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  #1  
Old February 28th, 2007, 03:22 AM
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Default FQM Beta 5 Posted

Announcing the posting of FQM 5.00 Beta 5, for SE5.

download link (878 kb)

Note that the mod now contains Credits and License files.

Beta 5 version history:
1. Added - New StarGlow.bmp texture with solar flare effects, courtesy of Captain Kwok.
2. Added - New PlanetGlow.bmp texture for better atmospheric effects on planets, courtesy of Captain Kwok.
3. Added - Green stars. Texture coloring courtesy of Captain Kwok.
4. Changed - Reduced the size of atmosphere glow for large and huge planets.
5. Added - Large Ringed planets have a Tiny atmosphere glow. Huge Ringed planets have a Small atmosphere glow.
6. Note - The solar system named planets (eg: Mercury, Earth) do not have glows. They do not appear to be used in-game (no references exist in StellarObjectTypes.txt).

Please note that this is a work in progress. There are bound to be quirks, which you should report. All suggestions for improvement are welcome!

It seems that SE5 still indexes data by file position, rather than name. As such, this version will tend to break savegames created with beta 4.
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  #2  
Old February 28th, 2007, 12:06 PM
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Default Re: FQM Beta 5 Posted

I see you just used the two-toned atmosphere glow for all planets?
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Old February 28th, 2007, 02:39 PM
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Default Re: FQM Beta 5 Posted

Yes.
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Old February 28th, 2007, 03:06 PM
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Default Re: FQM Beta 5 Posted

There were other choices? Curious as to what they are.
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Old February 28th, 2007, 03:14 PM
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Default Re: FQM Beta 5 Posted

There are a few typos in the Quadrant type description with "nebualaes". I'm glad you lined up the values in bitmap...effects but what's with the decimals without leading zeroes and the incorrect number of digits (ie .5 instead of 0.50 etc)!?
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Old February 28th, 2007, 03:15 PM
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Default Re: FQM Beta 5 Posted

Quote:
Santiago said:There were other choices? Curious as to what they are.
Nothing major. There was an alternate glow for gas giants that didn't have the thin bright glow near the surface.
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Old February 28th, 2007, 03:22 PM
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Default Re: FQM Beta 5 Posted

Thanks for the Info- Just getting ready to look at it now.
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Old February 28th, 2007, 03:51 PM
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Default Re: FQM Beta 5 Posted

Very colorful- Altho 1st thoughts - some look good- some are almost a mismatch. I guess this is the nature of planets and atmospheres. I have one, a yellow ringed planet with a CO2 atmosphere (green) with bright orange rings. Very Neon. One of nearly the same color are harder to distiguish unless zoomed in on.

Does the atmosphere tend to make the planets look flat? That thought just occurred to me.

Speaking of neon and gases- What about other atmosphere types- Is it a lot of changes to add? Chlorine, Sulphur Dioxide, Helium (pop talks funny so communication is difficult), Nitrogen, Maybe Neon, Krypton (Pop is very Strong) and Nitrous Oxide ( pop is very very happy)

Green stars look good to me
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Old February 28th, 2007, 04:08 PM
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Default Re: FQM Beta 5 Posted

The solar flare effects are a really nice touch.

I'm glad that ringed planets now also have atmosphere glows, it's very usefull to be able to see at a glance what kind of planets a system has.

I have to agree with santiago on the brightness/contrast of the planetglows, I prefered the planetglows from the previous FQM version, they were more subtle, but easy enough to see.

Anyhow, great work. I can recommend this mod to anyone. Nobody should start a game without it.
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Old February 28th, 2007, 04:20 PM
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Default Re: FQM Beta 5 Posted

Captain Kwok said:
"...what's with the decimals without leading zeroes and the incorrect number of digits (ie .5 instead of 0.50 etc)!?"


I could understand the spaces for readability issues, but padding 0s? Who cares?

"There are a few typos in the Quadrant type description with "nebualaes"."

That appears to be inherited from the stock typo in the Ancient quadrant description.

Santiago said:
"some are almost a mismatch. I guess this is the nature of planets and atmospheres."


MM screwed the pooch and did not follow any sort of consistent color guide for mapping planet textures to atmospheres. There are Methane planets that are blue and practically indistinguishable from O2 planets, for example.

"What about other atmosphere types- Is it a lot of changes to add?"

Not really difficult. It just requires having sets of textures to use for each type...
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