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  #21  
Old February 23rd, 2005, 07:27 PM
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Default Re: System Gravitational Shields

Quote:
PvK said:
Hmm, that is a great resource, though it isn't 100% accurate on all details in the current version, so it might still be worth testing any groovy ideas to make sure they really don't work in the current version.

(examples: Combat Modifier - System doesn't give an ECM bonus - only an offensive bonus. Combat To Hit Defense Minus
subtracts rather than adds.)

PvK
Please report all such errors and they shall be fixed! Writing that was a daunting task, so I am sure there are some here and there.
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  #22  
Old February 23rd, 2005, 07:39 PM
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Default Re: System Gravitational Shields

Quote:
Combat To Hit Defense Minus subtracts rather than adds
Depends on which way you look at it. I currently have:

This ability adds Value1 % to the chance of enemy direct-fire weapons hitting this vessel. The modifier adds, so 50% + 30% = 80%

It increases the chance that you will hit the target ship. From the other side, it decreases the ECM value of the ship it is on. Either way is correct. I was trying to remain consistent and cast things from the firing ship's point of view.

By the way, I have updated the Standard HTML version of the document.
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  #23  
Old February 24th, 2005, 12:28 AM
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Default Re: System Gravitational Shields

The "Point Defense" ability description is missing from the ability list.
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  #24  
Old February 24th, 2005, 02:17 AM
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Default Re: System Gravitational Shields

There is no "Point Defense" ability. It is "Point-Defense".

Quote:
Point-Defense
Value1 =
Value2 =

Valid in Components.txt, VehicleSize.txt

This ability does absolutely nothing. In the stock game, it serves as an AI Tag for the AI to be able to add Point - Defense Cannons to their ship designs as a Misc Ability, so as not to use up a Primary or Secondary weapon slot.
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  #25  
Old February 24th, 2005, 04:20 PM
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Default Re: System Gravitational Shields

Er, ok, but did you just edit it? I'm pretty sure yesterday it just had one or two words and then a comma followed by nothing on the desciption line.

PvK
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  #26  
Old February 24th, 2005, 04:25 PM
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Default Re: System Gravitational Shields

I think so PvK: there was no description (well, two works) for Point-Defense the last time I browsed the file, so yesterday evening GMT (and I looked at my cache version to verify it was indeed so).
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  #27  
Old February 24th, 2005, 04:59 PM
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Default Re: System Gravitational Shields

Thanks for saving me a sanity point, Alneyan.

PvK
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  #28  
Old February 24th, 2005, 10:15 PM
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Default Re: System Gravitational Shields

I corrected a few errors here and there in the file yesterday, yes.
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  #29  
Old February 25th, 2005, 04:43 AM
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Default Re: System Gravitational Shields

Does Devnull mod have modded component to destroy sphere- and ringworlds? I am playing few games using that mod but I haven't checked the thing...
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  #30  
Old February 25th, 2005, 05:01 AM
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Default Re: System Gravitational Shields

They can destroy planets up to Stellar Moon, a special sort of Ringworld I believe (they can also destroy extra huge planets). They cannot destroy Ringworlds or Sphereworlds.
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