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Old January 19th, 2008, 11:52 PM

Magnum357 Magnum357 is offline
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Default Need help with moding Space Empries 4 Deluxe

First of all, it has been a couple of years since I have posted on this message board. I haven't been keeping up with the progress of Malfador that much, but I did get and installed Space Empires 4 Deluxe edition which I think is the latest (and I guess last) patch for SE4.

I'm working on a personal mode of mine for Space Empires 4, but I have run into a few problems. The main problems I'm having right now is building troops, Hiding Warp Points, and give Astroids the ability to hide Ships and Units in a Solar System. The first problem is not a big deal, but I have a Unit type (basically, an Empire can create a Division of Troops on a planet) that I want to take several months to do, but the game can make any colony produce Troops within a matter of a Month. I have tried techniques that make Troops cost a lot in Organics, but this has little effect because most Colonies can produce thousands of Organic recsources per turn. Is there anyway to maybe decrease the ammount of Organics a Colony can produce? Even a Colony with no Organic Farm Facilities has some Organic Resource production capbility and that is what is making me able to produce troops extremely easily.

Second problem I'm having is not really a major problem, but would be nice to make my mode a bit different then other modes for SE4. What I was thinking about doing is make looking for Warp Points rather difficult as this would make scout ships a nessessity, and keep an Empire limited to expansion. I was thinking of simply putting a Cloak ability to Warp points, but if so, can a race that doesn't have anti-cloak technology still be able to locate a "Cloaked" Warp point and transverse through it? Or is this just not possible to mode into the game?

That last one I can't seem to find any way to do it effectively. I would like to give Astroids the ability to Hide ships/Units so that they are more then just resource extraction sites. I can easily put a cloak ability to the Rocks, but I have not idea if a ship retains this ability aswell if it is located in a Astroid Sector. Also, if you give Rocks Cloak ability, and you don't have anti-cloak technology, you can't see the Astroids, which doesn't make a lot of sense if you ask me. So basically, I would like to have the ability to still see an Astroid Sector, but have the ability to hide ships in the sector aswell. Is there any way this can be done?

Any info on this questions would be most appreciated.
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Gryphin-

I started my first game. The Selay Consortium just hosed a colony ship, @#%Q@#R, Then accepted a Trade Treaty.
What is it about Neutrals that shoot first and ask quesitons later?

Atrocities-

Its called Gun Ship Diplomacy. <img border=0 title= alt=[Big Grin] src=biggrin.gif /]
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