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  #1101  
Old August 8th, 2007, 01:47 PM

DrewBlack DrewBlack is offline
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Default Re: Balance Mod

hi Kwok

There is no file there.... or am i really being thick.."answers on a postcard..."

Drew
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  #1102  
Old August 8th, 2007, 02:03 PM
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Default Re: Balance Mod

It's attached to the first post in that thread.
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  #1103  
Old August 8th, 2007, 02:15 PM

DrewBlack DrewBlack is offline
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Default Re: Balance Mod

Kwok could you post here or on your web site... im really having a bad day cant get at it at all.

NOTE TO SELF LOG IN!!!!!!


Thanks

Drew
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  #1104  
Old August 8th, 2007, 07:22 PM
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Default Re: Balance Mod

An alternative download for the intel script is here:
http://www.captainkwok.net/files/scr...telligence.zip

Extract to your Balance Mod's data folder.
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  #1105  
Old August 9th, 2007, 01:06 AM
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Default Re: Balance Mod

I've added a help and FAQs page for the Balance Mod. I could use some more content - so let me know if there's something you want added...

Help: http://www.captainkwok.net/balancemodhelp.php
FAQS: http://www.captainkwok.net/balancemodfaqs.php
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  #1106  
Old August 9th, 2007, 02:58 PM

Romulus68 Romulus68 is offline
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Default Re: Balance Mod

In the BM can you use Intel actions that you have not researched, yet?

For example: At Intel 1. Can I lend Intel Points to a ally even though lending Intel requires level 5?

If I'm at Intel 1, then choose "Sabotage Empire wide" will I carry out the action like normal, not at all or at a diminished rate?
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  #1107  
Old August 12th, 2007, 12:04 PM
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Tim_Ward Tim_Ward is offline
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Default Re: Balance Mod v1.09 AI Update

Quote:
RCCCL said:
Kwok:

I haven't tested this in a game with out the balace mod, but when you select multiple ships and then change systems to issue orders, it clears the selection of ships, I've had to either put the ships into fleets and then disband them when they get to the destination, or issue orders for a single system ie: warping through a warp point, then after those are done issueing orders for the new sytstem.
It's not a balance mod bug, it's the same in stock.
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  #1108  
Old August 17th, 2007, 03:20 PM
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Default Re: Balance Mod

Greetings.

I'd like a couple of testers to try out the next version (v1.10) of the Balance Mod. I just need some feedback to see how the AI is doing under different game setups etc.

Send me an e-mail or PM with your contact info if you're interested...
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  #1109  
Old August 17th, 2007, 04:26 PM
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Default Re: Balance Mod

Would these new AI files work in an ongoing game or only in a new game?
At the moment I am in two large games, where it would be interesting to see differences in the AI (especially regarding attacking warp points as I mentioned earlier), but I am afraid I don't have the time to start new games.
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  #1110  
Old August 17th, 2007, 04:40 PM
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Default Re: Balance Mod

It'd have to be a new game, v1.10 is not compatible with earlier versions. But, the updated AI scripts should be ok if you just wanted to swap them in.
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