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Old March 4th, 2007, 10:51 AM
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Default Re: new map generator

By altitude?

I think you should be able to set which terrain types will be in different altitude ranges, and which will be seeded (with what frequency.)

For example -
lowterrain: ter;
where ter would default to sea but could be anything. If it's set to "plains" then low altitude is simply ignored. Myself, I think I'd set it to "farmlands" in order to have a lot of contiguous civilization.

highterrain: ter;
where ter would default to mountain but could by anything. If it's set to "plains" then high altitude is simply ignored.

tchance: ter chance;
Defaults to 70/10/15/15/30/0/0 (according to debug output) but can be set to anything - including a value for water and mountains if you just want those scattered around willy-nilly.
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