Warning: Illegal string offset 'type' in [path]/includes/class_postbit.php(294) : eval()'d code on line 65
Conceptual Balance Mod v1.92 - Page 8 - .com.unity Forums
.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

ATF: Armored Task Force- Save $8.00
War Plan Pacific- Save $8.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #71  
Old October 4th, 2011, 07:32 PM

Question Question is offline
Corporal
 
Join Date: Oct 2011
Posts: 50
Thanks: 0
Thanked 0 Times in 0 Posts
Question is on a distinguished road
Default Re: Conceptual Balance Mod v1.92

What about making undead afflictions curable by labs?
Reply With Quote
  #72  
Old October 4th, 2011, 07:42 PM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Conceptual Balance Mod v1.92

None of that kind of stuff is moddable.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #73  
Old October 5th, 2011, 12:08 AM

Question Question is offline
Corporal
 
Join Date: Oct 2011
Posts: 50
Thanks: 0
Thanked 0 Times in 0 Posts
Question is on a distinguished road
Default

...Seriously? Wow...

What about making undead immune to afflictions then? Its kind of game breaking when you have undead commanders or your pretender rack up afflictions with no way to get rid of them.

Also i noticed that my mage was burning through air gems at a ridiculous rate, even though the only wind spell he casts that needs gem is wind guide...any idea whats going on? Did the gem requirement for wind guide get increased, but the help text was left unaltered?

Edit : After one battle, my mage lost 3 air gems...he was set to cast wind guide, flaming arrows, eagle eye and 2 thunderstrikes.

Last edited by Question; October 5th, 2011 at 12:34 AM..
Reply With Quote
  #74  
Old October 5th, 2011, 12:33 AM
thorfrog's Avatar

thorfrog thorfrog is offline
Sergeant
 
Join Date: Nov 2000
Location: USA
Posts: 368
Thanks: 0
Thanked 0 Times in 0 Posts
thorfrog is on a distinguished road
Default Re: Conceptual Balance Mod v1.92

I'm getting an error in the CBM 1.92. myloadmallocLcan't open ./mods/./Worthy_Heroes/Valkyrieheroine.tga

Any idea how to fix this?
Reply With Quote
  #75  
Old October 5th, 2011, 12:47 AM

kianduatha kianduatha is offline
Second Lieutenant
 
Join Date: Jun 2009
Posts: 403
Thanks: 15
Thanked 28 Times in 21 Posts
kianduatha is on a distinguished road
Default Re: Conceptual Balance Mod v1.92

Quote:
Originally Posted by Question View Post
...Seriously? Wow...

What about making undead immune to afflictions then? Its kind of game breaking when you have undead commanders or your pretender rack up afflictions with no way to get rid of them.

Also i noticed that my mage was burning through air gems at a ridiculous rate, even though the only wind spell he casts that needs gem is wind guide...any idea whats going on? Did the gem requirement for wind guide get increased, but the help text was left unaltered?

Edit : After one battle, my mage lost 3 air gems...he was set to cast wind guide, flaming arrows, eagle eye and 2 thunderstrikes.
Making undead immune to afflictions is definitely not moddable. Undead units are amazing. It being difficult to cure afflictions is one of the drawbacks.

Casters in general use gems to reduce fatigue if you give them some, even on gemless spells. Usually players put gems they want to save for future battles on non casters, typically stealthed scouts who run alongside armies as gem mules.
Reply With Quote
  #76  
Old October 5th, 2011, 12:53 AM

Question Question is offline
Corporal
 
Join Date: Oct 2011
Posts: 50
Thanks: 0
Thanked 0 Times in 0 Posts
Question is on a distinguished road
Default Re: Conceptual Balance Mod v1.92

So what am i supposed to do with a undead pretender that has racked up so many afflictions to become useless? I still think the idea of undead being affected by afflictions is really silly.

And i suppose theres no way to actually stop your mages from eating gems en-masse?
Reply With Quote
  #77  
Old October 5th, 2011, 12:53 AM
thorfrog's Avatar

thorfrog thorfrog is offline
Sergeant
 
Join Date: Nov 2000
Location: USA
Posts: 368
Thanks: 0
Thanked 0 Times in 0 Posts
thorfrog is on a distinguished road
Default Re: Conceptual Balance Mod v1.92

Quote:
Originally Posted by thorfrog View Post
I'm getting an error in the CBM 1.92. myloadmallocLcan't open ./mods/./Worthy_Heroes/Valkyrieheroine.tga

Any idea how to fix this?
My games seems to hang on this.
Reply With Quote
  #78  
Old October 5th, 2011, 01:41 AM
Squirrelloid Squirrelloid is offline
Major General
 
Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
Squirrelloid is on a distinguished road
Default Re: Conceptual Balance Mod v1.92

Quote:
Originally Posted by Question View Post
So what am i supposed to do with a undead pretender that has racked up so many afflictions to become useless? I still think the idea of undead being affected by afflictions is really silly.

And i suppose theres no way to actually stop your mages from eating gems en-masse?
The Chalice (artifact) and Gift of Health (global, in dominion effect) are the only ways to heal undead afflictions.

Well, you could also get him killed and then Call God him back, but that has all the usual drawbacks, and gives each affliction one chance to heal.
__________________
The ignorant shall fall to the squirrels.
--Chip 4:2

Ulm: Order of the Black Rose - Reimagining MA Ulm

A more Sombre forum: http://z7.invisionfree.com/Dom3mods/index.php?.act=idx. Now with more Maerlande.
Reply With Quote
  #79  
Old October 5th, 2011, 08:46 AM

Question Question is offline
Corporal
 
Join Date: Oct 2011
Posts: 50
Thanks: 0
Thanked 0 Times in 0 Posts
Question is on a distinguished road
Default Re: Conceptual Balance Mod v1.92

Kind of means im forced to go nature for gift of health though.

Im looking at the forging reference PDF, its pretty detailed, but my question is...which of those items give path bonuses?
Reply With Quote
  #80  
Old October 5th, 2011, 08:50 AM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Conceptual Balance Mod v1.92

thorfrog - try redownloading CBM1.92, it briefly had an error where it pointed to sprites it didn't have, which I then sneakily fixed. If you still get the problem, try making a copy of the CBM_Sprites folder called Worthy_Heroes.

Nothing affliction-related is moddable.

Quote:
my question is...which of those items give path bonuses?
The ones which are in bold italic font.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:27 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.