.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

ATF: Armored Task Force- Save $8.00
War Plan Pacific- Save $8.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old December 15th, 2004, 05:12 PM
thorfrog's Avatar

thorfrog thorfrog is offline
Sergeant
 
Join Date: Nov 2000
Location: USA
Posts: 368
Thanks: 0
Thanked 0 Times in 0 Posts
thorfrog is on a distinguished road
Default What is the best way to make gunboats for SEIV

I want to add gunboats to the game but I'm not sure the best way to do it would be. They will be a seperate tech requiring medium fighter tech. I don't want them to be a seperate class of ship but rather an off shoot of fighters. They will be launched by gunboot bays. This is what I have in mind. Any suggestions? I was inspired by the Starfire series.

Name := Small Gunboat
Short Name := Small Gunboat
Description :=
Code := GB
Primary Bitmap Name := GunboatSmall
Alternate Bitmap Name := GunboatSmall
Vehicle Type := Gunboat
Tonnage := 50
Cost Minerals := 500
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 1
Number of Tech Req := 1
Tech Area Req 1 := Gunboat
Tech Level Req 1 := 1
Number of Abilities := 2
Ability 1 Type := Combat To Hit Offense Plus
Ability 1 Descr := Maneuverability increases chance to hit enemy targets in combat by 40%.
Ability 1 Val 1 := 40
Ability 1 Val 2 := 0
Ability 2 Type := Combat To Hit Defense Plus
Ability 2 Descr := Small size makes ship 40% harder to hit in combat.
Ability 2 Val 1 := 40
Ability 2 Val 2 := 0
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := False
Requirement Min Life Support := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines := True
Requirement Max Engines := 9
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
Reply With Quote
  #2  
Old December 15th, 2004, 05:14 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: What is the best way to make gunboats for SEIV

They will be launchable by any normal fighter bay.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #3  
Old December 15th, 2004, 08:10 PM

Colonel Colonel is offline
Sergeant
 
Join Date: Jun 2004
Posts: 347
Thanks: 0
Thanked 0 Times in 0 Posts
Colonel is on a distinguished road
Default Re: What is the best way to make gunboats for SEIV

Although what Fyron said is true, you might want to add an extra component that takes more space up then Fighter Bays and call it something Launch Bay. Also if you are planning on makeing that I would also suggest you make some larger components for the Gun boat itself, as it would be strange to see a gun boat with a fighter cockpit and life support for a ship that is suppose to be a larger warship
__________________
I AM THE GREAT AND POWERFUL OZ!

Reply With Quote
  #4  
Old December 15th, 2004, 09:02 PM

spoon spoon is offline
First Lieutenant
 
Join Date: Apr 2002
Location: California
Posts: 790
Thanks: 0
Thanked 0 Times in 0 Posts
spoon is on a distinguished road
Default Re: What is the best way to make gunboats for SEIV

Could you just modify Drones, and use them as your gunboats?
__________________
Try out the Fantasy Empires Mod, a full conversion, fantasy based mod for SEIV Gold.
Click here to download.
Click here for the Fantasy Empires Mod discussion thread.
Reply With Quote
  #5  
Old December 17th, 2004, 04:33 PM
Kana's Avatar

Kana Kana is offline
Captain
 
Join Date: Apr 2004
Location: Texas
Posts: 962
Thanks: 0
Thanked 3 Times in 3 Posts
Kana is on a distinguished road
Default Re: What is the best way to make gunboats for SEIV

Quote:
spoon said:
Could you just modify Drones, and use them as your gunboats?
Would work, but they would be unstackable, and can't be fleeted...

Kana
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:58 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.