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  #11  
Old November 20th, 2007, 11:18 PM
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Default Re: P-1000 Ratte WIP

Gotcha Mark.....It needs scaled down any ways....LOL. I am working on it in the normal scale for giggles. Should have it done tomorrow.
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  #12  
Old November 21st, 2007, 06:26 PM
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Default Re: P-1000 Ratte WIP

Well here is the monster in scale with a Panther, Pz IVf1, Bergepanther, & Jadgpanther

Crazy big....no way this monster will be in game.. to scale.
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  #13  
Old November 21st, 2007, 10:50 PM
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Default Re: P-1000 Ratte WIP

You sir, are an artistic god; you make my pathetic attempts pale in comparison.

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  #14  
Old November 21st, 2007, 11:15 PM
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Default Re: P-1000 Ratte WIP

WOW! Well thank you Mark.

That isn't what I am trying to do. I do it to have accurate representations for the community, that might not know all details and can learn from them.

Keep on trying or perhaps we can put our heads together and discuss new techniques to advance our efforts. I didn't get to that way over night...lol.
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  #15  
Old November 22nd, 2007, 01:29 AM

Marek_Tucan Marek_Tucan is offline
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Default Re: P-1000 Ratte WIP

Well, just now one realisez how HUGE would that 35-meter-long überpanzer be And cannot imagine better bomb and rocket target, the dimensions would make hitting it signifcantly easier

BTW did push it through my makeshift size calculator and it gave me size 71
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  #16  
Old November 23rd, 2007, 06:50 PM
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Default Re: P-1000 Ratte WIP

Do you have the turret and chassis as separate game scale bmps?
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  #17  
Old November 24th, 2007, 12:34 PM
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Default Re: P-1000 Ratte WIP

Yep, you honestly want them to put it in game? You do realize its almost half the entire game screen long?
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  #18  
Old November 24th, 2007, 02:01 PM
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Default Re: P-1000 Ratte WIP

Quote:
oragus said:
Yep, you honestly want them to put it in game? You do realize its almost half the entire game screen long?
What's the problem? The Danuta armoured train is only 14 hexes long at vehicle scale....

I was thinking about using Pyros' movement system for a Russian player vs Ratte AI scenario. I could reverse engineer what you already posted but it would be easier to have the separate bits.
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  #19  
Old November 24th, 2007, 06:27 PM
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Default Re: P-1000 Ratte WIP

What's the speed of that monster? You know 1 per turn is as low as you can go.

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  #20  
Old November 24th, 2007, 07:16 PM
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Default Re: P-1000 Ratte WIP

14 hexes is a far cry from 229 hexes long....lol...but if you want it.. Here it is.
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