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Do you own this game? Write a review and let others know how you like it.
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July 1st, 2023, 03:45 PM
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Captain
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Join Date: Jun 2005
Posts: 990
Thanks: 136
Thanked 354 Times in 187 Posts
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Re: Something I stumbled upon
The AI is an advantage when the set-up is unbalanced. Human players typically want "fair games" - often meeting engagements, equal points, opponent countries that are evenly matched, a few house rules (I played at the Blitz and it could be stuff like 10% artillery, no off-board artillery, limit on 0 size units, limit on Z-fire, only one tank per hex, AFVs only allowed to enter the first forest hex...)
This is understandable for a fun game - but that said, the AI will not complain if the set-up is lopsided...
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July 1st, 2023, 04:12 PM
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Second Lieutenant
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Join Date: Dec 2011
Posts: 593
Thanks: 162
Thanked 345 Times in 208 Posts
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Re: Something I stumbled upon
Quote:
Originally Posted by wulfir
The AI is an advantage when the set-up is unbalanced. Human players typically want "fair games" - often meeting engagements, equal points, opponent countries that are evenly matched, a few house rules (I played at the Blitz and it could be stuff like 10% artillery, no off-board artillery, limit on 0 size units, limit on Z-fire, only one tank per hex, AFVs only allowed to enter the first forest hex...)
This is understandable for a fun game - but that said, the AI will not complain if the set-up is lopsided...
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Tbh, I'm OK with all of the above. The only rule I'd make for MBT (less so for WW2) is max 2 air strikes allowed. I've had quite bad experience with a mass of cheap helos totalling my Leos with cheap HEAT rockets flying 50m to their rear...
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July 2nd, 2023, 08:54 AM
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Captain
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Join Date: Jun 2005
Posts: 990
Thanks: 136
Thanked 354 Times in 187 Posts
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Re: Something I stumbled upon
[quote=Aeraaa;854880]
Quote:
Originally Posted by wulfir
The only rule I'd make for MBT (less so for WW2) is max 2 air strikes allowed. I've had quite bad experience with a mass of cheap helos totalling my Leos with cheap HEAT rockets flying 50m to their rear...
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You could let the AI pick the forces for the PBEM.
You won't get gamey creative helicopter solutions then, or cluster munition weapons with ammo trucks...
The AI might not even pick the best tanks present in the OOB, so you'd have to do with tanks that don't have 40 vis TI sights even if the OOB has tanks with that capability present.
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The Following User Says Thank You to wulfir For This Useful Post:
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July 2nd, 2023, 10:21 AM
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First Lieutenant
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Join Date: Jun 2008
Location: Córdoba-Argentina
Posts: 602
Thanks: 81
Thanked 60 Times in 45 Posts
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Re: Something I stumbled upon
[quote=wulfir;854883]
Quote:
Originally Posted by Aeraaa
Quote:
Originally Posted by wulfir
The only rule I'd make for MBT (less so for WW2) is max 2 air strikes allowed. I've had quite bad experience with a mass of cheap helos totalling my Leos with cheap HEAT rockets flying 50m to their rear...
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You could let the AI pick the forces for the PBEM.
You won't get gamey creative helicopter solutions then, or cluster munition weapons with ammo trucks...
The AI might not even pick the best tanks present in the OOB, so you'd have to do with tanks that don't have 40 vis TI sights even if the OOB has tanks with that capability present.
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Interesting rule for pbem. Let the AI do the shopping and then you have to make do with what it gives you.
__________________
"We are free and nothing else matters"
Jose de San Martin.
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July 2nd, 2023, 02:49 PM
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Captain
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Join Date: Jun 2005
Posts: 990
Thanks: 136
Thanked 354 Times in 187 Posts
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Re: Something I stumbled upon
Quote:
Originally Posted by Roman
Interesting rule for pbem. Let the AI do the shopping and then you have to make do with what it gives you.
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Yep...
You can do the same in any generated battle if you like. Not everyone likes it though, but it's an alternative...
Another way to spice things up if facing the AI is to have a buddy select and deploy the AI forces for your battle/campaign.
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July 23rd, 2023, 03:23 PM
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Corporal
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Join Date: Dec 2006
Location: New York
Posts: 70
Thanks: 151
Thanked 16 Times in 12 Posts
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Re: Something I stumbled upon
Yes, letting the AI pick your force, PBEM or vs the AI, can make an interesting and unpredictable game. Let it do your setup too and have a lot of fun scrambling around.
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George
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