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February 28th, 2004, 10:00 PM
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Sergeant
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Join Date: Jul 2003
Location: New Zealand
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Re: STM "Final v1.7.5" Discussion
It also seems that a vehicle type that uses the Requirement Pct Fighter Bays, Requirement Pct Colony Mods and the Requirement Pct Cargo does not need to be told to use a Comp Spaces Per One number. Because it will uses the Requirement Pct to add the component.
Example:
Vehicle Size Data File.
Light Carrier
Requirement Pct Fighter Bays := 40
AI Design Creation Data File.
Carrier
Majority Comp Spaces Per One := 0
Majority Comp Ability := Launch/Recover Fighters
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February 28th, 2004, 10:19 PM
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Sergeant
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Join Date: Jul 2003
Location: New Zealand
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Re: STM "Final v1.7.5" Discussion
For general race research facilities you could try something like this:
Research Center III
Roman Numeral := 3
Number of Tech Req := 1
Tech Area Req 1 := Applied Research
Tech Level Req 1 := 3
Number of Abilities := 1
General Race Research Center I
Roman Numeral := 4
Number of Tech Req := 2
Tech Area Req 1 := General Race Technology
Tech Level Req 1 := 1
Tech Area Req 2 := Applied Research
Tech Level Req 2 := 1
This way you can improver the general race research ability without much work.
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February 28th, 2004, 11:00 PM
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Major
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Join Date: Jan 2004
Location: Taganrog, Russia
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Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by TNZ:
Re: the races that are illegally designing Carrier designs. Check to see that in their AI design creation files, that the Carrier are using the:
Num Must Have At Least 1 Ability := 1
Must Have Ability 1 := Launch/Recover Fighters
If the AI design creation files are not set as above, this might be the problem.
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Bingo!
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February 29th, 2004, 01:28 AM
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Sergeant
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Join Date: May 2002
Location: Sandy, Oregon
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Re: STM "Final v1.7.5" Discussion
Atrocities,
Orginal posted by Atrocities
The second issue is the Neutral races. I need to figure a way to give them a research boost. I am thinking about increasing the research facility for the neutrals, or giving them one of their own that will give them twice as many research points.
Here my suggestion and remember I'm not a SE4 design/programmer, Allow the Neutrals the abilities see all the surrounding sectors/planets. This tends to get them out of the hole/sector they start in. I have notice that they only expand as fast as they can colonizies ALL the planets in each new sector before moving on to the next sector.
Excellent work on the mod, everyone.
Lighthores
__________________
Oh man, why do you have to hit me with those negative waves so early in the morning..
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February 29th, 2004, 02:04 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: STM "Final v1.7.5" Discussion
Neutrals can not expand beyond their home system.
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February 29th, 2004, 02:18 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
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Re: STM "Final v1.7.5" Discussion
Two Problems that I am running into.
One, I have a couple of races designing Carriers even thought they do not have the technology. They design these illegal designs, carriers without fighter bays. They have not yet researched fighter bays, so they do not have them to add to the design. Since they do not have them, why is the AI designing Carriers? Only on a couple of races thus far.
The second issue is the Neutral races. I need to figure a way to give them a research boost. I am thinking about increasing the research facility for the neutrals, or giving them one of their own that will give them twice as many research points.
Right now the Neutrals are not researching that well because they are limited to one system and limited planets.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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February 29th, 2004, 03:48 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: STM "Final v1.7.5" Discussion
Thanks everyone.
TNZ I will try that. Thanks.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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February 29th, 2004, 07:19 AM
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Sergeant
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Join Date: Mar 2002
Location: Milwaukie-Home of the Norwegian World Domination Party
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Re: STM "Final v1.7.5" Discussion
I just downloaded the latest full Version of the Facility Pack v1.11 and am noticing that it is missing several images that are used for this mod. Images 73-100 and I believe 473-500. Does anyone know where I can find these images?
Thanks
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February 29th, 2004, 07:45 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: STM "Final v1.7.5" Discussion
There should be no mention of images 73-100. Those spots are reserved for future possible expansion of the stock images by MM.
As for the other images, it looks as if SJ might have added them to the wrong rows, as there are 3 blank rows of images just before the new ones AT made for use in STM.
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February 29th, 2004, 08:13 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: STM "Final v1.7.5" Discussion
I am not using any custom images that were not contained in the older Versions of the Facilities packs.
If I had custom facilities, they would be included in with the mod.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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