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  #31  
Old May 18th, 2011, 09:18 AM
Squirrelloid Squirrelloid is offline
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Default Re: DHG - Deadhouse Gates. Non NewB. Open + Recruiting. [9/12], last 3 spots remain

I have some interest in playing on the WH map, actually, but mostly because its pretty. It certainly isn't fair or balanced =P

Edit: Ok, I said that, but Uropia is even worse for balance than the WH map. Um, I am strongly opposed to Uropia unless the .map file is heavily revised. There are huge swaths of worthless territory which will basically force whomever starts in them to lose. It also has fixed starts so we'd probably need to do some .map modding anyway.
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  #32  
Old May 18th, 2011, 12:05 PM
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WraithLord WraithLord is offline
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Default Re: DHG - Deadhouse Gates. Non NewB. Open + Recruiting. [9/12], last 3 spots remain

Squirrelloid, I accept your objection. In which case we can use the, appropriate, WH map.
Re. balance I am not in position or capability to fix it so we'll have to take what we get and put it to luck. I promise if I get a sucky start I won't complain
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  #33  
Old May 18th, 2011, 01:14 PM
Squirrelloid Squirrelloid is offline
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Default Re: DHG - Deadhouse Gates. Non NewB. Open + Recruiting. [9/12], last 3 spots remain

Quote:
Originally Posted by WraithLord View Post
Squirrelloid, I accept your objection. In which case we can use the, appropriate, WH map.
Re. balance I am not in position or capability to fix it so we'll have to take what we get and put it to luck. I promise if I get a sucky start I won't complain
The WH map could use a little tweaking too. In particular, turning some of those wastelands into untyped (plains) if nothing else. But that would be pretty easy. I can do an altered .map file if people want that, it wouldn't take much work.
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Ulm: Order of the Black Rose - Reimagining MA Ulm

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  #34  
Old May 18th, 2011, 01:33 PM
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Hoplosternum Hoplosternum is offline
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Default Re: DHG - Deadhouse Gates. Non NewB. Open + Recruiting. [9/12], last 3 spots remain

Yes please! Theme is great, but if you are screwed from the start just because of the maps shortcomings that's not much fun.
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  #35  
Old May 18th, 2011, 02:15 PM
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Default Re: DHG - Deadhouse Gates. Non NewB. Open + Recruiting. [9/12], last 3 spots remain

Yes plz +1.
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  #36  
Old May 19th, 2011, 06:26 AM

Deadnature Deadnature is offline
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Default Re: DHG - Deadhouse Gates. Non NewB. Open + Recruiting. [9/12], last 3 spots remain

Well, it seems like there is one WH-mod-nation left, and since this may be going with the WH theme, I would like to switch to Altdorf the mighty empire.
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  #37  
Old May 19th, 2011, 07:49 AM
Squirrelloid Squirrelloid is offline
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Default Re: DHG - Deadhouse Gates. Non NewB. Open + Recruiting. [9/12], last 3 spots remain

I should be able to get to the map today, i'll post it in the thread when its done.
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  #38  
Old May 20th, 2011, 05:43 AM
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Aethyr Aethyr is offline
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Default Re: DHG - Deadhouse Gates. Non NewB. Open. [9/12]. Closing recruitment next Sunday

Hi WL, sorry to be out of touch. I'm definately in w/Skaven.
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  #39  
Old May 22nd, 2011, 04:08 AM
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Default Re: DHG - Deadhouse Gates. Non NewB. Open. [9/12]. Closing recruitment next Sunday

Sure thing Aethyr

All, looks like we're set with 9 players.
I will create the game as soon as Squirrelloid completes fixing the map (no pressure ).

Hone your builds and make sure you're ready for the brutal battles that will soon ensue.
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  #40  
Old May 23rd, 2011, 03:08 AM
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Default Re: DHG - Deadhouse Gates. Non NewB. 9 players

Squirrelloid, do you have an ETA on the map?

If you prefer not to go through this we could just use the vanilla map instead.

Let's get this game started.
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