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  #31  
Old October 15th, 2004, 07:33 PM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

Quote:
Jack Simth said:
It would seem to be - if all you do is skim it. If, instead, you actually read through it, you will notice that it is solely concerned with things during gameplay - the bonuses or penalties the different statistics yield, how an action is rolled, how multipliers work, how fractional results work, descriptions of the stats, and the like; it does not cover deciding on the stats of the character to begin with, nor starting capital for purchasing basic equipment, or any other pre-game stuff. It's possible that it is a deliberate omission on the part of Wizards of the Coast, either as a marketing ploy or as a method of not limiting the game master.

Narf: Yeah, that's pretty much what I meant. Also pretty much what I was looking for, although the starting cash portion still needs to be addressed.
Huh. Tricky bastards. The attached word document is the section that preceeds chapter 1 in the PHB (and no I didn't type this up...).

There is a table for starting money in the Equipment chapter. Was this ommitted as well? Just for completeness...

TABLE 7–1: RANDOM STARTING GOLD
Class Amount (gp)
Barbarian 4d4 x 10
Bard 4d4 x 10
Cleric 5d4 x 10
Druid 2d4 x 10
Fighter 6d4 x 10
Monk 5d4
Paladin 6d4 x 10
Ranger 6d4 x 10
Rogue 5d4 x 10
Sorcerer 3d4 x 10
Wizard 3d4 x 10

By the way, this is a much nicer SRD site, as it has everything in HTML rather than files to download (handy for web browsing anyways): http://srd.pbemnexus.com/home.html
Attached Files
File Type: doc 303461-Character Creation Basics.doc (33.0 KB, 170 views)
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  #32  
Old October 15th, 2004, 10:51 PM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

Fyron:
Yep, that was also omitted.

Well, I've got a character rolled up with the 4d6 drop lowest method; a Neutral-Good Half-Elf bard (will be able to cast Cure Light Wounds after a level or two)
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  #33  
Old October 16th, 2004, 02:14 AM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

Ok, we have three players and I presume Jack's looked at the times listed and can make it. So:

No free levels, would make three characters to powerfull. Please pick one from collumn A and one from column B or one from column Z.

Z1) Go in with 3

Z2) Give everyone another character and re-work the map.

A2) Run a character myself

A3) Give one player another character

B2) Wait some more

B3) Wait a lot more
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  #34  
Old October 16th, 2004, 04:02 AM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

Looking at the times others have listed (all times PST):

Narf: M-Sa 8A - 9P
Alneyan: F,Sa 11a - 1p
eorg: All day Sat/Sun, or 7a - 10a weekdays
The common overlap is Saturday, 11am - 1 pm, which I can usually make.

As for your list, I like A2 and Z1 (go in with 3 and Run a character yourself [although that would technically make it four....])
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  #35  
Old October 16th, 2004, 06:50 AM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

My vote is the same as Jack's; you pick one character, and the four of us go in.

I am thinking of going with a Sorcerer myself, and possibly a Sorcerer/Cleric later on. Or perhaps a mundane Wizard over the Sorcerer. I am still left quite undecided about my race though. Hmm.

On another matter, when do you make the switch off Daylight Savings Time Narf? I seem to recall that France switches to DST one week earlier than Canada, but I do not know if the same goes true when going back to "normal" time.
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  #36  
Old October 16th, 2004, 08:18 AM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

I actually have no clue about when daylight savings time switches.

As for character, I'll just fill whatever slot is left over.

If anyone's hoping for a session tommorrow, well, I stayed up late today.
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  #37  
Old October 17th, 2004, 12:09 AM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

One other thing - where can I find the experience/leveling tables?
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  #38  
Old October 18th, 2004, 04:31 AM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

Experience has been extremly simplified:

Level | XP total
1 | 0
2 | 1000
3 | 3000
4 | 6000
5 | 10000

The pattern simply continues to infinity, the same table is used for all classes. So no more AD&D weird XP class tables.
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  #39  
Old October 18th, 2004, 05:00 AM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

Simple enough.

I was wrong; in browsing through the Online docs, I noticed a few other things that don't seem to be detailed in the docs, but are mentioned as existing:
  • Base stats growing with level up
  • Feat gains with level up
  • Experience cost for multiclass characters (e.g., does a Cleric 5 / fighter 5 character cost the experience for (level 5) + (level 5), level (5 + 5), or something else?)
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  #40  
Old October 18th, 2004, 07:16 AM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

I seem to recall you gain one point in any statistic every four levels, and a feat every three levels (one at character creation level, then for Level 3rd, level 6th and so on), with bonus feats for humans and some classes.

I believe only your global character level matters when levelling with multiclass characters, and not the sum of the levels in these classes. But once again, it has been a long while since I came anywhere near D&D rules.
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