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  #11  
Old March 26th, 2011, 04:24 PM

Huitochka Huitochka is offline
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Default Re: Petty Kingdoms - EA, CBM 1.83, 6 players - Closed, design pretenders

Link to game plox?
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  #12  
Old March 26th, 2011, 04:46 PM

Valerius Valerius is offline
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Default Re: Petty Kingdoms - EA, CBM 1.83, 6 players - Closed, design pretenders

Sure, here it is (link added to first post as well).
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  #13  
Old March 26th, 2011, 08:13 PM
Squirrelloid Squirrelloid is offline
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Default Re: Petty Kingdoms - EA, CBM 1.83, 6 players - Closed, design pretenders

I shall elect to fail as Helheim, since i'm terribad at thug nations.
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  #14  
Old March 27th, 2011, 12:09 AM

Valerius Valerius is offline
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Default Re: Petty Kingdoms - EA, CBM 1.83, 6 players - Closed, design pretenders

Ugh, a glamour nation? Didn't expect that. Despite usually playing glamour nations I discovered in Battleground that I don't like fighting them.

Also, llamabeast confirmed Song of Power being at level 0 was a typo. Unless other issues come to light I think we can get around this without uploading a modified CBM. Song of Power requires N4 and a gem so it shouldn't be a problem to avoid scripting it (duh) and avoid giving my N3 mages enough gems to cast it unscripted until I've actually researched Ench. 6. Any objections?
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  #15  
Old March 27th, 2011, 06:56 PM
Squirrelloid Squirrelloid is offline
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Default Re: Petty Kingdoms - EA, CBM 1.83, 6 players - Closed, design pretenders

Quote:
Originally Posted by Valerius View Post
Ugh, a glamour nation? Didn't expect that. Despite usually playing glamour nations I discovered in Battleground that I don't like fighting them.

Also, llamabeast confirmed Song of Power being at level 0 was a typo. Unless other issues come to light I think we can get around this without uploading a modified CBM. Song of Power requires N4 and a gem so it shouldn't be a problem to avoid scripting it (duh) and avoid giving my N3 mages enough gems to cast it unscripted until I've actually researched Ench. 6. Any objections?
I trust you. Though fixing it would not be hard either.
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  #16  
Old March 28th, 2011, 02:55 PM

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Default Re: Petty Kingdoms - EA, CBM 1.83, 6 players - Closed, design pretenders

So uh. Where's everybody?
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  #17  
Old March 28th, 2011, 04:30 PM

Valerius Valerius is offline
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Default Re: Petty Kingdoms - EA, CBM 1.83, 6 players - Closed, design pretenders

Well in my case, I was just being indecisive about my pretender. But it's now sent. Perhaps Ossa and Samhain are having the same problem.
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  #18  
Old March 28th, 2011, 09:10 PM
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Default Re: Petty Kingdoms - EA, CBM 1.83, 6 players - Send pretenders

Actually, I had my pretender design finished on Saturday. It's Mictlan. You just give it a F9W9S9 bless and you're done. I had to go through 193 iterations to get a title that I liked though.
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  #19  
Old March 28th, 2011, 09:17 PM
Squirrelloid Squirrelloid is offline
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Default Re: Petty Kingdoms - EA, CBM 1.83, 6 players - Send pretenders

I'm sad that i didn't end up using the frost father with the title 'Lord of Summer' or something like that. He was pretty funny.
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  #20  
Old March 29th, 2011, 04:29 AM

Valerius Valerius is offline
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Default Re: Petty Kingdoms - EA, CBM 1.83, 6 players - Send pretenders

See now, that's maddening - you put some fire magic on your frost father pretender and the game just wants to give it away to other players before your pretender's even on the scene or they've seen a sacred unit being blessed. Occasionally I'd keep creating pretenders - not to get a title I liked, but to get one that didn't give away something I wanted to keep concealed. But with TNN it doesn't matter too much as it's almost as obvious as Mictlan.

Also, I PM'd Ossa regarding sending in his pretender.
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