.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

ATF: Armored Task Force- Save $8.00
War Plan Pacific- Save $8.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old March 28th, 2004, 09:08 PM

Huzurdaddi Huzurdaddi is offline
First Lieutenant
 
Join Date: Mar 2004
Location: Seattle
Posts: 771
Thanks: 0
Thanked 3 Times in 2 Posts
Huzurdaddi is on a distinguished road
Default Ether Gate

Is it just me or does this spell seem too good to be true?

It's only conjuration 6, has pretty low casting requirements ( 4 astral, 1 death), however it costs a good amount of gems.

For the above price you get an army which just whoops up on almost anything during the middle portion of the game. Heck they do good at almost any time.

I addicted to these guys! Now they do eat a lot so make sure to give 'em a bag of wine (and a scout with an extra).

The Ether Lord himself is worth a good 30-40 gems (IMO). The troops are fantastic, it's almost funny watching other summoned troops ( I'm talking to you summer lions! ) go against them with their moonblades. And for some reason they are almost impossible for normal troops to stop as well, it's not uncommon for them to kill a good 100+ troop army without breaking a sweat ( is this due to the etherial? Is it due to the 17 protection, maybe the 13 defence, maybe the 22 hitpoints, or the insane 27 damage attack? I don't really know).

I would guess that in the end game horrors are probably better. And GoR'ed abombs may be able to take them ( I say GoR'ed since I hear, but have not tested, that Abombs do not use their awesome death gaze much unless they are GoR'ed).

Anyway anyone else know of a summons so close to the start of the game that comes close? I mean these guys ... freaking scarry!

And ... uhm ... what do you guys think is the best method of getting a real serious astral gem income? I got to figure it is clams. So what race is best making the dang things? Do I *have* to play an underwater race? Bleech!
Reply With Quote
  #2  
Old March 28th, 2004, 09:13 PM

Huzurdaddi Huzurdaddi is offline
First Lieutenant
 
Join Date: Mar 2004
Location: Seattle
Posts: 771
Thanks: 0
Thanked 3 Times in 2 Posts
Huzurdaddi is on a distinguished road
Default Re: Ether Gate

Oh and Tartarian gate is also probably better on a cost basis. Oh who am I kidding on a gem cost basis Tartarian gate beats down Ether gate. BUT look at the requirements 7 death, and level 9 conjuration. It's going to take a while to get that kind of research.

Oh and it only creates 1 titan. He's not going to do too well against 15 ether warriors!

Now if you set yourself up with 7 dudes who can all cast Tartarian gate well then you are going to whoop. But that's a lot to ask!
Reply With Quote
  #3  
Old March 28th, 2004, 09:16 PM

PDF PDF is offline
Colonel
 
Join Date: Apr 2002
Location: Near Paris, France
Posts: 1,566
Thanks: 0
Thanked 0 Times in 0 Posts
PDF is on a distinguished road
Default Re: Ether Gate

I wondered if these guys were worth their cost, looks like yes !
As for getting them, I suppose Pythium with a pretender having some Death (you can also just wait for luck with the ArchTheurgs..) is the obvious choice
Reply With Quote
  #4  
Old March 28th, 2004, 09:36 PM

Kel Kel is offline
Sergeant
 
Join Date: Feb 2004
Posts: 320
Thanks: 0
Thanked 0 Times in 0 Posts
Kel is on a distinguished road
Default Re: Ether Gate

Hehe, iroincally, I was just asking someone about this Last night. Only, my question was more..."What the heck do they do that makes them worth 90 gems ?!?" =)

- Kel
Reply With Quote
  #5  
Old March 28th, 2004, 10:04 PM
Graeme Dice's Avatar

Graeme Dice Graeme Dice is offline
General
 
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
Graeme Dice is on a distinguished road
Default Re: Ether Gate

Quote:
Originally posted by Huzurdaddi:
( I say GoR'ed since I hear, but have not tested, that Abombs do not use their awesome death gaze much unless they are GoR'ed).
Anybody who told you that must have had their Abominations set to attack, instead of fire, or possibly had them in a squad with other non-missile units.
Reply With Quote
  #6  
Old March 28th, 2004, 10:05 PM

Huzurdaddi Huzurdaddi is offline
First Lieutenant
 
Join Date: Mar 2004
Location: Seattle
Posts: 771
Thanks: 0
Thanked 3 Times in 2 Posts
Huzurdaddi is on a distinguished road
Default Re: Ether Gate

Quote:
As for getting them, I suppose Pythium with a pretender having some Death (you can also just wait for luck with the ArchTheurgs..) is the obvious choice
Well the ONE problem with them is the high number of gems. The requirements for casting the spell is quite low.

I'm not sure that Pythium is the best race for these guys. IMO you need water, and lots of it. Lots. To make as many clams as you can get your hands on. And a few more for good measure.

So my new favorite race is atlantis!

Heck once you have the astral income required, you can just empower the crud out of some poor mage if you don't like putting astral on your pretender (mage duel is a pain, but IMO it's good, astral is such a good path everyone would take it).

Hmmm ... now when I am thinking Pythium can get 90 gems by around turn 15 or so (alchemy, baby). Or earlier if they find some good sites. Just one of these armies could do wonders at that stage of the game. Hmm maybe my atlantis thing is not the best afterall.
Reply With Quote
  #7  
Old March 28th, 2004, 10:09 PM

Huzurdaddi Huzurdaddi is offline
First Lieutenant
 
Join Date: Mar 2004
Location: Seattle
Posts: 771
Thanks: 0
Thanked 3 Times in 2 Posts
Huzurdaddi is on a distinguished road
Default Re: Ether Gate

Quote:
Anybody who told you that must have had their Abominations set to attack, instead of fire, or possibly had them in a squad with other non-missile units.
Well then ... that makes them pretty uber now doesn't it! A squad of 2 or 3 would do quite a number on someone. Probably one of the better summons around then. As they should be considering that they are conjuration 9!
Reply With Quote
  #8  
Old March 28th, 2004, 10:43 PM
Taqwus's Avatar

Taqwus Taqwus is offline
Major General
 
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
Taqwus is on a distinguished road
Default Re: Ether Gate

Well, if you're willing to research Construction 6 to get the Water Bracelet (needs 5 water gems, +1 water), then any water-1 mage can forge a bracelet and then start making clams. Best combined with access to an Earth-3 (well, earth-2 + earth boots, say) to make dwarven hammers.

Arco has good elemental access, although the Golden Era theme will have problems getting enough astral/death unless it empowers. Base Arco should be better. Tien Chi has very good access to water magic for a land nation, but will have trouble getting Astral-4 (well, astral-3 plus starshine, or astral-2 plus starshine plus crystal coin) and death on the same caster.

Lamia queens have a good chance to get astral/death, for a pure-nature summons, but will need significant boosting to get to 4S/1D.

As for Ether Gate, they're spiffy although the Lord could use some armor (if you're favoring Earth for dwarven hammers for more efficient clams, pause to build something like Boots of Stone for nil-encumberance protection) and the troops do eat, unlike assorted other summons.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
Reply With Quote
  #9  
Old March 29th, 2004, 12:29 AM
ywl's Avatar

ywl ywl is offline
Sergeant
 
Join Date: Sep 2003
Posts: 296
Thanks: 0
Thanked 0 Times in 0 Posts
ywl is on a distinguished road
Default Re: Ether Gate

Quote:
Originally posted by Taqwus:

Arco has good elemental access, although the Golden Era theme will have problems getting enough astral/death unless it empowers. Base Arco should be better. Tien Chi has very good access to water magic for a land nation, but will have trouble getting Astral-4 (well, astral-3 plus starshine, or astral-2 plus starshine plus crystal coin) and death on the same caster.

One of the Tien Chi heroes gets Death 2 and Astral 2.

[ March 28, 2004, 22:37: Message edited by: ywl ]
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:19 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.