.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

ATF: Armored Task Force- Save $8.00
War Plan Pacific- Save $8.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2 > After Action Reports
Notices


 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old January 22nd, 2009, 11:04 PM

runequester runequester is offline
Sergeant
 
Join Date: Aug 2007
Posts: 207
Thanks: 24
Thanked 6 Times in 6 Posts
runequester is on a distinguished road
Default Special operations of the Red Army (long campaign)

Time again for a bit of "what-if" but not as far fetched this time

This will be a campaign for sure, played on pretty small maps and mostly infantry based.
I am going to create a "red army special forces" army, company plus some supporting weapons, but fighting mostly, or even entirely on its own, without support points in the battles. If they end up in over their heads.. well, thats okay

The premise is a secret order issued by high ranking members of the Soviet hierachy, to form and train specialist infantry units capable of operating in any environment and any objective, to perform politically or militarily sensitive and important missions, in preparation for upcoming conflict with Germany.

(of course, they'll spend their first battles dying a lot in Finland, but thats part of the fun of playing the Soviets)


Im a bit uncertain as to what will be the most fun, but for now we'll go with:

Paratroop platoon:
Perfect for this. 3 squads with satchel charges, plus a sniper. Their morale boost also means they may be slightly less likely to bail, as soon as the going gets tough.

Marine platoon:
Can't go wrong with marines. Another sniper, morale AND experience boost, and two hand grenade slots, which may come in handy for house-to-house fighting.

Mountain platoon:
I've never used these guys, but let's give it a shot. +5 to morale and experience, and we get two sections with rifle grenades, one with satchel charges and a scout section that we'll also outfit with satchel charges.

Engineer platoon:
Of course. One section with flamethrower, the other two are there to shoot things with rifles and carbines. Their main role of course will be obstacle clearing.

Scouts:
4 sections of 4 men each, again, with more satchel charges.

Snipers:
2 more snipers, of the best quality we can get (which for 1939 soviets is "somewhat willing to fight and possibly trained")


It'd be tempting to pick all sorts of other stuff, but the focus here is on infantry combat. As time goes on, we'll add in some AT rifles, and we'll see what else happens.


So, off to fight the Polish in the trial by fire of our special operations company!
Reply With Quote
The Following User Says Thank You to runequester For This Useful Post:
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:15 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.