.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #11  
Old December 13th, 2006, 06:03 PM
Daynarr's Avatar

Daynarr Daynarr is offline
Lieutenant General
 
Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
Daynarr is on a distinguished road
Default Re: A little artisanal map... with 1225 provinces

Quote:
Edi said:
Or do you know how to do the same in GIMP?

Just load the map, go to filters-blur and select blur. It does job fine. However, I still have to check if it messes up white pixels.
Reply With Quote
  #12  
Old December 14th, 2006, 04:25 AM
Agrajag's Avatar

Agrajag Agrajag is offline
Lieutenant Colonel
 
Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
Agrajag is on a distinguished road
Default Re: A little artisanal map... with 1225 provinces

Smart Blur is different from regular blur, I'm not sure about the precise algorithm, but as far as I can see, it only blends adjacent elements if they are already sufficiently close in color. That means that different shades of grass blend together well, but mountains won't blend.
Like I said, it isn't perfect, a few buildings got blended, and a few spots that needed some blurring were left as in the original, but I like what I got.
I'm going to set the map to upload and leave the computer while I go about my day, I'll see how things worked out when I get back home.
EDIT: http://rapidshare.com/files/7419784/oe2.rar.html
Its not a miraculous change, but its pretty nice
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
Reply With Quote
  #13  
Old December 14th, 2006, 12:18 PM
Daynarr's Avatar

Daynarr Daynarr is offline
Lieutenant General
 
Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
Daynarr is on a distinguished road
Default Re: A little artisanal map... with 1225 provinces

Ok, tested it and normal blur in Gimp really messes up white pixels. If you use it you won't be able to play on that map. Unfortunately there is no smart blur in Gimp.

Agrajag, thanks for the file.
Reply With Quote
  #14  
Old December 14th, 2006, 12:32 PM
Agrajag's Avatar

Agrajag Agrajag is offline
Lieutenant Colonel
 
Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
Agrajag is on a distinguished road
Default Re: A little artisanal map... with 1225 provinces

Quote:
Daynarr said:
Ok, tested it and normal blur in Gimp really messes up white pixels. If you use it you won't be able to play on that map. Unfortunately there is no smart blur in Gimp.

Agrajag, thanks for the file.
You are welcome

And the white pixel problem isn't solved thanks to the smart blur, all the smart blur does is blend things in a way that is less likely to blur things that you want to remain focused.

For the white pixels I just used the magic selection tool (allows you to select all instances of a certain color [or color range] on the image) to copy all the white pixels to a new layer, then blurred the original layer, then made sure there are no new white pixels (by using the magic selection tool again on a white pixel, and then making every white pixel into a 250,250,250 pixel), then put the white pixels back.
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
Reply With Quote
  #15  
Old December 14th, 2006, 03:20 PM
Ballbarian's Avatar

Ballbarian Ballbarian is offline
Colonel
 
Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
Ballbarian will become famous soon enough
Default Re: A little artisanal map... with 1225 provinces

In GIMP, use select by color to select the white pixels, copy & paste to another layer or a blank image of the same size as the original map, perform whatever blurs you want and then paste the clean white pixel layer back over the map.

Hope that helps.
__________________
RanDom v2 - Map gen & Semirandomizer.
Province Editor - Custom province creation made easier.
God Editor - Custom pretender creation made easier.
Map Forge - Map editor
Reply With Quote
  #16  
Old December 15th, 2006, 04:26 AM
Agrajag's Avatar

Agrajag Agrajag is offline
Lieutenant Colonel
 
Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
Agrajag is on a distinguished road
Default Re: A little artisanal map... with 1225 provinces

Quote:
Ballbarian said:
In GIMP, use select by color to select the white pixels, copy & paste to another layer or a blank image of the same size as the original map, perform whatever blurs you want and then paste the clean white pixel layer back over the map.

Hope that helps.
You forgot to mention that you need to check the blurred image for no new white pixels, and change those.
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
Reply With Quote
  #17  
Old December 15th, 2006, 02:40 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: A little artisanal map... with 1225 provinces

Absolute white (255,255,255).
A blur usually blends pixels to the next pixel so a white dot would become a grey smudge. Im not sure that any blurring would create pure white but its probably good to check.

Beware of alpha channels also. Ive created maps where nearly all of the map, or sometimes just the water, was transparent so that I saw the woodgraning background there. Very ugly.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #18  
Old December 15th, 2006, 03:12 PM
Agrajag's Avatar

Agrajag Agrajag is offline
Lieutenant Colonel
 
Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
Agrajag is on a distinguished road
Default Re: A little artisanal map... with 1225 provinces

Quote:
Gandalf Parker said:
Absolute white (255,255,255).
A blur usually blends pixels to the next pixel so a white dot would become a grey smudge. Im not sure that any blurring would create pure white but its probably good to check.
It is good to check, because last time I didn't check I ended up with a non-functioning map :X
I suppose that maybe a 255,255,255 adjacent to a 255,255,254 (for example) could create an extra white pixel. Or maybe the program uses some strange blurring algorithm :X
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
Reply With Quote
  #19  
Old December 17th, 2006, 11:36 AM
Twan's Avatar

Twan Twan is offline
Captain
 
Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
Twan is on a distinguished road
Default Re: A little artisanal map... with 1225 provinces

Attached new version of the map file.

* some terrain or neighbor errors fixed
* desert, tundra and rain forest sites used for provinces of these terrains (and some terrain changes, ie the frost forest provinces are now forest with a tundra site instead of forest + waste)
* all neighbors of very big cities (30k+ pop) should now be nostart

I'm waiting for the Unit ID and Sites DB lists to developp special poptypes and provinces.

I've started to prepare units for a Greyhawk mod (it will replace the units linked with many poptypes, so Oeridia will have its own recruitable indies with random garnisons made of them, the following map files giving a specific poptype to many provinces ; in addition special locations will have special guards - I'll try to replace poptypes by poptypes in relation, so if you prefer to have Hoburgs than D&Dian gnomes and halflings you will have hoburgs in their provinces if you don't use the mod -).

Anyway it's a big work and I think a final version won't be finished before some months.
Attached Files
File Type: zip 480077-oerid.zip (27.1 KB, 263 views)
Reply With Quote
  #20  
Old December 21st, 2006, 04:00 PM

MythicalMino MythicalMino is offline
Sergeant
 
Join Date: Apr 2002
Location: Coldwater, MI
Posts: 352
Thanks: 0
Thanked 0 Times in 0 Posts
MythicalMino is on a distinguished road
Default Re: A little artisanal map... with 1225 provinces

does this lock anyone elses' game up? Everytime I pick this map, my game locks up like crazy....I don't get any type of error, just that it locks up and I have to ctrl-alt-delete....then shut the program down via processes.
__________________
NOW playing: Dominions 3; Diablo 2; Silverfall; Out of the Park Baseball 9; Wrestling's Finest

wanna check out a great Cards & Dice game? www.gwfwrestling.com/home.htm

I only know one language: Hillbilly

Your mileage may vary, but mine always stays the same
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:33 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.