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  #31  
Old March 17th, 2009, 04:46 PM

Illuminated One Illuminated One is offline
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Default Re: Patch 3.23

Quote:
Originally Posted by Edi
Making an Onmyo-ji with a nature random a prophet for Jomon results in a scary, scary combat mage.

Reason? The H1N1 holy spell Teaching Sign increases the caster's magic paths by one for the duration of the battle, so a F1S2N1H3 Onmyo-ji casts teaching sign and is suddenly F2S3N2H4 and so forth. The Meditation Sign (HW) halves current fatigue.
Do those work in a reverse communion, too...?
Communion Master - Teaching Sign - Power of the Spheres - Meditation Sign Meditation Sign

edit: Should read the whole thread before answering...
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  #32  
Old March 17th, 2009, 04:51 PM

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Default Re: Patch 3.23

Quote:
Originally Posted by Darkwind View Post
I guess I'm a bit late, but OOH GOODY SPACE PROVINCES CAN LOOK LIKE SPACE!

Now all we need to do is get rdonj to get back to slaving away on that map of his.
Ah, but you still have to come up with skyboxes for me to use first. Kekekekeke!
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  #33  
Old March 17th, 2009, 04:55 PM
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Default Re: Patch 3.23

Quote:
Originally Posted by ryo_akashi View Post
Mighty yari used by the Kaijin is currently a ranged weopon. Should be a melee weopon instead?
What, the Kaijin is in the game? I thought that he was just a draft because he isn't in the patch announcement. In that case I have a bug report to make: He doesn't grow less powerful in his magics when leaving the water, like advertised in his description text.
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  #34  
Old March 17th, 2009, 05:09 PM

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Default Re: Patch 3.23

Ok, what we need now is a good Jomon guide by Baalz or AreaOfEffect Because honestly I don't feel that Jomon got any singificant power-up with this patch. Maybe I'm just missing something, so the guide would be most useful.
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  #35  
Old March 17th, 2009, 05:16 PM

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Default Re: Patch 3.23

What..??? This looks huge!
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  #36  
Old March 17th, 2009, 05:32 PM
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Default Re: Patch 3.23

Well, the basic units aren't powered up. The new national holy spells and the u/w units and commanders are cool though. For instance, Ryujin are great for forging certain items you'll find rather handy. Their battle magic can be impressive, too.

I reckon it'll put Jomon pretty near par with the rest of LA, used properly.
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  #37  
Old March 17th, 2009, 05:44 PM
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Default Re: Patch 3.23

oh, i love the new jomon stuff. A++++ would play again

edit: how does one get Shikome? there seems to be no spell for them... are they some unit's autosummon?

++edit: ah, ok, yomi summons

Last edited by archaeolept; March 17th, 2009 at 06:13 PM..
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  #38  
Old March 17th, 2009, 06:04 PM

ryo_akashi ryo_akashi is offline
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Default Re: Patch 3.23

Shikome exists as a EA Yomi summon spell.
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  #39  
Old March 17th, 2009, 07:03 PM
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Default Re: Patch 3.23

So, what's the Lightless Lantern additional effect?

I'm scared.
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  #40  
Old March 17th, 2009, 07:22 PM

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Default Re: Patch 3.23

Quote:
Originally Posted by vfb View Post
So, what's the Lightless Lantern additional effect?

I'm scared.
WHAT? Please don't change it! I like it the way it is very much, unless it's a positive effect?
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