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  #41  
Old January 14th, 2004, 07:19 PM

SurvivalistMerc SurvivalistMerc is offline
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Default Re: Black Forest - Ulm

Ywl,

I believe ulm gets a resource bonus in all of its castles above what other nations would have just for being ulm. And with standard ulm and the resource-intensive troops, I think you can understand how one might need that.
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  #42  
Old January 14th, 2004, 07:41 PM
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Default Re: Black Forest - Ulm

Quote:
Originally posted by SurvivalistMerc:
Ywl,

I believe ulm gets a resource bonus in all of its castles above what other nations would have just for being ulm. And with standard ulm and the resource-intensive troops, I think you can understand how one might need that.
Yup, 25% (IIRC) bonus in all castles.
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  #43  
Old January 14th, 2004, 07:43 PM
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Default Re: Black Forest - Ulm

Edit: Oops! Sorry, I read "research bonus" for "resource bonus" - never mind to the part in italics below (but read the vampire and sneaking parts, if interested):


Does Ulm get a generic research bonus? I didn't notice one. I only noticed:

* Standard Ulm has Master Smiths which research without penalty in Drain scales.

* Iron Faith Ulm doesn't have Master Smiths, and so has a harder time researching (but it still has forge bonuses - forge some research items to catch up on research).

* Black Forest Ulm requires a Magic scale of at least +1, which acts as a research bonus.


Can Black Forest and Carrion Woods sneak through desert terrain provinces? Seems like perhaps they shouldn't be able to (and it would be an interesting/balancing limitation). Maybe even plains should be hard.

Are all vampires a little too difficult to resist in general? Maybe they should have a chance to falter when trying to attack Holy units (which would be very appropriate - see any vampire film). Maybe also add a magic item or two - such as Wooden Stake - which could overcome vampiric immortality - and anti-vampire talismans to repel vampire attacks.

PvK

[ January 14, 2004, 17:48: Message edited by: PvK ]
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  #44  
Old January 14th, 2004, 08:06 PM
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Default Re: Black Forest - Ulm

Quote:
Originally posted by PvK:
Maybe also add a magic item or two - such as Wooden Stake - which could overcome vampiric immortality - and anti-vampire talismans to repel vampire attacks.

PvK
Anti-immortality and anti-regenerating weapons! Awesome idea! Possibly a silver weapon theme for Pythium, and wooden weapons (oak stakes and oak crossbow bolts) for elite Marignon stealthy vampire-hunter infantry. These would cause cause non-regeneratable damage in battle (or simply 3X damage to regenerating units?), and an immortal killed with them would not respawn (or else 3X damage to immortals). Holy Pyre could also get this special ability.

Also, "Holy Bible" (astral-1, con-0) and "Garlic Wreath" (nature-1, con-1) items could protect against life-drain attacks, or give a new Awe ability (Unholy Awe, like Animal Awe but affects undeads, werewolves, and unholy units, and the save is for MR rather than Morale). Or else attackers would suffer damage.

-Cherry

[ January 14, 2004, 18:06: Message edited by: Saber Cherry ]
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  #45  
Old January 14th, 2004, 08:21 PM
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Default Re: Black Forest - Ulm

This thread goes a long way toward pointing out just how much of a n00b I still am. I'd have thought that the neatest thing about Black Forest is the access to the blood/earth stuff. Is there a nation/theme that does blood/earth better?

~Aldin

ps I LOVE the idea of something that causes a fear effect vs. immortal undead.
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  #46  
Old January 14th, 2004, 08:28 PM

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Default Re: Black Forest - Ulm

KOTOR has a very serious problem running on a certain bus speed of P4 motherBoards. Check the messageBoards on that website for details, there are still a very large number of people who just CANT get the game to work.

I had more success running the game on a celeron 433 with a geforce 2 then a pent4 2.4 with a geforce fx, that alone should say it all.

I ultimaly got the game to work, and perfectly at that, it was neither a hardware nor a compatibility issue, it was just a badly tested game.
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  #47  
Old January 15th, 2004, 12:06 PM
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Default Re: Black Forest - Ulm

Quote:
Originally posted by Saber Cherry:
Anti-immortality and anti-regenerating weapons! Awesome idea! Possibly a silver weapon theme for Pythium, and wooden weapons (oak stakes and oak crossbow bolts) for elite Marignon stealthy vampire-hunter infantry. These would cause cause non-regeneratable damage in battle (or simply 3X damage to regenerating units?), and an immortal killed with them would not respawn (or else 3X damage to immortals). Holy Pyre could also get this special ability.

Also, "Holy Bible" (astral-1, con-0) and "Garlic Wreath" (nature-1, con-1) items could protect against life-drain attacks, or give a new Awe ability (Unholy Awe, like Animal Awe but affects undeads, werewolves, and unholy units, and the save is for MR rather than Morale). Or else attackers would suffer damage.

-Cherry
I really like this idea. Adding such anti demon/vampire/undead stuff could add to the game a lot, but has to be carefully balanced.
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  #48  
Old January 15th, 2004, 06:13 PM
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Default Re: Black Forest - Ulm

Quote:
Originally posted by Kristoffer O:
quote:
Originally posted by SurvivalistMerc:
Ywl,

I believe ulm gets a resource bonus in all of its castles above what other nations would have just for being ulm. And with standard ulm and the resource-intensive troops, I think you can understand how one might need that.
Yup, 25% (IIRC) bonus in all castles.
Thanks... That's new. In Dom 1, the resource bonus was from the site. Right? That may be how I got the wrong impression.
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  #49  
Old January 16th, 2004, 06:03 PM

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Default Re: Black Forest - Ulm

Quote:
Originally posted by Dekent:
KOTOR has a very serious problem running on a certain bus speed of P4 motherBoards. Check the messageBoards on that website for details, there are still a very large number of people who just CANT get the game to work.

I had more success running the game on a celeron 433 with a geforce 2 then a pent4 2.4 with a geforce fx, that alone should say it all.

I ultimaly got the game to work, and perfectly at that, it was neither a hardware nor a compatibility issue, it was just a badly tested game.
Huh.
You seriously think that a normal test process for a software include testing on next year's CPU with some weird FSB speeds ?
Following your reasoning Dom2 itself is an awfully buggy badtested piece of cr*p : look at the Posts on "Demo non starting in W98SE", those with "6 fps on my (modern) laptop", the problems with the divergent battle replays/results across OSes, etc ...Or be serious
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  #50  
Old January 16th, 2004, 09:06 PM

Dekent Dekent is offline
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Default Re: Black Forest - Ulm

Ick, a bioware fanboy ;p

Ahem...

The pentium 4 was offically released Nov 20, 2000, next years chip you say?

And the FSB issue occurs on a wide range, it appears to be linked to a chipset that was commonly used in such range. If they did any decent amount of QA this would surely of been revealed.

Even Gamespot (or gamespy...always get em confused) wrote in it's review of the game that it was unable to get the game going on TWO of its test systems, and experinced frequent crashes on the third.

There is also a well known error of the game not running right on Radeon Cards, although as I am a nvidia whore, I am not famliar with this one.

This is not however, the board to discuss such things. I suggest you take a look at the technical help forums at bioware to rest my case.

As for Dom2, from reading through those threads it seems to be software issues that are stopping Dom 2 in its tracks, where KOTOR was gapping hardware one.
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