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  #21  
Old January 4th, 2001, 06:46 PM

Nyx Nyx is offline
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Default Re: When will SEIV be playable?

quote:
The other problem is Aaron is used to working on his games as a long term project much like Norm Koger and Gary Grigsby did for their games in years past.


I don't see this as a problem, it's one of the main reasons I bought SE3 and why I was so happy to see SE4 appear. I sincerely wish that more companies treated their products with as much care as Aaron does his. Starcraft is the game it is today because Blizzard was patching it for a year and a half while taking advice from the best players in the world. Aaron does the same and that's exactly why as a lone programmer he can put out such a high-calibre product. He listens, he works hard, and he cares enough to not drop the product and rush off after every new idea that comes along. He'll stay with us as long as we stay with him. You'll never convince me that this is a problem.

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  #22  
Old January 4th, 2001, 07:08 PM
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Seawolf Seawolf is offline
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Default Re: When will SEIV be playable?

Ben,

Since you have examined the AI scripts so well why not send a listing of them to Aaron so that he can fix them for the next patch? I would separate them into "typos" and suggestions so that the typos can be fixed and the rest looked at.


P.S I still have AI's kicking me with high difficulty and High bonus.


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