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  #21  
Old June 30th, 2002, 12:38 PM

Schwarzbart Schwarzbart is offline
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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

Nice Mod!
Tested it today only downside is that the planet creation from asteriods become to powerfull in this Mod.
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  #22  
Old July 1st, 2002, 01:10 AM
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Fyron Fyron is offline
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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

Another teaser:

Added Quadruple Star Systems and Star Clusters. Added ruins that do not yield any techs. Revamped the Newly Formed star system.

Planned:

Ancient quadrants will have a higher chance for ruins.

[ July 01, 2002, 00:11: Message edited by: Imperator Fyron ]
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  #23  
Old July 1st, 2002, 01:56 AM
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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

Fyron's Quadrant Mod v1.02

Ok, enough teasers! Here it is. Enjoy!

FyronsQuadrantModv102.zip

Here's the Readme:

Readme.txt
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  #24  
Old July 1st, 2002, 05:00 AM
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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

Btw, if someone wants a 1.49 Version of my mod for whatever reason, I could whip one up in a jiffy.
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  #25  
Old July 1st, 2002, 10:11 PM
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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

Ok, I have a word of warning.

I just created Adamant 005, for which I used my mod. It is to be played with the TDM mod. When I created the game with just the FyronsQuadrantMod folder, SE4 choked on it, saying that the data files did not match those used when the game was created. So, I copied QuadrantTypes.txt, StellarAbilityTypes.txt, and SystemTypes.txt into the TDM\Data folder and created the game. I restored the originals of those 3 files, and the game now loads just fine.
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  #26  
Old July 4th, 2002, 10:19 AM
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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

I have begun work on a Fyron's Quadrant Mod 2.0, which I might decide to name Quadrant Mod, if I so choose.

It will modify files that will cause maps generated with the mod to be incompatible with other mods or the standard game, such as SectType.txt and PlanetSize.txt. It will require the latest Version of the Planet Pack from the Image Mod, as it will make use of as many pictures from it as possible.
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  #27  
Old July 5th, 2002, 12:40 AM
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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

Fyron's Quadrant Mod v1.03

New Version!

FyronsQuadrantModv103.zip

Here's the Readme:

Readme.txt
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  #28  
Old July 5th, 2002, 12:44 AM
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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

And here is a teaser for v2.00:

Quote:
Alterded Population and Cargo values for planets. Made it so that Domed Colonies have 1/3 the facilites instead of 1/5. Added more Planet Sizes. Added Irradiated planets. Added many pictures from the Image Mod. Added Small and Medium Ringworlds. Added more abilities to Warp Points, Storms, and Asteroids. Added Green and Purple stars.
I need some help creating descriptions for a bunch of planets I am adding. If anyone wants to help, I'd appreciate it.

[ July 04, 2002, 23:59: Message edited by: Imperator Fyron ]
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  #29  
Old July 5th, 2002, 01:32 AM

tesco samoa tesco samoa is offline
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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

2.0 eh ????
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Hey GUTB where did you go...???

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  #30  
Old July 5th, 2002, 12:45 PM

Gryphin Gryphin is offline
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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

Fyron,
<EDIT:>
Fryon, how about "Haiku" style, or should I save it for my own list.
Description := Born in the Big Bang, Coalescing in this Quadrant, Brilliant Doth it Shine
</Edit>
<2nd Edit>
Acknowledging Geoschmo for the idea of including Haiku in a mod and that I have a tough time doing anything in a "normal" fasion.
</2nd Edit>
You got, (and I'll keep them non inflametory)


[ July 05, 2002, 14:30: Message edited by: The High Gryphin ]
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