.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old February 21st, 2001, 10:19 PM

Darwin Darwin is offline
Corporal
 
Join Date: Aug 2000
Location: Fairfax, Ok, USA
Posts: 73
Thanks: 0
Thanked 0 Times in 0 Posts
Darwin is on a distinguished road
Default Mod System Analyised (long)

I went through and tested everything about the new Mod system. I must say its a VAST improvment. Way to go Arron.

Analysis of v1.27 Mod System

Ai Directory.
If the Mod Directory contains a directory named AI, this directory will be used instead of the SE4/Ai/ directory. This Directory must contain all the Default_Ai files.
Defualt_AI_Anger.txt
Defualt_AI_Construction_Facilities.txt
Defualt_AI_Construction_Vehicles.txt
Defualt_AI_DesignCreation.txt
Defualt_AI_Fleets.txt
Defualt_AI_General.txt
Defualt_AI_Planet_Types.txt
Defualt_AI_Politics.txt
Defualt_AI_Research.txt
Defualt_AI_Settings.txt
Defualt_AI_Speech.txt
Defualt_AI_Strategies.txt

There can be any nubmer of Sub-Directories under this Folder and they may contain any or all of these files. If a file is not contained in these sub-directories, the program will defualt to the defualt files listed above. These subdirectories will be the choices listed under minister sytles during Empire creation.

Data Directory
If the <ModDirectory>/Data directory exist it must contain all of the Data files, If the directory does not exist the game will use the Data directory in the base se4 directory.
Abilities.txt
CompEnhancement.txt
Components.txt
Cultures.txt
DefaultColonyTypes.txt
DefaultDesignTypes.txt
DefaultStrategies.txt
Demeanors.txt
EmperorNames.txt
EmperorTitles.txt
Events.txt
Facility.txt
Formations.txt
Happiness.txt
IntelProjects.txt
PlanetSize.txt
QuadrantTypes.txt
RacialTraits.txt
RepairPriorities.txt
SectType.txt
Settings.txt
StellarAbilityTypes.txt
SystemNames.txt
SystemTypes.txt
TechArea.txt
VehicleSize.txt

Dsgnname Directory
If the Mod contains a Dsgnname Directory these will the only DesignName lists text avilible during Empire creation.

Empires Directory
If the Empires Directory exists in the Mod, Only the saved Empires contained in here will be those avilible to open, Further this directory (if exists) will be the defualt save location for .emp files.

Fonts Directory
If Mod direcotory contains a Fonts directory, these will beh the fonts used by the game. Without the ability to modify fonts I couldn't do extensive testing. But if a single file is missing the game will still run, the fonts mearly look different. If anyone can test more completly please send your results to me.

History Directory
As far as I can tell, If a history directory exists within the Mod directory, the game will lock up upon end turn command, saying File not found. Will look into this further, but it doesn't seem needed.

Manual Directory
The game ignores the Manual Dirctory within the Mod Directory, and will continue to link to the Manual Directory in the Base Se4 directory upon clicking the Manual button in help.

Maps Direcotory
If the Mod Directory contains a Maps directory these will be the maps avalible for load, and this will be the defualt save location for saving maps. This works the same as the Empires Directory.

Savegame Directory
Same as Empires, and Maps

Scenarios Direcotry
If this directory exists within the Mod directory, These will be the Scenaries avilible to load. This direcotory SHOULD include scenaries names tutorial, or the tutorial will not run.

Sounds Directory
If this exists within the Mod directory, this will be the sounds used for the game. (Extensive testing was not done here.) Files do not appear to defualt back to base directory. If file is not found system will play speaker beep instead.

Temp Directory
If Mod contains Temp directory, this will be used for temporary files instead of these Temp directory contained in the Base Directory.

Pictures Directory
Saved this one for Last as it is the most complex. And must be broken down in separate directories.
If Pictures Directory is not include the game will use the Pictures directory in the Base directory.

Pictures/Combat Directory
If this directory exists these will be the files used for combat animations and images. If an image is missing the default will be used.

Pictures/Components
Same as Combat

Pictures/Events
Same as Combat

Pictures/Facilities
Same as Combat

Pictures/Game
Same as Combat, execpt if game directory exists, mouse cursors must be included for the game will use defualt windows mouse cursors.

Pictures/Planets
Same as Combat

Pictures/RaceGeneric
Same as Combat

Pictures/RaceNeutral
The subdirectories here will be those avilble as nuetral empires for random generation. If images are missing the defaults will be used. If RaceNeutral directory exist but contains no subdirectories the game will cuase error upon game creation, if neutral empires are used.

Pictures/Races
The subdirectories here will be the only RaceStyles avalible for Players or AI. If Races directory exist, must contain at least one subdirectory with AI files, if images are included they will be used, if not the default in the base direcotory will be used.

Pictures/Stellar
Same as Combat

Pictures/Systems
Same as Combat

I hope this is benificial to the Mod making community. I have done my best to make sure information contained within is accurate. If not please contact me, Whiteflame74@hotmail.com
__________________
Lord Darwin,
Space Empires Fan since
Space Empires 2 in 1995
Reply With Quote
  #2  
Old February 21st, 2001, 10:43 PM
Daynarr's Avatar

Daynarr Daynarr is offline
Lieutenant General
 
Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
Daynarr is on a distinguished road
Default Re: Mod System Analyised (long)

This is great stuff Darwin.

Just to clarify a little more Pictures/races directory (everything stated there by Darwin is correct in my experience).
If the Pictures/Races directory exists, you have to put ALL the races you want to use in the game inside (including default ones). All races not found in the pictures/races directory will not be used in the game (you can't use them yourself and you can't add them with .emp files - it will cause an error)

However, for the default races you have to only put their .txt files, and the game will look for .bmp files in the default base directory.
Reply With Quote
  #3  
Old February 22nd, 2001, 12:01 AM

Darwin Darwin is offline
Corporal
 
Join Date: Aug 2000
Location: Fairfax, Ok, USA
Posts: 73
Thanks: 0
Thanked 0 Times in 0 Posts
Darwin is on a distinguished road
Default Re: Mod System Analyised (long)

Thanks Daynerr, Thats a better explination of what I was trying to explain there.


------------------
Lord Darwin,
Space Empires Fan since
Space Empires 2 in 1995
__________________
Lord Darwin,
Space Empires Fan since
Space Empires 2 in 1995
Reply With Quote
  #4  
Old February 22nd, 2001, 01:34 AM

God Emperor God Emperor is offline
Second Lieutenant
 
Join Date: Dec 2000
Location: Australia
Posts: 464
Thanks: 0
Thanked 0 Times in 0 Posts
God Emperor is on a distinguished road
Default Re: Mod System Analyised (long)

Many thanks Darwin!
I think the info will be of use to Mod Users as well.....
Reply With Quote
  #5  
Old February 22nd, 2001, 01:52 AM

SunDevil SunDevil is offline
Sergeant
 
Join Date: Dec 2000
Location: Mesa, AZ
Posts: 250
Thanks: 0
Thanked 0 Times in 0 Posts
SunDevil is on a distinguished road
Default Re: Mod System Analyised (long)

Could someone explain the whole pictures directory format again. Thanks.
Reply With Quote
  #6  
Old February 22nd, 2001, 06:41 AM

phalen phalen is offline
Private
 
Join Date: Feb 2001
Posts: 25
Thanks: 0
Thanked 0 Times in 0 Posts
phalen is on a distinguished road
Default Re: Mod System Analyised (long)

<bows in respect> appriciated greatly are your efforts. i thank you
Reply With Quote
  #7  
Old February 22nd, 2001, 07:39 AM

Darwin Darwin is offline
Corporal
 
Join Date: Aug 2000
Location: Fairfax, Ok, USA
Posts: 73
Thanks: 0
Thanked 0 Times in 0 Posts
Darwin is on a distinguished road
Default Re: Mod System Analyised (long)

Well I can program but lack the good ideas to be able to make modes so just doing my part.

BTW: I'm interested in doing some custom speech files, does anyone know what defualt races people have made custom speech for?
__________________
Lord Darwin,
Space Empires Fan since
Space Empires 2 in 1995
Reply With Quote
  #8  
Old February 22nd, 2001, 07:55 AM
pathfinder's Avatar

pathfinder pathfinder is offline
Major General
 
Join Date: Sep 2000
Location: Midlothian, Va, USA
Posts: 2,142
Thanks: 0
Thanked 1 Time in 1 Post
pathfinder is on a distinguished road
Default Re: Mod System Analyised (long)

only default one i know of with a special speech file are the Sergetti (Mod pack 1.5, I thimk)

Have fun, those speech files are LONG/BIG!
__________________
L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
Reply With Quote
  #9  
Old February 22nd, 2001, 09:23 AM
Daynarr's Avatar

Daynarr Daynarr is offline
Lieutenant General
 
Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
Daynarr is on a distinguished road
Default Re: Mod System Analyised (long)

quote:
Originally posted by Darwin:
Well I can program but lack the good ideas to be able to make modes so just doing my part.

BTW: I'm interested in doing some custom speech files, does anyone know what defualt races people have made custom speech for?



Well, Nix (from Twin Galaxies, the one that made speech file for Sergetti) is working on Xi'Chung and Norak so don't do these. Just pick any other default race and make sure that you tell us which one are you working on so we don't have to. If they are good they will end up in Mod Pack with all the credits of course.

I am looking forward for that.
Reply With Quote
  #10  
Old February 22nd, 2001, 09:31 AM

Darwin Darwin is offline
Corporal
 
Join Date: Aug 2000
Location: Fairfax, Ok, USA
Posts: 73
Thanks: 0
Thanked 0 Times in 0 Posts
Darwin is on a distinguished road
Default Re: Mod System Analyised (long)

Well I figure I'll try my hand at the Crystalonite. They are just too alien to be saying the same things as everyone else.

------------------
Lord Darwin,
Space Empires Fan since
Space Empires 2 in 1995
__________________
Lord Darwin,
Space Empires Fan since
Space Empires 2 in 1995
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:31 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.