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  #42  
Old December 12th, 2009, 06:53 PM
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Default Re: Mooseknight: EA 12-nation game, Running

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Originally Posted by Trumanator View Post
Quote:
Originally Posted by Belac View Post
What are the communication rules? Are we allowed to talk about the game in this thread? Send private messages/emails to other players? Only use in-game messages?
Normal I should think since nothings specifically mentioned. Meaning that you can do whatever you want to get in touch with people. PMs are generally preferable, as they provide a history to consult.
Thanks, that's right Trumanator, no limits on communication. (You are also free to tell lies, and break your word, etc).

But everymoose please just remember, no trading! (As in the OP).

@Quitti: Octomoos takes a while to build up the momentum. Astral meese are known to have higher accelleration because of the low mass.
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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  #43  
Old December 12th, 2009, 07:16 PM

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Default Re: Mooseknight: EA 12-nation game, Running

Wi nøt trei a høliday in Niefelheim this yer?

See the løveli lakes

The wonderful telepørt system

And mani interesting furry animals

Including the majestic møøseknight
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  #44  
Old December 12th, 2009, 07:54 PM
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Default Re: Mooseknight: EA 12-nation game, Running

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@Quitti: Octomoos takes a while to build up the momentum. Astral meese are known to have higher accelleration because of the low mass.
I believe your Octomoose will lose simply by having too much legs to keep track of - meanwhile my endothermic astral moose will have long run the track, covering it in ice!
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  #45  
Old December 13th, 2009, 01:21 AM
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Default Re: Mooseknight: EA 12-nation game, Running

Oh! How embarrassing. I seem to have let 13 nations into a 12-nation game. I noticed when Alpine Joe posted in another game thread, that he broke is PC, and needed an extension. I thought he needed one here too, but OMG NO LANKA!

I'm very sorry about that, Alpine Joe! I guess your PC broke while we were getting our gods in. I'll delete Lanka from the OP.
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
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  #46  
Old December 13th, 2009, 01:59 AM

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Default Re: Mooseknight: EA 12-nation game, Running

[quote=vfb;721626]
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Originally Posted by Trumanator View Post
Thanks, that's right Trumanator, no limits on communication. (You are also free to tell lies, and break your word, etc).
lies make baby Jesus cry
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  #47  
Old December 13th, 2009, 04:49 AM
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Default Re: Mooseknight: EA 12-nation game, Running

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Thanks, that's right Trumanator, no limits on communication. (You are also free to tell lies, and break your word, etc).
lies make baby Jesus cry
No no no! That's not it at all. I think it's actually, "Every time you tell a lie, Octomoos eats a Baby Jesus."
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http://z7.invisionfree.com/Dom3mods/index.php?
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  #48  
Old December 13th, 2009, 05:02 AM
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Default Re: Mooseknight: EA 12-nation game, Running

Feed the octomoose!
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  #49  
Old December 13th, 2009, 10:35 AM
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Default Re: Mooseknight: EA 12-nation game, Running

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"Every time you tell a lie, Octomoos eats a Baby Jesus."
I believe the word you are looking for is "devours", not "eats".
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  #50  
Old December 13th, 2009, 06:13 PM
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Default Re: Mooseknight: EA 12-nation game, Running

Us Tritons are just not very poetic, that's all. Thanks for the correction.
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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