.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #121  
Old April 1st, 2010, 04:04 PM

rdonj rdonj is offline
General
 
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
rdonj is on a distinguished road
Default Re: Guide to communions

Even if they could cast they'd count for fatigue distribution! That's a feature of all communion slaves. The fatigue is spread around to them that masters would ordinarily gather from casting spells, no matter what unit id they have.
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
Reply With Quote
  #122  
Old May 14th, 2010, 01:21 PM

aaminoff aaminoff is offline
Corporal
 
Join Date: Jul 2009
Location: Cambridge, MA
Posts: 173
Thanks: 2
Thanked 0 Times in 0 Posts
aaminoff is on a distinguished road
Default Re: Guide to communions

Quick question: just to make sure, self-buffs cast by masters affect all the slaves, but NOT the other masters, correct?

I had an idea. Reinvig on communion slaves is nice: you can get 2-4 from boots, summon earthpower, etc. But, suppose you dont have enough slaves, and your masters are casting big fatigueing spells. Fatigue damage turns into hit point damage at 10:1, right? Now, what if the slaves have Personal Regeneration? Its around 20% IIRC, which on a standard human is 2 hit points. That is the equivalent of 20 fatigue! All you need is an N1 master to cast Personal Regen.
Reply With Quote
  #123  
Old May 14th, 2010, 01:31 PM

thejeff thejeff is offline
General
 
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
thejeff is on a distinguished road
Default Re: Guide to communions

Sounds right to me. You'll pick up afflictions, but that's better than death.
A nature bless & sacred slaves will work too. And stack with Personal Regen.
Reply With Quote
  #124  
Old May 14th, 2010, 01:39 PM
Stavis_L's Avatar

Stavis_L Stavis_L is offline
Second Lieutenant
 
Join Date: Sep 2008
Posts: 466
Thanks: 35
Thanked 95 Times in 60 Posts
Stavis_L is on a distinguished road
Default Re: Guide to communions

Hrm...makes me wonder -

1) If you pick up feeblemind affliction, does it drop you out of any communions you may be in at the time?

2) If you have Life After Death/Ankh active, do you remain in the communion after converting to soulless form? I'd think this would be similar to whatever happens for mages w/secondshapes, but I've never tried...
__________________
A nation mod I created:
Mistica: A Magocratic Police State
Micro-mods by me you might find useful:
Brainless Soulless - a fix for Life after Death/Ankh "exploit", Bogarus Scout Fix
Reply With Quote
  #125  
Old May 14th, 2010, 03:41 PM
Baalz's Avatar

Baalz Baalz is offline
Major General
 
Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
Baalz will become famous soon enough
Default Re: Guide to communions

Interesting idea, but keep in mind that's not gonna kick in until you get to 200 fatigue which is a pretty dangerous place to be. Works as a last ditch thing though.

Re: feeblemind I don't know for sure, but I'd be very surprised if it dropped you out of an existing communion. Pythium's communicants for instance are in a communion with no magic paths so presumably magic paths are not directly tied to communions.
Reply With Quote
  #126  
Old May 14th, 2010, 04:16 PM

aaminoff aaminoff is offline
Corporal
 
Join Date: Jul 2009
Location: Cambridge, MA
Posts: 173
Thanks: 2
Thanked 0 Times in 0 Posts
aaminoff is on a distinguished road
Default Re: Guide to communions

Alternatives to armor in protecting your communions:

Suppose you are on defense. You know your opponent is going to Stone Rain (aka Communion Bane) their first turn. How do you protect your communion? Putting armor on your mages has been mentioned, but I suspect most nations can recruit cheap communionable mages faster than they can forge armor for them. My thought would be, have a crystal matrix on a mage at the end of the ID list (the bottom of the commanders listing), and have them cast Stoneskin or Barkskin or something like that the first turn. The slaves above that crystal-matrix-enabled buffer have all cast CSlave already, so they should be part of the communion when the buff gets cast, so they will get it. You still need armor on the other masters though.

Suppose you are on offence, same problem. If all the slaves have slave matrices and a master has a crystal matrix and an amulet of barkskin, will the barkskin get auto-cast before the beginning of combat and affect all the slaves? In fact if I read the discussions of Crystal Shields etc. in the thread above, it sounds like in this case you don't even need to worry about the order of the slaves/masters. The only disadvantage to this plan is that slave matrices are expensive, it may be cheaper just to forge armor.

If the enemy throws Earthquake against your communion, I'm not sure what to do. Same trick, but use Boots of Quickness, to buff Defense? Does that even work that way?
Reply With Quote
  #127  
Old May 14th, 2010, 04:34 PM
ano's Avatar

ano ano is offline
Lieutenant Colonel
 
Join Date: May 2007
Posts: 1,462
Thanks: 34
Thanked 59 Times in 37 Posts
ano is on a distinguished road
Default Re: Guide to communions

I'm almost sure that barkskin amulet will not give barkskin to the whole communion because it is just an effect the item gives and not the "auto-cast" spell. In fact, only items that autocast self-buff spells will affect the whole communion when worn by the master with matrix and all slaves have matrixes too. The two items that come to mind are Crystal Shield and Copper Plate
Reply With Quote
  #128  
Old May 14th, 2010, 04:42 PM

rdonj rdonj is offline
General
 
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
rdonj is on a distinguished road
Default Re: Guide to communions

On the other hand, there's nothing saying that you can't have a master at the bottom of the list carrying a crystal matrix and cast bark/stone/ironskin/invulnerability the first turn. That would work just as well.
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
Reply With Quote
  #129  
Old May 14th, 2010, 05:11 PM
ano's Avatar

ano ano is offline
Lieutenant Colonel
 
Join Date: May 2007
Posts: 1,462
Thanks: 34
Thanked 59 Times in 37 Posts
ano is on a distinguished road
Default Re: Guide to communions

Quote:
That would work just as well.
Not when you're on offense. The only thing I know that CAN protect your mages from Stonerain and such on offense is the Sword of Aurgelmer (and partly the Ankh). And that really makes these items splendid and very important to have. When I have to choose what to forge - Sword of Aurgelmer or Boots of the Planes, I will always choose the first one. And I will prefer the Ankh to the Pain Sickle if I have to choose among them.
Reply With Quote
  #130  
Old May 14th, 2010, 05:32 PM

rdonj rdonj is offline
General
 
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
rdonj is on a distinguished road
Default Re: Guide to communions

Yeah, that only works for defense. I was saying for defense because he specifically mentioned being on the defensive. On the offensive, options are definitely limited.
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:07 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.