.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > Campaigns, Scenarios & Maps
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old January 23rd, 2012, 02:57 PM
Suhiir's Avatar

Suhiir Suhiir is offline
Lieutenant General
 
Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 793 Times in 600 Posts
Suhiir is on a distinguished road
Default Questions about unit firing filters

A scenario designer with the extended (CD) version of WinSPMBT can set the unit firing filter (engagement ranges and armor MIN/MAX) for a scenario they're creating.

I'm assuming (and we all know what assumptions get you) this information is just lost/ignored if a player without the extended (CD) version plays the scenario.
Yes? No?

I've done some testing and can't seem to definitely confirm that firing filter data is/is not carried over from one scenario to the next in a campaign for CORE units.
Sometimes it appears to, others not.
The question is: Is it suppose to carry over or is it merely a fluke that it sometimes does?
__________________
Suhiir - Wargame Junkie

People should not be afraid of their governments. Governments should be afraid of their people.

"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
Reply With Quote
  #2  
Old January 23rd, 2012, 03:31 PM
Imp's Avatar

Imp Imp is offline
General
 
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
Imp is on a distinguished road
Default Re: Questions about unit firing filters

It states somewhere in the game guide that they are used, you can even set them for units bought for the player side though they obviously cant adjust them.
__________________
John
Reply With Quote
  #3  
Old January 23rd, 2012, 07:17 PM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,929
Thanks: 441
Thanked 1,855 Times in 1,219 Posts
Mobhack is on a distinguished road
Default Re: Questions about unit firing filters

Quote:
Originally Posted by Imp View Post
It states somewhere in the game guide that they are used, you can even set them for units bought for the player side though they obviously cant adjust them.
Users without the CD cannot adjust the scenario designer's filters, but they can clear them.

Andy
Reply With Quote
  #4  
Old January 23rd, 2012, 08:57 PM
Suhiir's Avatar

Suhiir Suhiir is offline
Lieutenant General
 
Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 793 Times in 600 Posts
Suhiir is on a distinguished road
Default Re: Questions about unit firing filters

Quote:
Originally Posted by Mobhack View Post
Quote:
Originally Posted by Imp View Post
It states somewhere in the game guide that they are used, you can even set them for units bought for the player side though they obviously cant adjust them.
Users without the CD cannot adjust the scenario designer's filters, but they can clear them.

Andy
That answers question #1, thank you.

How about :

Are filters suppose to carry over from scenario to scenario in a campaign?
__________________
Suhiir - Wargame Junkie

People should not be afraid of their governments. Governments should be afraid of their people.

"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
Reply With Quote
  #5  
Old January 24th, 2012, 06:48 AM
Imp's Avatar

Imp Imp is offline
General
 
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
Imp is on a distinguished road
Default Re: Questions about unit firing filters

That would be a no each scenario is a new battle requiring new orders to be set
__________________
John
Reply With Quote
  #6  
Old January 24th, 2012, 12:39 PM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,929
Thanks: 441
Thanked 1,855 Times in 1,219 Posts
Mobhack is on a distinguished road
Default Re: Questions about unit firing filters

Quote:
Originally Posted by Imp View Post
That would be a no each scenario is a new battle requiring new orders to be set
Each scenario in a user campaign is a scenario. Filters will apply to any troops the scenario designer has laid out on the map.

However, the user's forces are removed from the map to be replaced with his core + any support troops, so naturally those will have no filters applied since they are not troops supplied by the scenario designer. Any fixed supports (auxiliaries) probably should still retain any filters the scenario designer placed on them. The AI force is retained, so it should have any filters the designer applied e.g. to set up a kill zone in a defensive scenario.

Not anything I have tested - you would need to suck it and see really. Also - any auxiliaries under human control with some "odd" filtering may give rise to complaints from end users without the CD since they may not realise that they can actually open the filter screen to remove any such "undesired" filters. (Non CD holders may not have read the appropriate section of the Game Guide).

Andy
Reply With Quote
  #7  
Old January 24th, 2012, 12:57 PM
Suhiir's Avatar

Suhiir Suhiir is offline
Lieutenant General
 
Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 793 Times in 600 Posts
Suhiir is on a distinguished road
Default Re: Questions about unit firing filters

Quote:
Originally Posted by Mobhack View Post
However, the user's forces are removed from the map to be replaced with his core + any support troops, so naturally those will have no filters applied since they are not troops supplied by the scenario designer.

Andy
And that answers question #2.
Thanks!

Hummmm ... since AI forces will use filters and non-CD players won't have the ability to apply/alter filters to their units this opens an interesting can of worms.
*flashes an evil grin*
__________________
Suhiir - Wargame Junkie

People should not be afraid of their governments. Governments should be afraid of their people.

"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
Reply With Quote
  #8  
Old January 24th, 2012, 05:43 PM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,929
Thanks: 441
Thanked 1,855 Times in 1,219 Posts
Mobhack is on a distinguished road
Default Re: Questions about unit firing filters

Non CD players can remove any filter the scenario designer decided to foist on them. IF they have RTFM that is...

Andy
Reply With Quote
  #9  
Old January 24th, 2012, 05:47 PM
Suhiir's Avatar

Suhiir Suhiir is offline
Lieutenant General
 
Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 793 Times in 600 Posts
Suhiir is on a distinguished road
Default Re: Questions about unit firing filters

Quote:
Originally Posted by Mobhack View Post
Non CD players can remove any filter the scenario designer decided to foist on them. IF they have RTFM that is...

Andy
Awwww ... so much for my diabolical plans
__________________
Suhiir - Wargame Junkie

People should not be afraid of their governments. Governments should be afraid of their people.

"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
Reply With Quote
  #10  
Old January 25th, 2012, 04:11 AM
Imp's Avatar

Imp Imp is offline
General
 
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
Imp is on a distinguished road
Default Re: Questions about unit firing filters

They can only remove filters of units they control off course not the other sides unless they use the editor.

In my experience the filters do not carry over from one battle to the next so I would check this.
__________________
John
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:26 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.