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  #31  
Old January 13th, 2009, 12:43 AM

deveen deveen is offline
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Default Re: winSPWW2 V3.5 upgrade NOW AVAILABLE !

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Originally Posted by DRG View Post
10) The delay for adjusting the fall of shot for both on and off map artillery landing out of the observing units line of sight has been increased and in most cases now means only one adjustment can be made without delaying the next fall of shot an extra turn.
So, this is only for the arty being called by the unit without the direct LOS? Does this improves as your units (both observers and the arty) become more experienced?

And talking about observers, does the "experience" rating mean much? I found that "artillery" rating is much more important for the reduction in delays...
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  #32  
Old January 13th, 2009, 09:10 AM
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Mobhack Mobhack is offline
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Default Re: winSPWW2 V3.5 upgrade NOW AVAILABLE !

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Originally Posted by deveen View Post
Quote:
Originally Posted by DRG View Post
10) The delay for adjusting the fall of shot for both on and off map artillery landing out of the observing units line of sight has been increased and in most cases now means only one adjustment can be made without delaying the next fall of shot an extra turn.
So, this is only for the arty being called by the unit without the direct LOS? Does this improves as your units (both observers and the arty) become more experienced?

And talking about observers, does the "experience" rating mean much? I found that "artillery" rating is much more important for the reduction in delays...
1) That is what "out of the observing units line of sight" means.

2) Arty rating will affect call times, but experience will affect any accuracy throws etc.

Andy
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  #33  
Old January 14th, 2009, 03:40 PM
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Epoletov___SPR Epoletov___SPR is offline
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Default Re: winSPWW2 V3.5 upgrade NOW AVAILABLE !

At last has tested WinSPWW ver. 3.5

The opportunity to see number unit has very much liked!


It is very grateful!
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  #34  
Old January 14th, 2009, 06:51 PM
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DRG DRG is offline
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We're glad everyone seems to like this addition to the game

Don
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  #35  
Old January 19th, 2009, 11:12 AM
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Default Re: winSPWW2 V3.5 upgrade NOW AVAILABLE !

Just a quick HI! and a big thanks to Don and Andy for keeping one of my favorite games alive.

Must be more than 9 years now since I first played SPWW2 back in the old days.

Your support is really awesome. Keep up the great work!

best regards

Helge
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  #36  
Old January 26th, 2009, 04:18 PM

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Default Re: winSPWW2 V3.5 upgrade NOW AVAILABLE !

Ditto to everything. Just downloaded the patch and love the changes!
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"Charlie may be dancing the foxtrot, but I'm not going to stand around wearing a dress"

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  #37  
Old February 24th, 2009, 10:17 PM
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Question Re: winSPWW2 V3.5 upgrade NOW AVAILABLE !

Don and Andy,

Thank you for the additional icon slots! One thing....You do realize that you have 2 .shps that are for Icon0123.shp, the invisible turret version (icon numbers 2300 - 2397) and the normal one (icon numbers 4698 - 4747)or at least the SPWW2-MasterIcon.txt says so?

Oragus
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  #38  
Old February 24th, 2009, 11:19 PM
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Default Re: winSPWW2 V3.5 upgrade NOW AVAILABLE !

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Don and Andy,

Thank you for the additional icon slots! One thing....You do realize that you have 2 .shps that are for Icon0123.shp, the invisible turret version (icon numbers 2300 - 2397) and the normal one (icon numbers 4698 - 4747)or at least the SPWW2-MasterIcon.txt says so?

Oragus

Oops.

Avoid using either Icon0123.shp for now




Don
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  #39  
Old February 24th, 2009, 11:24 PM
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Default Re: winSPWW2 V3.5 upgrade NOW AVAILABLE !

Don,

No problem, just thought I would bring that up. Request; can you keep the invisible turret ones...lol? Not many in there at the moment.

Oragus
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  #40  
Old February 24th, 2009, 11:30 PM
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Default Re: winSPWW2 V3.5 upgrade NOW AVAILABLE !

Joe, nice to see you around again.
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