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  #11  
Old November 18th, 2003, 02:13 AM

geo981010 geo981010 is offline
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Default Re: Anyone up for a game of Dom II?

As a warmup for the midnight game, anyone want a quick, quick one? Very quick turns (5 minutes at first, variable later depending on the mood), more to goof around then actually win.

Anyone who wants in can suggest settings - I am game for anything. Would like to start by 9 PM EST, but we'll see.

IP:
24.24.59.243

port:
2112
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  #12  
Old November 18th, 2003, 02:21 AM
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Default Re: Anyone up for a game of Dom II?

Geo: count me in.

As for settings, I've only had the game for a few hours, (I'm on dial-up, so the demo was out of the question) so I don't have suggestions on that score.
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  #13  
Old November 18th, 2003, 02:29 AM

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Default Re: Anyone up for a game of Dom II?

Truper - jump in - you'll get first dibs on race!

I closed Atlantis and R'lyeh, though can open them if someone really wants and we can get both sides played. Kind of lopsided with only one of them...

Thinking "Sundering" map might be best, but will depend on number of players. Since it's quick and small, high resources and magic might be nice, but if anyone wants something different I am fickle so say the word.

Get them pretenders in! I am leaning towards C'tis, but Van, Caelum and evil Marignon are tempting too. I'll choose Last from them...
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  #14  
Old November 18th, 2003, 02:39 AM
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Default Re: Anyone up for a game of Dom II?

OK, I'm in, and I took Vanheim. What's supposed to happen after I select which race to play? The select nation screen is still up, tho Vanheim now says it's human controlled.
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  #15  
Old November 18th, 2003, 02:46 AM

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Default Re: Anyone up for a game of Dom II?

Truper:
You are all set - I'll start it up in 20 minutes (unless someone else needs a couple more minutes).

You (or anyone) can email me for whatever. If we get a couple of people in, when the game starts I'll spawn a thread on the board for the game for the MP game so we can all laugh at how bad we suck
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  #16  
Old November 18th, 2003, 03:10 AM

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Default Re: Anyone up for a game of Dom II?

Game has started!

Map is Sundering, Indies 5, Magic 70, High Resources.

Game is quickhost, so when you submit your turn the next one goes (assuming I am done too!). This is going to be small and fast, so I will be sure to say hi to you soon. I imagine I will be seeing Truper's sailing attack armies shortly
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  #17  
Old November 18th, 2003, 05:44 AM
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Default Re: Anyone up for a game of Dom II?

Game has finished!

Kudos to Geo, whose Vampire Queen was an unstoppable force.
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  #18  
Old November 18th, 2003, 05:49 AM

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Default Re: Anyone up for a game of Dom II?

Alright, I'm ready. For those who would like to play; please Email me.

P.S. The reason for the late time is I work swing and I'm not on the East Coast; I just use it as a standard reference.

IP: 24.116.138.225

Port: 2121

I haven't closed any races just yet.

5 Minute turn limit?

[ November 18, 2003, 03:53: Message edited by: Zen ]
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  #19  
Old November 18th, 2003, 05:59 AM

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Default Re: Anyone up for a game of Dom II?

Thanks Truper! You were rampaging in my lands for awhile - I didn't want to take your Valkyries and Dragon on without a Staff of Storms.

I have to apologize about the final battle. The VQ was in her own dominion, so when the rest of the troops fled she stuck around. By the time your troops killed the garbage troops, she was Quickened + Invulnerable + Breath of Winter, along with her Ethereal, Regenerating and Life Stealing and 0 encumberance, 4 candle dominon and 4 stars of experience. My main army was out trying to catch you, but she was just taking out the minor armies and got lucky.

She is really very powerful and quick starting = get her quickness and stoneskin, and she can take out most independents by herself. She was attacking by turn 5, and by turn 10 is pretty amazing (iron skin, breath of winter), and by 15 near unstoppable. Doesn't even need artifacts...
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  #20  
Old November 18th, 2003, 06:08 AM
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Default Re: Anyone up for a game of Dom II?

No apology necessary! The guessing game as to what would go where was interesting.

I found it tough to have a coherent strategy playing as quickly as we did. Makes me think I should stick to turn-a-day style play at least until I have some more experience.

I noticed the VQ had no items (and really didn't need them - sigh). I'm going to have do a bit of thinking about what might have taken her down.
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