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  #131  
Old October 15th, 2023, 04:02 PM
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Default Re: Omaha Beach - Scen #9

Ran another test with MBT scenario #520 WW3, not so welcome which is a bit of a monster but it is only 30 turns

This is one we had reported as "unable to complete" through Sprapnel Customer service and we eventally figured out the game had been crashing around turn 22 and the save we were provided showed considerable amounts of edge junk along the western edge and was the example I used as the before and after in a post #113.

I let it run out AI vs AI and it ended normally with the end game screen on turn 31 and there was no random terrain junk anywhere.

So that is good news but testing continues
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  #132  
Old October 16th, 2023, 01:52 AM
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Default Re: Omaha Beach - Scen #9

"It could be related to anything that happens in the game....... that is what we are trying to find out"

This is a long shot but I had reported an issue maybe 12-18 months ago with large buildings disappearing from the map after being hit in the top left hex with large enough ordnance. I thought there was supposed to be a fix with the latest update but it's still happening. Could it be related somehow?
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  #133  
Old October 16th, 2023, 04:10 AM
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Default Re: Omaha Beach - Scen #9

Large buildings have one registration hex. Usually the upper left portion but not always. I have seen them go away when making a map when something is placed though the registration hex but I cannot recal a hit that removed a the whole building

Was it tucked right into the top left hex of the map ?

In any event, It would seem that would be a separte issue to the rogue junk terrain issue..... BUT, if you look at the first image in post #113 there is enough junk there that could hide a building IF enough of it was on the map.... maybe

Do you still have this save game?

ANY saves that show the terrain junk on the left edge that anyone has I am interested in so I can run them with both the release EXE and the fix EXE to see if the fix removes it and if the game continues it stays removed. SO FAR any of the scenarios that have crash reports about them and edge junk that I have ran have all ran to completion with no return of edge junk
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  #134  
Old October 16th, 2023, 04:19 AM
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Default Re: Omaha Beach - Scen #9

Don,

We had an entire thread on this subject entitled "Vanishing Buildings" a while back and you agreed (eventually) that it was a minor bug and would be fixed. Here's the link to that thread, if it works in this forum...
https://forum.shrapnelgames.com/showthread.php?t=52671
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  #135  
Old October 16th, 2023, 04:40 AM
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Exclamation Re: Omaha Beach - Scen #9

Quote:
Originally Posted by Beeg View Post
Don,

We had an entire thread on this subject entitled "Vanishing Buildings" a while back and you agreed (eventually) that it was a minor bug and would be fixed. Here's the link to that thread, if it works in this forum...
https://forum.shrapnelgames.com/showthread.php?t=52671

Yes, I recal this now..... no save game to test and no screen shot to view except the one I posted. I did say "It's now on next year's to-do list" and then that list got crowded with other things.

Without a save game that shows it we cannot test the exact conditions you had in your game so if it does not do for us what you say it did for you it gets back burnered

I also provided a link to Imgur so larger screen shots can be posted but screenshots are not as good as a save game
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  #136  
Old October 16th, 2023, 04:49 AM
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Default Re: Omaha Beach - Scen #9

Honestly, I'm not that computer literate and I don't know how to zip and upload a save game. However, the disappearing building issue can be easily duplicated... just target any large building in any scenario (or test) with large enough ordnance to destroy the upper left hex of the building. It may take more than one hit but the entire building will eventually vanish. If you scroll the cursor over that area, the game still says the building is there but it's not seen on the map.
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  #137  
Old October 16th, 2023, 05:08 AM
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Default Re: Omaha Beach - Scen #9

Well maybe after all these year you need to work on that "savvy" a bit ??

Quote:
....the disappearing building issue can be easily duplicated... just target any large building in any scenario (or test) with large enough ordnance to destroy the upper left hex of the building.
"can be easily duplicated" you say ? Well that's interesting

Here is a multi hex building in the upper left corner of the map



It was hit with all of this


and this is what it looks like after getting hit with all of that




It's still on the map, it has not disappered and I did exactly what you said would ""easily" make it disappear
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  #138  
Old October 16th, 2023, 05:13 AM
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Default Re: Omaha Beach - Scen #9

There's no need to get snippy.

Please re-read the thread I referenced. It is an issue and dumping on me won't make it go away.
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  #139  
Old October 16th, 2023, 05:24 AM
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Default Re: Omaha Beach - Scen #9

JUST FOR FUN

Lets expand on the test of that theory that this "can be easily duplicated"

Here are 6 multi hex buildings placed on a map



This is what is targeted on them



This is what they look like after all of that lands on them



Are all 6 still showing ?

Yes indeed they are

....... so maybe it's fixed?
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  #140  
Old October 16th, 2023, 05:36 AM
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Exclamation Re: Omaha Beach - Scen #9

And here is what it looks like after the rubble is bounced a second time and I have attached the save game so you can watch it on your machine ( save slot 76 SPWW2)

All the multis are still showing, All have been severly damaged and all have taken multiple hits to what would be their registration hex

Attached Files
File Type: 7z Saved Games.7z (73.1 KB, 21 views)
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Last edited by DRG; October 16th, 2023 at 05:43 AM..
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