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September 19th, 2004, 11:47 AM
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Corporal
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Join Date: Jul 2004
Location: Toronto
Posts: 180
Thanks: 0
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Re: Players
2 Ctis just defeated 4 of my Seraphs in battle. went a little something like this:
Seraph 1: *yawn* well, he we go again. you guys ready with your False Horrors?
Seraph 2: Yup. Lets scare the [censored] outta the poor Ctis army.
Seraph 3: Did you guys notice something different about these dudes?
Seraph 4: Yeah, they kinda look "undead" a bit.
Seraph 1: Just start pumping out the False Horrors, everything should go as usual.
... many many many turns go by
Seraph 3: Hey guys, why are we still here?
Seraph 4: Because those [censored] Sauromancers are producing more Skeletons per turn then our False Horrors can handle.
Seraph 2: Doesn't that mean that we'll eventually lose this battle?
Seraph 3: Yup! Actually one of us will probably get killed, and then the rest of yous will run like little girls.
Seraph 1: Hmmm, yeah, sounds about right.
Seraph 4: *AHHHH* I'm being torn apart by a stupid skeleton! This wasn't in my job description!!! *AHHHH*
Seraph 1: Ewww. Time to run boys!
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September 19th, 2004, 02:38 PM
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Re: Players
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September 19th, 2004, 04:23 PM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
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Re: Players
Well for poor Ctis it was not that funny
I guess those horrors would even give a banelord trouble
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September 19th, 2004, 07:47 PM
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Corporal
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Join Date: Jul 2004
Location: Toronto
Posts: 180
Thanks: 0
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Re: Players
Quote:
Boron said:
Well for poor Ctis it was not that funny
I guess those horrors would even give a banelord trouble
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oh. you know, playing Caelum really desensitizes you to the massive death toll other races face. i didn't even notice the big army Ctis had except for the two Sauromancers that gave me trouble!
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September 19th, 2004, 08:01 PM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
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Re: Players
Was really shocking the battle .
From my 100 undeads which should prevent routing and kill the horrors about 90 died ... .
If i would have made 1 banelord instead he would have died probably too or at least he wouldn't have done much damage i guess .
With ulm i honestly can't think of any counter to stop your horrors . Basically we all have troubles .
The frustrating is you can strike at will . And we need a significant force to defeat even a 4 seraph "only" horror attack on our capitol . Really horrible
You are almost alone defeating 2-3 of us lol .
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September 19th, 2004, 08:19 PM
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Corporal
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Join Date: Jul 2004
Location: Toronto
Posts: 180
Thanks: 0
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Re: Players
Well, the bigs boys are on their way. That was just my early game raiding parties. They are about ready to retire now. We're about to really see what Caelum can do in the next few turns.
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September 19th, 2004, 08:34 PM
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First Lieutenant
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Join Date: Dec 2003
Location: Calgary, Canada
Posts: 762
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Re: Players
Quote:
Boron said:
Was really shocking the battle .
From my 100 undeads which should prevent routing and kill the horrors about 90 died ... .
If i would have made 1 banelord instead he would have died probably too or at least he wouldn't have done much damage i guess.
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Died from what? I think one Bane Lord plus 2 sauromancer are about equal to 4 seraphs. Bane Lord should stop the horrors, and then it's matter of outspamming seraphs. I guess Bane Lord can defeat seraphs alone. Not that he can kill them, but if they're attacking they will eventually route when it will be their time to go to bed.
It reminds me how I've lost battle because of too many horrors. I was storming fort with a good Caelum army (half-a-dozen of Seraphs, some heavy flying infantry, few Bane Lords and Ice Devils etc). I have defeated defenders easily enough, but there was a Monolith there and, of course, false horrors were first to reach it. So they've totally surrounded the Monolith who had wisely decided not to strike back while Bane Lords and Ice Devils were running rounds without being able to get close to the Monolith. Eventually, my forces routed, though one heroic false horror had managed to overcome Monoliths protection and inflict 1hp of damage
Quote:
Boron said:
The frustrating is you can strike at will . And we need a significant force to defeat even a 4 seraph "only" horror attack on our capitol . Really horrible
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That's the main strength of Caelum's raiders. It's not as hard to defeat them as to guess where to defeat them
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September 21st, 2004, 11:55 PM
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Captain
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Join Date: Jul 2004
Location: New York
Posts: 863
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Re: Players
This game crash or something? I havent been able to connect to it for hours now.
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September 22nd, 2004, 12:39 AM
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Major
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Join Date: Jul 2004
Location: Alexandria, VA
Posts: 1,019
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Re: Players
Well, I have to say that I am now fully convinced that Caelum is the best race in the game. And maybe by a fairly wide margin.
I am playing Caelum for the first time in Slug Fest. I set up the conditions to be unfavorable to Caelum by using hard research and high strength indies. Plus, I don't really know how to play it all that well and have already messed a few things up in the game. Certainly I am nothing compared to a Caelum regular like Cainehill.
But...
We are on turn 27 and my position is as follows:
HOF - top slot
Provinces - 1
Forts - 1 (2 more than anyone else)
Income - 2
Gem income - 1 (nearly twice the 2nd player)
Research - 2, but will take back over first in about two turns since I am putting my mages back to work researching instead of fighting.
And this is with 10 players!
So, despite me trying to make the game conditions difficult for Caelum, I am currently leading anyway. And I don't even have false horrors yet due to the hard research!
I now know why many games do not allow Caelum to be selected as a choice.
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