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  #201  
Old June 8th, 2010, 06:45 PM
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Default Re: Lunar Sea - a second bout of modness. Closed - map selection underway.

Looks like a very weird bug\wtf and should be perhaps posted in the bug thread.
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  #202  
Old June 8th, 2010, 06:45 PM

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Default Re: Lunar Sea - a second bout of modness. Closed - map selection underway.

I see it targeted x6 y15 and it hit x6y14, pretty weird. Oh right, I forgot I cut off retreat routs there, so Dakini died. But don't you have like tens of them? At least you killed my Arch Devil in another battle somehow... I hope that at leasat your blood economy is going down recently.


castspell: cnr504 spl271 (Magic Duel) vis3 x6 y15 spldmg999
vis 3 xvis 2

blastsqr: unr8294 x6 y14 aoe1 dmg999 eff27 spc1082130560 as10225 al9
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  #203  
Old June 8th, 2010, 07:04 PM

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Default Re: Lunar Sea - a second bout of modness. Closed - map selection underway.

He was killed perfectly legitimate by several imps since he had 200 fatigue after FS casting.
Also it doesn't actually matter how many Dakinis I have as losing one to bug is annoying in any case.
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  #204  
Old June 8th, 2010, 07:05 PM

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Default Re: Lunar Sea - a second bout of modness. Closed - map selection underway.

Yeah, I did not expect so many B guys there.

I think that missed MD may be similar to some reports about missed self-blessings. You should search the forums [and report the bug].
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  #205  
Old June 9th, 2010, 01:35 AM

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Default Re: Lunar Sea - a second bout of modness. Closed - map selection underway.

Is there any chance of rehosting the turn? Because not only I lost Dakini and demons, but also the whole purpose of the trap (and it was a trap, obviously) was broken by the bug. Hunting Golems is a tricky task, and I'm sure Zeldor won't make the same mistake again, so in fact I lost about 100 blood and also all the efforts on preparation and executing the trap, and it really hurts. And, after rehost, poor Arch can suddenly get better fate
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  #206  
Old June 9th, 2010, 06:29 AM

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Default Re: Lunar Sea - a second bout of modness. Closed - map selection underway.

Rehosts tend to do bad things though. Create lots of mess. But it's easy to talk when I'm not the one that suffered But I call it revenge - for all golems that died to turn50 limit
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  #207  
Old June 9th, 2010, 06:38 AM

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Default Re: Lunar Sea - a second bout of modness. Closed - map selection underway.

Rehosts surely tend to produce mess. However, if you stick to simple rules: 1) host immediately after rollback so no-one can send corrected turns and 2) delete 2h after you receive rehosted turn, the mess is minimal or absent. Unfortunately, rule 2 requires cooperation from all players while rule 1 can be applied by admin alone.
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  #208  
Old June 9th, 2010, 06:39 AM
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Default Re: Lunar Sea - a second bout of modness. Closed - map selection underway.

I'm not inclined to run a rehost over this.
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  #209  
Old June 9th, 2010, 06:45 AM

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Default Re: Lunar Sea - a second bout of modness. Closed - map selection underway.

Great, thanks.
AFAIK Zeldor actually got2-turn rollback once. Well, nevermind.
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  #210  
Old June 9th, 2010, 06:46 AM
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Default Re: Lunar Sea - a second bout of modness. Closed - map selection underway.

Yeah, you lost a few blood slaves, big deal. Seriously. No one else's gonna want a rehost just because of that. Hardly game breaking.

And to Ermor, in Ganon's undying words: IT BURNS!!!!!
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