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  #41  
Old July 11th, 2009, 05:53 AM

Kuritza Kuritza is offline
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Default Re: Spellchecker - Game on!

Postpone it further please, while we wait for the subs.
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  #42  
Old July 14th, 2009, 12:10 AM

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Default Re: Spellchecker - Game on!

Yeah, the game says it is hosting soon, but I have yet to receive the latest turn? Is there a way I can fix that? Or do I not have to worry until after this host?
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  #43  
Old July 14th, 2009, 02:50 AM
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Burnsaber Burnsaber is offline
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Default Re: Spellchecker - Game on!

Quote:
Originally Posted by Fate View Post
Yeah, the game says it is hosting soon, but I have yet to receive the latest turn? Is there a way I can fix that? Or do I not have to worry until after this host?
Just go to the game page and request a turn resend. I changed the atlantis e-mail.
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  #44  
Old July 15th, 2009, 05:06 PM

Calahan Calahan is offline
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Default Re: Spellchecker - Game on!

Ermor have been turned AI, so expect AI type stuff from them from here on. Happy gaming everyone
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  #45  
Old July 23rd, 2009, 12:31 PM
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Default Re: Spellchecker - Game on!

Ok, the game seems to be going along nicely, but I'm going to get eliminated soon. We need a new face to act as admin. Any volunteers? It won't be hard with 3 players left.

Remember the victory conditions people. 4 capitals. According to my sneaky star children, T'ien C'hi is doing a good job of Ermor (Especially now when I eliminated over 700 undead from him in a castle battle. You know what kind of smiting happens when a star chiidren prophet casts it with peneration item and 8 slaves and power of the spheres? (for reference that's holy power 3+1+3=7 and +6 penetration). It was pretty epic.

So atlantis will have 2 capitals. Vanheim probably has Panganeas by now and T'ien C'hi will end up with 3 (own, ermor & Shinyama). It's going to be nice three-way with everyone having a shot in a win.
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  #46  
Old July 24th, 2009, 06:19 PM

Fate Fate is offline
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Default Re: Spellchecker - Game on!

Hmmm...

I feel bad posting this, because I only just subbed in, but I will be going on a trip on next tuesday (enough time for this turn and maybe next turn).

I will try to find a sub for the time.
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  #47  
Old July 29th, 2009, 12:40 PM
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Fakeymcfake Fakeymcfake is offline
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Default Re: Spellchecker - Game on!

I'm going to be away for a few days starting friday. I'll be sure to get the current turn in before I set off but if you could delay the next turn until wednesday I'd be very appreciative. I might be back sooner than that but that's the latest it'll be.
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  #48  
Old August 1st, 2009, 04:44 AM
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Default Re: Spellchecker - Game on!

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Originally Posted by Fakeymcfake View Post
I'm going to be away for a few days starting friday. I'll be sure to get the current turn in before I set off but if you could delay the next turn until wednesday I'd be very appreciative. I might be back sooner than that but that's the latest it'll be.
Durr..

Sorry, but I kinda forgot to extend the turn. If you want to, we could commence a rollback operation when you come back (a'k'a we agree on a time on wednesday when I rollback the turn, then you send turn 52 and I force host, that should leave us with 0% complications).
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I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.

If you need to ask something about modding, you can contact me here.

See this thread for the latest info concerning my mods.
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  #49  
Old August 4th, 2009, 05:26 PM
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Default Re: Spellchecker - Game on!

Well I'll be home tomorrow around 3pm EST, so give me an hour to give my turn some proper thought and I can send it in.
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  #50  
Old August 4th, 2009, 11:09 PM
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Default Re: Spellchecker - Game on!

Just discovered I'll be home earlier, if you're able to pull it off closer to noon EST that'd be much better for me.
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