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  #81  
Old October 6th, 2008, 06:44 PM
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Default Re: Trample balance discussion

Well, inevitably it's an abstraction. It has to be, considering the confines of the game. The mage you use to cast the spell, you can assume is the engineer overseeing the work, and the earth gems, special resources and terrain features utilized in the project. Making it cost earth gems, rather than just resources, is again a way to balance this out.

And you're absolutely right, there *are* other ways to stop Elephant Rushes. Good ways, infact, but not always ways that are effective or useable early in the game, for certain Nations.

As far as it cutting into turn limits (which I agree are kind of short, atleast for me), I'm aware of the problem, and there are things that can be done to mitigate the problem (like making them 1 hit=1 kill). Elephants themselves, though, with all their HP, and the possibility of regeneration, are just as much of a potential battle-lengthener as a bunch of barriers would be.

And there are some *really* interesting things that could be done with these kinds of units-Ice, Poison, and Fire have already been mentioned by vfb, but how about phantasmal wall (etherial), wall of clouds (flying), wall of shadows (stronger in darkness-as a deterrant to undead, for Nations which lack other undead/darkness deterrants), etc. (how about a spell that spammed a bunch of blinking walls?) and all the different immobile monster "walls" that could still attack, but couldn't otherwise move?

There's a lot of creative stuff that can be done with this.
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  #82  
Old October 6th, 2008, 11:04 PM

chrispedersen chrispedersen is offline
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Default Re: Trample balance discussion

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Originally Posted by Gandalf Parker View Post
For some reason I seem to find that slingers do well against elephants. Maybe its a wrong impression but I still fall back to it whenever Im faced with elephants. Or maybe its just because I can put alot of shots in the air cheaply with some chance to do damage and cause a rout.
You are correct Gandalf. Slingers are cheap, and hordes of them generally defeat elephants. Even if they make it through the missiles, there are usually enough to force a morale check.
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  #83  
Old October 7th, 2008, 12:19 AM
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Default Re: Trample balance discussion

Funnily enough, independent provinces containing elephants often contain slingers, as well.
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  #84  
Old October 7th, 2008, 04:29 AM

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Default Re: Trample balance discussion

I think the only problem with sizing up creatures is that in every story or myth the creatures are all different sizes. I have books where dragons are huge and can crush an elephant by landing on it and there are others where dragons are smaller than horses. Golems can range in size as well from huge to tiny. I do agree there should be more than 6 sizes. Huh i kinda forgot where i was goin with this. nvm
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  #85  
Old October 7th, 2008, 04:54 AM
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Default Re: Trample balance discussion

Quote:
Originally Posted by Illuminated One View Post
Still I don't think it would work very vell in battles as long as units can't differentiate between enemies and obstacles. And while a wooden pallisade torn down by elephants makes sense a couple of spearmen stabbing the palisade to death while under enemy fire does not.
Yeah, I think this one is the real point of the discussion.
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  #86  
Old October 7th, 2008, 12:41 PM
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Default Re: Trample balance discussion

How do you suppose those ancient soldiers dealt with palisades that were in their way, other than to tear them down?
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  #87  
Old October 7th, 2008, 12:46 PM

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Default Re: Trample balance discussion

Went around them.
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  #88  
Old October 7th, 2008, 12:46 PM

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Default Re: Trample balance discussion

Well, if they were actual fortification stretching across the field, you'd tear them down. If there was just a block of palisades in the middle you'd go around them to get at the other soldiers.

I'm just envisioning the front rank breaking and the attacking army milling around trying to destroy the abandoned barricade while still having arrows and spells rained down on them.
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  #89  
Old October 7th, 2008, 01:08 PM

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Default Re: Trample balance discussion

Yeah, that's definitely what would happen.

It's a nice idea HB, but can't be done in the Dom3 engine, because soldiers would always stop to attack every bit of palisade before moving on to fight the real threats.
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  #90  
Old October 7th, 2008, 03:14 PM
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Default Re: Trample balance discussion

Well, don't forget, there will be arrows and spells raining down from the attackers' side as well-not to mention, this is designed to stop elephants, so likely, the other side is going to *have* elephants-remember, this is niche, and meant to be too expensive to be used for anything *other* than as a niche effect. If soldiers stop to destroy them, they might be slowed for a little while, but they're still destroying a very expensive, pretty fragile, hard to replace unit.
More valuable by far than the average PD unit. They're not destroying every spare bit of scrapwood on the field, like a bunch of mindless maniacs, they're destroying earth gems, and a mage's time.
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Last edited by HoneyBadger; October 7th, 2008 at 03:17 PM..
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