.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #11  
Old August 17th, 2004, 07:46 AM

freduk freduk is offline
Corporal
 
Join Date: Dec 2003
Location: the netherlands
Posts: 54
Thanks: 0
Thanked 0 Times in 0 Posts
freduk is on a distinguished road
Default Re: Is there a file w/ Research Tree?

I always use PPB as early as possible and for a very long time, until my economy can't take it anymore and then I switch to Ripper Beams (A very underestimated weapen- I haven't seen any people use them) They only have range 3 but are very cheap, and also smaller in tonnage so you can fit more of them on a ship or have space left for more armor.
If you make a fleet with half PPB battleships and half shield-depleter+ ripper beams you will have a fleet that is very functional and way cheaper than PPB only.

Apart from that, I have the idea that my ripper beams hit more often than PPB's which is something I am not really sure of, so a question: what is the calculation of possibility to hit at distance??? It seems to me point blank gives more chance to hit than 7 sectors away.
And which weapons have a hitting bonus???
Reply With Quote
  #12  
Old August 17th, 2004, 09:08 AM
Alneyan's Avatar

Alneyan Alneyan is offline
General
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
Alneyan is on a distinguished road
Default Re: Is there a file w/ Research Tree?

PPBs are the cheapest weapon around to research (with the exception of the DUC and possibly PDC), and so they are expected to come Online earlier than most other weapons. They are also one of the most expensive weapons to use, so they aren't too great if you need your radioactives to do *something* else. Unless you have a strong economy for radioactives, I have found it impratical to both heavily use PPBs and Stellar Manipulation.

The Meson BLaster and the Telekinetic Projector have the highest damage ratio (damage per kt per turn) at range 6, closely followed by the PPB and then the APB. They both cost more to research however, and the Projector requires a racial technology. Then you have the usual APB, whose main strengths are its cheap cost and its range of 8 (mostly useful if you have a way of actually scoring some hits at this range). And the Ripper Beams rule them all if you can get within range, but it may be dangerous if the PBB user is toying with Maximum Weapon Range.

The standard formula to calculate your chances to hit is 100%-10% per square. So at range 1, you have 90% to hit, and at range 8 only 20%. You then have to take into account the bonuses given by the Stealth and Scattering Armour (+15% to defence each that do stack, meaning +30% as long as they are not destroyed), and so your chances to hit at range 8 are very low when fighting a ship fully equipped with ECM/Stealth/Scattering Armours. Under such conditions, you have indeed a mere 1% odd to hit them, unless you have an advantage in training or characteristics.

It is why point blank is much more accurate than maximum range, unless you have no to-hit bonuses whatsoever (you could very well have 1% chance to hit even in close quarters under such circumstances). A few weapons have bonuses to hit:
- Incinerator Beam: +10%
- Tachyon Cannon: +10%
- Mental Singularity Generator: +20%
- High Energy Magnifier: +30%
- Wave Motion Gun: +30%
- Point Defence Cannon: +70%
Reply With Quote
  #13  
Old August 17th, 2004, 01:22 PM
Asmala's Avatar

Asmala Asmala is offline
Captain
 
Join Date: Nov 2002
Location: Finland
Posts: 864
Thanks: 0
Thanked 0 Times in 0 Posts
Asmala is on a distinguished road
Default Re: Is there a file w/ Research Tree?

Quote:
brianeyci said:
Very cool Aslama. I wonder how you got the formatting so nice... when I tried to get an exported tech tree from in the game, all I got was gibberish (the spacing wasn't correct)... did you make this file yourself?
No I didn't make that file myself. I don't know who has made it, but I suppose it's made by hand.
__________________
'The surest sign that there is intelligent life elsewhere in the universe is that none of it has tried to contact us.' Calvin and Hobbes
Are you tough enough to be the King of the Hill?
Reply With Quote
  #14  
Old August 17th, 2004, 05:11 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Is there a file w/ Research Tree?

The tech tree export is in CSV format. It is meant to be imported into a spreadsheet program, such as Microsoft Excel. There is nothing wrong with the spacing, and once you make a spreadsheet, sorting is easy.

Strangely enough, exporting component data creates files with spaces forming columns, meant to be viewed as an actual text file...
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #15  
Old August 17th, 2004, 05:14 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Is there a file w/ Research Tree?

Quote:
Imperator Fyron said:
Quote:
Ed Kolis said:
Looking for this program?
http://imagemodserver.mine.nu/other/...eaponstats.rar

Should work for mods, too
That reminds me... SJ was supposed to make that program export to a CSV file for importing into spreadsheet programs like Excel...
Done, and uploaded to imagemodserver.
Reply With Quote
  #16  
Old August 17th, 2004, 05:16 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Is there a file w/ Research Tree?

Yay!
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:46 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.