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  #21  
Old January 7th, 2005, 02:43 PM
Vicious Love's Avatar

Vicious Love Vicious Love is offline
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Default Re: Working on a new mod

Quote:
Boron said:
You can give them airshield indirectly by giving them an armor with airshield , either robe of missile protection or silver hauberk .
This may have changed a few patches ago, but that doesn't seem to work. Give a unit a magic weapon or suit of armor, and secondary effects in the item profile, such as "area death", "x3 vs undead" and so on will be intact, but effects such as a Silver Hauberk's airshield are lost.
Erm, apparently. Last time I checked. Which was a while ago. If I recall correctly.
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  #22  
Old January 7th, 2005, 07:01 PM

Legacyspy
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Default Re: Working on a new mod

In dom2 I would like to play.... skaven/highelves/ELDAR Yes death to the puny civilizations of dom2 they shall die to my shruiken launchers and bright lances.
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  #23  
Old January 8th, 2005, 07:38 AM
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Default Re: Working on a new mod

Need some help on spot spell errors or wrong command, I've starring blind in an hour on it, so I need some fresh eyes to look at it.

Quote:

#modname "Forest Of Loren"
#description "Forest Of Loren mod replaces Panagaea with the elven race of Forest Of Loren, This mod is highly inspired from the warhammer game. I've used the Warhammer supplement book to get which units to include, plus some spells. Enjoy!!!"
#icon "/FOL_Animation/Icons/FOL.tga"
#Version 0.10
#domVersion 2.15


#newweapon 800
#name "Long Sword"
#dmg 5
#att 0
#def 2
#len 2
#sound 8
#end

#newweapon 801
#name "Ritual Sword"
#dmg 6
#att 1
#def 2
#len 2
#magic
#armorpiercing
#sound 8
#end

#newweapon 802
#name "Thorned Claw"
#dmg 12
#att 0
#def 2
#len 4
#magic
#armorpiercing
#flail
#sound 11
#end

#newweapon 803
#name "Forest Sprites"
#dmg 5
#att 0
#def 0
#range 25
#nratt 4
#ammo 10
#nostr
#magic
#bonus
#sound 46
#flyspr 141 8
#end

#newweapon 804
#name "Bow of Loren"
#dmg 14
#att 0
#def 0
#range 45
#nratt 3
#ammo 25
#nostr
#magic
#armorpiercing
#sound 29
#flyspr 109 1
#end


#newarmor 250
#name "Ritual Painting"
#type 5
#prot 10
#def 4
#enc 0
#end

#newarmor 251
#name "Forest Cloak"
#type 5
#prot 5
#def 2
#enc 0
#end





#newmonster 1999
#name "Elven Warrior"
#spr1 "/FOL_Animation/Units/test.tga"
#spr2 "/FOL_Animation/Units/test.tga"
#descr "Test"
#ap 12
#mapmove 2
#hp 10
#prot 0
#size 2
#str 10
#enc 3
#att 10
#def 14
#prec 12
#mr 12
#mor 10
#gcost 10
#rcost 5
#weapon 800
#armor 2
#armor 5
#armor 20
#forestsurvival
#heal
#nametype 109
#itemslots 15622
#stealthy 10
#poorleader
#nomagicleader
#noundeadleader
#end

#newmonster 2000
#name "Elven Archer"
#spr1 "/FOL_Animation/Units/test.tga"
#spr2 "/FOL_Animation/Units/test.tga"
#descr "Test"
#ap 12
#mapmove 2
#hp 10
#prot 0
#size 2
#str 10
#enc 3
#att 10
#def 14
#prec 13
#mr 12
#mor 10
#gcost 15
#rcost 5
#weapon 264
#weapon 800
#armor 5
#forestsurvival
#heal
#nametype 109
#itemslots 15622
#stealthy 10
#okleader
#nomagicleader
#noundeadleader
#end

#newmonster 2001
#name "Glade Guard"
#spr1 "/FOL_Animation/Units/test.tga"
#spr2 "/FOL_Animation/Units/test.tga"
#descr "Test"
#ap 12
#mapmove 2
#hp 10
#prot 0
#size 2
#str 10
#enc 3
#att 10
#def 14
#prec 13
#mr 12
#mor 10
#gcost 12
#rcost 15
#weapon 1
#weapon 800
#armor 3
#armor 5
#armor 20
#forestsurvival
#heal
#nametype 109
#itemslots 15622
#stealthy 10
#okleader
#nomagicleader
#noundeadleader
#end

#newmonster 2002
#name "Glade Rider"
#spr1 "/FOL_Animation/Units/test.tga"
#spr2 "/FOL_Animation/Units/test.tga"
#descr "These warriors belong to the kindred who keep the rare herds of Elven steed in the realm of Loren. They ride in the open heaths around the great forest keeping away all intruders."
#ap 30
#mapmove 3
#hp 12
#prot 0
#size 3
#str 12
#enc 3
#att 10
#def 15
#prec 13
#mr 12
#mor 14
#gcost 30
#rcost 20
#weapon 1
#weapon 357
#weapon 56
#armor 3
#armor 6
#armor 20
#forestsurvival
#heal
#mounted
#nametype 109
#itemslots 13574
#stealthy 10
#okleader
#nomagicleader
#noundeadleader
#end

#newmonster 2003
#name "Unicorn"
#spr1 "/FOL_Animation/Units/test.tga"
#spr2 "/FOL_Animation/Units/test.tga"
#descr "The Unicorn is a powerful creature resembling a very large horse with a single horn on its forehead, hooves as hard as iron and snorting breath like steam. It is a rare beast and difficult to master because it is more intelligent than other monsters. Unicorns have an aVersion to evil creatures and will not allow themselves to be tames or ridden by them.

Unicorns run wild in the Forest of Loren, one of the few places where they still can be found. A Unicorn may eventually be mastered by a man or elf through perseverance and trust. Unicorns are favored as mounts by Wood Elf mages. For some strange reason female mages tend to find it easier to win the trust of a Unicorn and ride one than anyone else."
#ap 25
#mapmove 3
#hp 20
#prot 10
#size 3
#str 14
#enc 2
#att 14
#def 16
#prec 11
#mr 16
#mor 14
#gcost 80
#rcost 1
#weapon 56
#weapon 330
#ambidextrous 2
#awe 3
#forestsurvival
#heal
#holy
#nametype 109
#itemslots 28672
#stealthy 12
#poorleader
#poormagicleader
#noundeadleader
#end

#newmonster 2004
#name "Wardancer"
#spr1 "/FOL_Animation/Units/test.tga"
#spr2 "/FOL_Animation/Units/test.tga"
#descr "The shrine glades of Athel Loren are where the Wood Elves perform their arcane rituals. The heritage of the Wood Elves is recorded as much in ritual dances as in Elven runes or epic sagas. Every kindred has a band of ritual dancers who perform in the shrine glades, enacting the tales of Wood Elves lore and invoking the god. As well as ritual dances, there are deadly war dances that can be used in battle. The dancers who perform these dances also fight in battle as Wardancers.

Wardancers are exceptionally agile and swift, even for a race whose grace and speed is legendary. The frantic dances of the Elves are physically demanding beyond Human endurance, often Lasting for many days and nights.

Wardancers decorate their bodies for the ritual dances that they perform and do the same to go into battle, when the body painting and hairstyles become even more savage and ferocious to scare the enemy. Spiral patterns in natural plant dyes are daubed all over the body which may be whitened with lime or chalk to make the patterns show up better. The designs include ritual symbols such as the spiral of Life, Horns of Kurnous and Eyes of Isha, and many others."
#ap 15
#mapmove 2
#hp 12
#prot 0
#size 2
#str 12
#enc 1
#att 14
#def 20
#prec 12
#mr 14
#mor 14
#gcost 35
#rcost 7
#weapon 801
#weapon 801
#armor 250
#ambidextrous 3
#beserk 3
#fear 0
#forestsurvival
#heal
#holy
#noitem
#stealty 10
#okleader
#nomagicleader
#noundeadleader
#end

#newmonster 2005
#name "Forest Dryad"
#spr1 "/FOL_Animation/Units/test.tga"
#spr2 "/FOL_Animation/Units/test.tga"
#descr "Forest Dryads are tree spirits - magical beings who dwell in trees and are capable of assuming the aspects of a particular tree or even shape-shifting into the form of a tree at will. The Forest of Loren is one of the Last refuges of these strange beings. Dryads do have a solid form, with flesh like pliable, green sapwood of a young tree. Their hair is like the foliage of a tree or may resemble moss and lichen. Dryads are not small creatures, they tend to be up to about twice the height of an Elf.

When they appear to Elves or Men in a friendly or alluring aspect, Dryads take on the semblance of a beautiful, lithe young woman with treelike characteristics. In place of hair, a cascade of green or autumn-coloured leafy foliage flows from their head, and their complexion is green, brown or even silvery-white. Dryads speak with strange, eerie sonorous voices able to charm or scare the unwary. Their long fingers are usually also dangerous weapons sprouting thorns or whip-like twigs. They are extremely spiteful and vengeful if offended or if the trees they inhabit are threatened or harmed.

Wood Elves are careful to placate these spirits and often ask them for help. Dryads trust and favour Wood Elves and will help them in many ways, even by assuming awesome and savage aspects to fight alongside the Elves in battle."
#ap 14
#mapmove 2
#hp 26
#prot 5
#size 2
#str 10
#enc 2
#att 12
#def 16
#prec 12
#mr 14
#mor 15
#gcost 120
#rcost 5
#weapon 250
#weapon 250
#ambidextrous 2
#awe 2
#female
#fireres -25
#forestsurvival
#heal
#holy
#magicbeing
#nametype 110
#neednoteat
#noitem
#regeneration 10
#stealthy 15
#secondshape 2006
#noleader
#okmagicleader
#noundeadleader
#end

#newmonster 2006
#name "Forest Dryad"
#spr1 "/FOL_Animation/Units/test.tga"
#spr2 "/FOL_Animation/Units/test.tga"
#descr "Forest Dryads are tree spirits - magical beings who dwell in trees and are capable of assuming the aspects of a particular tree or even shape-shifting into the form of a tree at will. The Forest of Loren is one of the Last refuges of these strange beings. Dryads do have a solid form, with flesh like pliable, green sapwood of a young tree. Their hair is like the foliage of a tree or may resemble moss and lichen. Dryads are not small creatures, they tend to be up to about twice the height of an Elf.

When they appear to Elves or Men in a friendly or alluring aspect, Dryads take on the semblance of a beautiful, lithe young woman with treelike characteristics. In place of hair, a cascade of green or autumn-coloured leafy foliage flows from their head, and their complexion is green, brown or even silvery-white. Dryads speak with strange, eerie sonorous voices able to charm or scare the unwary. Their long fingers are usually also dangerous weapons sprouting thorns or whip-like twigs. They are extremely spiteful and vengeful if offended or if the trees they inhabit are threatened or harmed.

Wood Elves are careful to placate these spirits and often ask them for help. Dryads trust and favour Wood Elves and will help them in many ways, even by assuming awesome and savage aspects to fight alongside the Elves in battle."
#ap 14
#mapmove 1
#hp 26
#prot 15
#size 3
#str 14
#enc 3
#att 15
#def 16
#prec 12
#mr 14
#mor 15
#gcost 120
#rcost 5
#weapon 250
#weapon 250
#ambidextrous 2
#entangle
#fear 0
#female
#fireres -25
#forestsurvival
#heal
#holy
#magicbeing
#nametype 110
#neednoteat
#noitem
#regeneration 10
#stealthy 15
#firstshape 2005
#noleader
#okmagicleader
#noundeadleader
#end

#selectmonster 769
#name "Treant"
#spr1 "/FOL_Animation/Units/test.tga"
#spr2 "/FOL_Animation/Units/test.tga"
#descr "The Forest of Loren is inhabited by many strange and ancient creatures, some as old as the forest itself. When the first Elves wandered into the forest they soon noticed that they were not alone in the woodlands. As intelligent and inquisitive as thhe Elves were they never came face to face with the gigantic, shadowy creatures they saw at the edges of the glades and groves. It was only after the Wood Elves had been swelling peacefully in the forest for several generations that the Treants of Loren befriended them.

The Treants had been watching and studying the Elves for a long time, deciding whether they were good or evil and seeing whether they harmed the forest. It was well for the Wood Elves that the Treants began to trust them, as Treants are powerful enemies and completely intolerant of creatures who threaten their forest home.

Treants are extremely large, at least two or three times the height of an Elf, with massive trunk-like legs and thick branching arms. When they stand still they can easily be mistaken for old gnarled trees with their clawed feet spreading into the ground like roots. Their flesh is tough and woody and their thick gnarled hide has the texture of dry cracked bark. Instead of blood they have sap and foliage or moss instead of hair. Their mouths, nostrils and eyes appear as deep cracks and knots in the bark-like exterior. Their branch-like arms end in horny talons resembling sharpened twigs.

The Wood Elves believe that Treants can communicate with trees, picking up Messages through the whispering of the leaves or even the eerie creaking of branches."
#clear
#clearspec
#ap 10
#mapmove 1
#hp 80
#prot 15
#size 4
#str 20
#enc 4
#att 15
#def 20
#prec 12
#mr 15
#mor 20
#gcost 400
#rcost 10
#weapon 802
#weapon 802
#weapon 803
#ambidextrous 3
#entangle
#fear 1
#fireres -100
#forestsurvival
#heal
#magicbeing
#nametype 109
#neednoteat
#noitem
#poisonres 50
#regeneration 10
#stealthy 10
#trample
#okleader
#okmagicleader
#noundeadleader
#end

#newmonster 2008
#name "Willow Dryad"
#spr1 "/FOL_Animation/Units/test.tga"
#spr2 "/FOL_Animation/Units/test.tga"
#descr "Despite being twice as tall as an Elf, the Willow spirit moved swiftly and gracefully across the clearing. In its lithe and alluring female form, its pale green flesh glowed radiantly with the inner light of magical energy. The Dryad reached the ancient oak and ran a long-fingered hand over its rough, knobby bark. With a darting gaze the peculiar creature took in the whole of the grove's perimeter, the green orbs of its eyes apparently focusing on knots in the trees and twisted shapes within the thickets around it.

As the spirit continued to caress the wizened tree, others like it began to emerge from the shadows at the edge of the clearing. In the strange emerald half-light it almost seemed that some of the Dryads actually emerged from the trees themselves, their sylph-like bodies melting out of the trunks as if they were woody cocoons. They too began to stroke the huge oak until it was surrounded by a harem of affectionate females with bare flesh the hue of virgin sapwood. However, between the tender caresses, as if agitated, the sylvan women constantly glanced over their shoulders in the direction of the armed conflict.

All at once, without warnings, the Dryads' attitude towards the ancient oak changed. Rather than caressing the woody exterior, they began to strike at it with umbridled savagery. And as their attitude changed, so did their bodies, as the Dryads started to shape-shift. In their sudden fury the tree spirits began to magically assume the aspects of birch and willow, slender fingers transforming into rending talon-like thorns or extending, with a perceptible stretching sound, into long, lashing twigs."
#ap 14
#mapmove 2
#hp 32
#prot 5
#size 2
#str 12
#enc 2
#att 14
#def 18
#prec 12
#mr 15
#mor 16
#gcost 200
#rcost 5
#weapon 250
#weapon 250
#ambidextrous 2
#awe 3
#female
#fireres -25
#forestsurvival
#heal
#holy
#magicbeing
#nametype 110
#neednoteat
#noitem
#regeneration 10
#stealthy 15
#secondshape 2009
#noleader
#goodmagicleader
#noundeadleader
#end

#newmonster 2009
#name "Willow Dryad"
#spr1 "/FOL_Animation/Units/test.tga"
#spr2 "/FOL_Animation/Units/test.tga"
#descr "Despite being twice as tall as an Elf, the Willow spirit moved swiftly and gracefully across the clearing. In its lithe and alluring female form, its pale green flesh glowed radiantly with the inner light of magical energy. The Dryad reached the ancient oak and ran a long-fingered hand over its rough, knobby bark. With a darting gaze the peculiar creature took in the whole of the grove's perimeter, the green orbs of its eyes apparently focusing on knots in the trees and twisted shapes within the thickets around it.

As the spirit continued to caress the wizened tree, others like it began to emerge from the shadows at the edge of the clearing. In the strange emerald half-light it almost seemed that some of the Dryads actually emerged from the trees themselves, their sylph-like bodies melting out of the trunks as if they were woody cocoons. They too began to stroke the huge oak until it was surrounded by a harem of affectionate females with bare flesh the hue of virgin sapwood. However, between the tender caresses, as if agitated, the sylvan women constantly glanced over their shoulders in the direction of the armed conflict.

All at once, without warnings, the Dryads' attitude towards the ancient oak changed. Rather than caressing the woody exterior, they began to strike at it with umbridled savagery. And as their attitude changed, so did their bodies, as the Dryads started to shape-shift. In their sudden fury the tree spirits began to magically assume the aspects of birch and willow, slender fingers transforming into rending talon-like thorns or extending, with a perceptible stretching sound, into long, lashing twigs."
#ap 14
#mapmove 1
#hp 32
#prot 15
#size 3
#str 16
#enc 3
#att 16
#def 18
#prec 12
#mr 15
#mor 16
#gcost 200
#rcost 5
#weapon 250
#weapon 250
#ambidextrous 2
#entangle
#fear 1
#female
#fireres -25
#forestsurvival
#heal
#holy
#magicbeing
#magicskill 6 2
#nametype 110
#neednoteat
#noitem
#regeneration 10
#researchbonus 4
#stealthy 15
#firstshape 2008
#noleader
#goodmagicleader
#noundeadleader
#end

#newmonster 2010
#name "Silver Unicorn"
#spr1 "/FOL_Animation/Units/test.tga"
#spr2 "/FOL_Animation/Units/test.tga"
#descr "The legends of the Wood Elves relate that when time began, this was very painful for the gods trapped on earth, for they had never felt its touch before. Some sought refuge in the mountains, some went crazy and hurled themselves at the sky, trying to break out of their mortal prison. The beasts too were affected by time, which accentuated their bestial nature, and drove them half mad with pain and terror, so that they lost contact with their immortal reason and forgot how to speak.

The oldest and wisest beasts retained some of their intelligence, but they were so ashamed by their plight that they ran to the wildest places of the world to hide. Many became consumed with hatred and in their depravity wanted only to destroy.

The gods saw the beasts' pain, and wept for them. Where their tears fell to earth, springs formed and fountains gushed. The beasts that drank from these divine waters were salved, and became noble. These were the unicorn, the eagle and the dragon. Dragons have their own story, and their dark destiny, but the unicorn and the eagle have always stayed true. Blessed by the favour of the gods, the purity of their souls resists mortal corruption. Unicorns are doubly sacred to the Elves, for from the horn of the unicorn sprang the Elf steed, and from these are descended all the horse race."
#ap 25
#mapmove 3
#hp 30
#prot 10
#size 3
#str 15
#enc 2
#att 15
#def 18
#prec 12
#mr 17
#mor 16
#gcost 210
#rcost 1
#weapon 56
#weapon 330
#ambidextrous 2
#awe 5
#forestsurvival
#gemprod 4 1
#heal
#healer
#holy
#magicskill 6 1
#magicskill 4 1
#nametype 109
#itemslots 28672
#stealthy 12
#poorleader
#poormagicleader
#noundeadleader
#end

#newmonster 2011
#name "Glade Guard Champion"
#spr1 "/FOL_Animation/Units/test.tga"
#spr2 "/FOL_Animation/Units/test.tga"
#descr "The Glade Guards are chosen from among the tallest and sturdiest Wood Elves and entrusted with the task of guarding the kindred's sacred glades. Bravest of all are those who guard the Oak of Ages in the heart of the forest. Glade Guards fight with stout thrusting spears shaped from tall straight staves of the ash tree, which are strong enough to unhorse a knight at full gallop.
#ap 12
#mapmove 2
#hp 14
#prot 0
#size 2
#str 12
#enc 3
#att 15
#def 16
#prec 13
#mr 12
#mor 14
#gcost 65
#rcost 15
#weapon 1
#weapon 800
#armor 3
#armor 5
#armor 20
#forestsurvival
#heal
#nametype 109
#itemslots 15622
#standard 10
#stealthy 10
#goodleader
#nomagicleader
#noundeadleader
#end

#newmonster 2012
#name "Wardancer Champion"
#spr1 "/FOL_Animation/Units/test.tga"
#spr2 "/FOL_Animation/Units/test.tga"
#descr "Amongst the Wood Elves, the wardancers are the most feared warriors of all. Ordained at birth they spend their lives practising their spectacular battle skills that are famed and feared throughout the world.

Wardancers decorate their bodies with talismanic signs and symbols. These are not just to overawe the foe but also ward off hostile magic. Spirals and magical designs such as the sacred 'Eyes of Isha' are especially favoured and potent as magical protection. The designs are painted with dye made from berries and forest plants and shade of blue are most often used."
#ap 15
#mapmove 2
#hp 16
#prot 0
#size 2
#str 14
#enc 2
#att 15
#def 22
#prec 12
#mr 15
#mor 16
#gcost 150
#rcost 7
#weapon 801
#weapon 801
#armor 250
#ambidextrous 3
#beserk 5
#fear 0
#forestsurvival
#heal
#holy
#noitem
#stealty 10
#okleader
#nomagicleader
#noundeadleader
#end

#selectmonster 516
#name "Waywatcher"
#spr1 "/FOL_Animation/Units/test.tga"
#spr2 "/FOL_Animation/Units/test.tga"
#descr "The elite scout and most skilled with bows become a Waywatcher."
#clear
#clearspec
#ap 14
#mapmove 3
#hp 12
#prot 0
#size 2
#str 12
#enc 3
#att 12
#def 16
#prec 15
#mr 14
#mor 15
#gcost 130
#rcost 10
#weapon 800
#weapon 804
#armor 251
#ambidextrous 2
#animalawe 2
#forestsurvival
#heal
#nametype 109
#itemslots 15622
#spy
#stealthy 20
#swampsurvival
#wastesurvival
#noleader
#nomagicleader
#noundeadleader
#end

#newmonster 2014
#name "Scout"
#spr1 "/FOL_Animation/Units/test.tga"
#spr2 "/FOL_Animation/Units/test.tga"
#descr "test"
#ap 12
#mapmove 2
#hp 10
#prot 0
#size 2
#str 10
#enc 3
#att 10
#def 14
#prec 13
#mr 12
#mor 13
#gcost 40
#rcost 4
#weapon 264
#weapon 800
#armor 5
#animalawe 1
#forestsurvival
#heal
#nametype 109
#itemslots 15622
#spy
#stealthy 12
#noleader
#nomagicleader
#noundeadleader
#end

#newmonster 2015
#name "Glade Rider General"
#spr1 "/FOL_Animation/Units/test.tga"
#spr2 "/FOL_Animation/Units/test.tga"
#descr "test"
#ap 30
#mapmove 3
#hp 16
#prot 0
#size 3
#str 14
#enc 3
#att 12
#def 18
#prec 13
#mr 14
#mor 16
#gcost 150
#rcost 26
#weapon 1
#weapon 357
#weapon 56
#armor 3
#armor 16
#armor 20
#forestsurvival
#heal
#mounted
#nametype 109
#itemslots 13574
#stealthy 10
#goodleader
#nomagicleader
#noundeadleader
#end

#newmonster 2016
#name "Moonlight Mistress"
#spr1 "/FOL_Animation/Units/test.tga"
#spr2 "/FOL_Animation/Units/test.tga"
#descr "test"
#ap 25
#mapmove 3
#hp 20
#prot 10
#size 3
#str 12
#enc 3
#att 12
#def 16
#prec 13
#mr 18
#mor 16
#gcost 420
#rcost 10
#weapon 299
#weapon 330
#weapon 55
#awe 3
#female
#forestsurvival
#heal
#healer
#holy
#magicskill 4 2
#magicskill 6 3
#magicskill 51 1
#magicskill 8 3
#mounted
#nametype 110
#itemslots 13574
#stealthy 10
#goodleader
#okmagicleader
#noundeadleader
#end

#newmonster 2017
#name "Forest Priestess"
#spr1 "/FOL_Animation/Units/test.tga"
#spr2 "/FOL_Animation/Units/test.tga"
#descr "test"
#ap 12
#mapmove 2
#hp 10
#prot 0
#size 2
#str 10
#enc 3
#att 10
#def 14
#prec 13
#mr 14
#mor 14
#gcost
#rcost 1
#weapon 7
#female
#forestsurvival
#heal
#holy
#magicskill 2 1
#magicskill 6 2
#magicskill 8 2
#nametype 110
#itemslots 15622
#stealty 10
#poorleader
#poormagicleader
#noundeadleader
#end

#newmonster 2018
#name "Elven Druid"
#spr1 "/FOL_Animation/Units/test.tga"
#spr2 "/FOL_Animation/Units/test.tga"
#descr "test"
#ap 12
#mapmove 2
#hp 10
#prot 0
#size 2
#str 10
#enc 3
#att 12
#def 14
#prec 13
#mr 12
#mor 14
#gcost
#rcost
#weapon 7
#animalawe 4
#entangle
#forestsurvival
#heal
#healer
#magicskill 3 1
#magicskill 6 2
#nametype 109
#itemslots 15622
#stealty 10
#poorleader
#poormagicleader
#noundeadleader
#end

#newmonster 2019
#name "Elven Elder Druid"
#spr1 "/FOL_Animation/Units/test.tga"
#spr2 "/FOL_Animation/Units/test.tga"
#descr "test"
#ap 12
#mapmove 2
#hp 10
#prot 0
#size 2
#str 10
#enc 3
#att 12
#def 14
#prec 13
#mr 14
#mor 15
#gcost
#rcost
#weapon 7
#animalawe 6
#entangle
#forestsurvival
#heal
#healer
#magicskill 3 2
#magicskill 6 3
#nametype 109
#itemslots 15622
#stealty 10
#poorleader
#poormagicleader
#noundeadleader
#end




#selectnation 10
#name "Forest Of Loren"
#descr "test"
#summary "test"
#brief "test"
#flag "/FOL_Animations/Icons/FOL_Flag.tga
#color 0.0 1.0 0.0
#clearrec

#addrecunit 1999
#addrecunit 2000
#addrecunit 2001
#addrecunit 2002
#addrecunit 2004
#addrecunit 2003
#addrecunit 2005


#addreccom 2014
#addreccom 2011
#addreccom 2012
#addreccom 2015
#addreccom 2010
#addreccom 2008
#addreccom 2018
#addreccom 2019
#addreccom 2017
#addreccom 2016

#idealcold 0
#nothemes
#clearheroes

#defcom1 2018
#defcom2 2012
#defunit1 2000
#defunit2 2015

#defmult1 30
#defmult2 20

#startcom 2011
#startunittype 2001
#startunitnbrs 20
#startscout 2014

#poppergold 180
#resourcemult 70
#supplymult 120
#unresthalfinc 50
#unresthalfres 100
#eventisrare 20

#turmoilincome 3
#turmoilevents 5

#deathincome 6
#deathsupply 25
#deathdeath 4

#slothincome 2
#slothresources 5

#coldincome 5
#coldsupply 10

#misfortune 10
#luckevents 5

#end

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  #24  
Old January 8th, 2005, 07:46 AM
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Thilock_Dominus Thilock_Dominus is offline
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Default Re: Working on a new mod

Aaahh, just found out how to solve it, I just run dom2 in the Terminal :woot:....great way to spot errors..DOH!


It says

Quote:

orion@Universe:~ $ dom2
Något gick fel!
bad armor for new monster
Något gick fel!
bad armor for new monster
Aborted
orion@Universe:~ $

Hmmm....wondering what's wrong with the armor
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  #25  
Old January 8th, 2005, 07:58 AM
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Kristoffer O Kristoffer O is offline
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Default Re: Working on a new mod

Perhaps the armor numbers are limited to 200 or something. Try a lower one.
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  #26  
Old January 8th, 2005, 08:15 AM
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Thilock_Dominus Thilock_Dominus is offline
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Default Re: Working on a new mod

okay thanks.

Just discovered more errors the spr1 and spr2 "/FOL_Animations/Icons etc." should be spr1 and spr2 "./Fol_Animations etc."
and I also forgot to give some of the units #gcost
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  #27  
Old January 8th, 2005, 08:58 AM
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Default Re: Working on a new mod

Armor number are 200-399:
#newarmor 399
#name "Full Chain of Ulm"
works o.k.

But #armor 399 does not work.
You'll have to use #armor "Full Chain of Ulm".
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  #28  
Old January 8th, 2005, 09:04 AM
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Default Re: Working on a new mod

okay thanks.

Another problem:

How's the settings for the .tga files? I've manage it with my Dracasia mod but It's been along time.

The options are:

[x] RLE compression
[x] Origin at bottom left

Also have the trouble making color 0.0.0 (black) transparent.

Quote:

Något gick fel!
FSA: Bad tga file
Något gick fel!
FSA: Bad tga file
Aborted
orion@Universe:~ $

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  #29  
Old January 8th, 2005, 09:54 AM
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Default Re: Working on a new mod

Quote:
Thilock_Dominus said:

#newweapon 801
#name "Ritual Sword"
#dmg 6
#att 1
#def 2
#len 2
#magic
#armorpiercing
#sound 8
#end

#newweapon 802
#name "Thorned Claw"
#dmg 12
#att 0
#def 2
#len 4
#magic
#armorpiercing
#flail
#sound 11
#end

#newweapon 804
#name "Bow of Loren"
#dmg 14
#att 0
#def 0
#range 45
#nratt 3
#ammo 25
#nostr
#magic
#armorpiercing
#sound 29
#flyspr 109 1
#end


#newmonster 2004
#name "Wardancer"
#ap 15
#mapmove 2
#hp 12
#prot 0
#size 2
#str 12
#enc 1
#att 14
#def 20
#prec 12
#mr 14
#mor 14
#gcost 35
#rcost 7
#weapon 801
#weapon 801
#armor 250
#ambidextrous 3
#beserk 3
#fear 0
#forestsurvival
#heal
#holy
#noitem
#stealty 10
#okleader
#nomagicleader
#noundeadleader
#end


Your weapons look extremely scary .
As example the wardancer . Att 14 , becomes 15 with the sword , 18 with berserk , holy gives you the option to do f9/10 bless , so +4/5 attack again . Same if you do a naturebless , that may even be better .

So really good attack skill .
If i take N10 bless i get +5 berserk , so +8 berserk .

My weapondamage is then 12+8+6+2d6oe , all AP .
With the high attack rating these wardancers will be a really serious danger to any thugs like banelords and have good chances to take out bigger SCs as well .
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  #30  
Old January 8th, 2005, 10:12 AM
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Thilock_Dominus Thilock_Dominus is offline
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Default Re: Working on a new mod

I know, it's still on the drawing board and havn't been tested yet. Alot of these units still needs adjustments and tweaking. The units scale is from a brainstorming and I've been writtening it down so I can see how the react when putting in play, so don't worry
It was my intentsion to drop beserk on the wardancers as it don't fit into the "way" a wardancer is. I just didn't removed the commands yet.
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