.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars > Scenarios, Maps & Mods

Reply
 
Thread Tools Display Modes
  #1  
Old December 12th, 2004, 09:49 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Tech mod?

Has anybody thought of doing some sort of all-tech mod?

Replace magic levels with science knowledge...
Gems become resources, like uranium, steel, food & water, etc.

Field armies of tanks and jets and infantry...

"Pvt Smith (radio operator) summons Artillery Bombardment"
"Cpt John (B-1) casts A-bomb"
Reply With Quote
  #2  
Old December 13th, 2004, 12:10 AM

deccan deccan is offline
Major
 
Join Date: May 2003
Location: Solomon Islands
Posts: 1,180
Thanks: 0
Thanked 0 Times in 0 Posts
deccan is on a distinguished road
Default Re: Tech mod?

Heh, SJ posting in the Dom2 forum?

That kind of mod is not possible under the current modding tools available.

And given how flying works in Dom2, the behavior of jets in battle would be damn odd.
__________________
calltoreason.org
Reply With Quote
  #3  
Old December 13th, 2004, 06:01 AM
Skolem's Avatar

Skolem Skolem is offline
Corporal
 
Join Date: May 2004
Location: Münster, Germany
Posts: 78
Thanks: 0
Thanked 0 Times in 0 Posts
Skolem is on a distinguished road
Default Re: Tech mod?

Paratroopers should be flying, jets and bomber, could be spells like domes(anti air defense) and fire from afar! such a mod could be amusing but it would be a lot of work to...
__________________
Algebraic geometry seems to have acquired the reputation of being esoteric, exclusive, and very abstract, with adherents who are secretly plotting to take over all the rest of mathematics. In one respect this Last point is accurate. --David Mumford
Reply With Quote
  #4  
Old December 13th, 2004, 10:54 PM

rylen rylen is offline
Corporal
 
Join Date: Jul 2004
Location: clemson, sc
Posts: 55
Thanks: 0
Thanked 0 Times in 0 Posts
rylen is on a distinguished road
Default Re: Tech mod?

I've daydreamed about a *massive* SF mod. Commanders become carriers and cruisers. Troops become fighters and destroyers. Scale is logarithmic. (So armored humans are size 1, fighters size 2 ... the death star size 8). Terrain is remapped -- systems (land) and deep space (sea). Systems provide resources, supplies, and easy recruitment. Most troops and many commanders cannot leave systems w/o special equipment (drives) or accompanied by folks who can. Most deep space capable commanders provide supplies to feed the folks travelling with them.

Magic changes. Fire is plasma technology. Nature, hydroponics. Blood is replaced w/ WH40K style psycher hunts. (I'm not sure how that'll play out in deep space.) Magic summons become fighter / escort launches.

----

I've glanced through some Ulm mods that reach early industrial / steampunk.

----

Rylen
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:35 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.