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  #31  
Old August 23rd, 2009, 01:03 PM

Trumanator Trumanator is offline
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Default Re: Underwater Gameplay Improvement Mod (UWGIM) v0.82

Well, to give credit where its due, the admin increase and the res cost reduction combined to make them much better than they were. I can now consistently use them to expand with an E9 N4 bless, which I actually got cheaper than I thought I would. 4 of them set to guard com. w/a BQ set to divine bless, smite X4, spells actually do quite well against most indies. I still think that in general though, Atlantis is toast in any war they might have w/Oceania before around turn 20 or so.
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  #32  
Old August 23rd, 2009, 03:23 PM
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Default Re: Underwater Gameplay Improvement Mod (UWGIM) v0.82

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Well, to give credit where its due, the admin increase and the res cost reduction combined to make them much better than they were. I can now consistently use them to expand with an E9 N4 bless, which I actually got cheaper than I thought I would. 4 of them set to guard com. w/a BQ set to divine bless, smite X4, spells actually do quite well against most indies. I still think that in general though, Atlantis is toast in any war they might have w/Oceania before around turn 20 or so.
I won't be so sure. Oceanian troops rely a lot on their defense and armor, KotD's especially so. Some alteration research will give you access to "Earth Meld" (allowing you to hit them) and "Oxidize" (to get rid of their armor). If the Oceania player just spams Oceanian tritons, your SC should be able to handle them.
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  #33  
Old August 25th, 2009, 07:51 AM
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Default Re: Underwater Gameplay Improvement Mod (UWGIM) v0.82

Played a bit more yesterday with this mod.

The female water troll (the Conjuration 2 W2, 5 W gems spell, name escapes right now) is just amazing value for the price for certain nations. Hello Bane Lord who is cheaper, easier to get, regenerates, is blessable, has massive leadership, can lead land-bound troops under water and is not undead Ok, she has pretty high encumbarance, but a minor earth-bless negates that.

Seems to me to be too good to be true, but might of course feel very differetly in a real game...


EDIT: Now that I think of it, not sure if the trollette is available from something in CPCS instead rather than UWGIM, as I had both those enabled (with CBM1.5 and the no-gem-generators -mod).
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  #34  
Old August 25th, 2009, 08:19 AM
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Default Re: Underwater Gameplay Improvement Mod (UWGIM) v0.82

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Originally Posted by Jarkko View Post
Played a bit more yesterday with this mod.

The female water troll (the Conjuration 2 W2, 5 W gems spell, name escapes right now) is just amazing value for the price for certain nations. Hello Bane Lord who is cheaper, easier to get, regenerates, is blessable, has massive leadership, can lead land-bound troops under water and is not undead Ok, she has pretty high encumbarance, but a minor earth-bless negates that.

Seems to me to be too good to be true, but might of course feel very differetly in a real game...


EDIT: Now that I think of it, not sure if the trollette is available from something in CPCS instead rather than UWGIM, as I had both those enabled (with CBM1.5 and the no-gem-generators -mod).
The Trollette is from UWGIM, but shes not sacred. Are you sure you don't have other mods enabled than CBM, CPCS, and no gem gens? She can only be sacred by a result of mod clash.

But yeah, thanks for the report. Due to a brainfart, I forgot to give her special itemslots (just misc slots) . I'll upload a fixed version shortly. She's meant to be tough (because her death will result in drowning of all his "guests" underwater), but not thug material.
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  #35  
Old August 25th, 2009, 08:39 AM
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Default Re: Underwater Gameplay Improvement Mod (UWGIM) v0.82

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The Trollette is from UWGIM, but shes not sacred. Are you sure you don't have other mods enabled than CBM, CPCS, and no gem gens? She can only be sacred by a result of mod clash.
Yes, I am positive. However, I may have had a brainfart myself, I made her prophet just to check things (you know, just to see how big HP pool she would have in Dom10 ), and of coure she became sacred and blessed from that
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  #36  
Old August 26th, 2009, 11:02 AM
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Default Re: Underwater Gameplay Improvement Mod (UWGIM) v0.82

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But yeah, thanks for the report. Due to a brainfart, I forgot to give her special itemslots (just misc slots) .
In the Jenga version she still has only misc slots, is this intentional now?

Other than that, I think it is much better that her leadership is toned down (as it is in Jenga version) and HP downed to 40. It's a slight bummer she can't lead magical troops though as there is now way to give her the crown (no head-slot). With a bit of experience and a Barrel of Air or Goblet of the Sea King she can lead really amazing numbers of troops under the waves.
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  #37  
Old August 26th, 2009, 05:05 PM
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Default Re: Underwater Gameplay Improvement Mod (UWGIM) v0.82

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Originally Posted by Jarkko View Post
In the Jenga version she still has only misc slots, is this intentional now?
Yeah, it is, I also updated the download from this thread.

Quote:
Originally Posted by Jarkko View Post
Other than that, I think it is much better that her leadership is toned down (as it is in Jenga version) and HP downed to 40. It's a slight bummer she can't lead magical troops though as there is now way to give her the crown (no head-slot). With a bit of experience and a Barrel of Air or Goblet of the Sea King she can lead really amazing numbers of troops under the waves.
Yeah, the 160 leadership was actually a bug (she is copystatting the Son of the Sea pretender for her amazing UW abilities). I also hit her stats with a nerf stick based on your post and slightly increased cost to make you summon Ice Drakes if you need something for combat. I'll probably give her some magical leadership in the next version, but I don't want to release yet another version just because of that. But anyways, glad to hear that shes working for your UW needs.
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  #38  
Old August 31st, 2009, 01:42 AM

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Default Re: Underwater Gameplay Improvement Mod (UWGIM) v0.83

meant to post this sooner, another small bug report:

In my last game with Ry'leh using this mod, their land PD had slave tritons in it. Just weird seeing aquatic units on land.
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  #39  
Old August 31st, 2009, 06:01 AM
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Default Re: Underwater Gameplay Improvement Mod (UWGIM) v0.83

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Originally Posted by BandarLover View Post
meant to post this sooner, another small bug report:

In my last game with Ry'leh using this mod, their land PD had slave tritons in it. Just weird seeing aquatic units on land.
Did they fight or did they instantly drown?
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  #40  
Old August 31st, 2009, 09:10 AM

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Default Re: Underwater Gameplay Improvement Mod (UWGIM) v0.83

Interestingly enough, they fought!
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