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  #1  
Old June 8th, 2009, 09:13 AM

Richard_Rainbow Richard_Rainbow is offline
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Default The Old World

This is a scenario map for Dominions 3, based on a satellite map of
Europe and the adjacent areas of Asia and North Africa.
It is inspired by a similar map called `The old world'
in Dominions 1, which was absent (so far) in Dominions 2/3.
The scenario is playable in all 3 eras, and it uses only nations which
`fit' into Europe (thus, e.g., no Mictlan).
There a two versions of the scenario (which use the same .tga file):
(A) Theoldworld_vanilla.map, This is the standard version.
(B) Theoldworld_dracula.map, This requires the Dracula mod (for the
respective era), which adds an extra nation of vampires.
The map is wrap-around for east-west, but not for north-south (for balance reasons).

Now updated to the latest version 1.2.
If in doubt, use the standard Vanilla-version.
If you want to use the Dracula-version, then read the documentation README.txt first!
Attached Files
File Type: zip theoldworld.zip (4.63 MB, 156 views)

Last edited by Richard_Rainbow; June 11th, 2009 at 05:59 AM.. Reason: New version 1.2
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  #2  
Old June 8th, 2009, 09:19 AM
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WraithLord WraithLord is offline
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Default Re: The Old World

I loved that dom-I map and am grateful for your version.
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  #3  
Old June 8th, 2009, 09:53 AM

Sombre Sombre is offline
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Default Re: The Old World

Why did you choose to have this wrap east/west? The graphic doesn't really fit a wrap.
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  #4  
Old June 9th, 2009, 03:42 AM
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Default Re: The Old World

I do agree this map graphics doesn't fit with wraparound.

Apart from that, you can select nations that do crash the game on startup, like Hinnom. Would be easier on the player not to be able to select them. Having to report to the readme while creating a game is rather tedious.
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  #5  
Old June 9th, 2009, 12:14 PM

Richard_Rainbow Richard_Rainbow is offline
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Default Re: The Old World

The map is wrap-around for game balance reasons. Of course, it is
not realistic to get from the Ural to the Atlantic, but otherwise
some players would have unfair advantages.

Hinnom is normally enabled in the early era in this scenario,
so it should not crash the game. (Of course, there can be at most one
Hinnom player, because of the fixed starting location.)

There was a bug in the vanilla version, which wrongly enabled nation 77.
This is now fixed in the new version 1.1.
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Old June 10th, 2009, 08:20 AM
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Default Re: The Old World

Anyway, I had several crashes trying to start test games with two factions.
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  #7  
Old June 11th, 2009, 05:54 AM

Richard_Rainbow Richard_Rainbow is offline
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Default Re: The Old World

This scenario map does NOT crash the game, provided that it is used
properly.

Your problem, most likely, is that you used the Dracula-version of
the scenario, either without the required mod, or without enabling
the Dracula nation in the game.
If you use the Dracula-version then you need to enable the Dracula-mod
for the respective era, and you MUST enable the Dracula-nation in
the game (i.e., there must be a player for this nation).

If you DON'T want the Dracula-nation, then just use the standard
Vanilla-version of the scenario map (i.e., Theoldworld_vanilla.map).

The documentation for the latest version 1.2 now explains this
point more clearly.
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