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  #1  
Old March 4th, 2003, 07:58 PM
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Default Deathstalker\'s Final Mount Mod (Gold 1.4)-Errors Corrected ! (again)

DEATHSTALKER'S FINAL MOUNT MOD (Gold Version 1.4)

EDIT: UPLOAD ERRORS CORRECTED.
Edit: Engine errors corrected, typo corrected, new torp mount (long range).

Get it Here:

1047151477.zip

Notes/etc:

This will be the final upload of my mount mod for the forseeable future. It has alot of changes (and yes, tonnes of mounts ). Most notibly the Gatling mounts have been re-balanced to make them less than the uber-weapons they were.

Additions:
Engine Mounts (Civilian/Merchant/Military)
Robo-Miner Mounts (with levels)
Short and Long range Missile Mounts (with levels)
removal of key overpowered mounts and rebalance of tech levels on a few mounts.

Comments as always are welcome, hopefully you will like this one .

A final note on the Long/Short range missile mounts. Yes I know, you can NOT affect the range or damage of the seeker itself with mounts, these mounts instead affect the range at which the seeker is launched. Either eliminating the time the target has to 'missile dance' (short range) or firing before the target enters range (Long range) so there is less time to target impace (ie , weapon platforms that can't move anyway). Hopefully they will be useful (I think they will )

A personal note about my prolonged absenses from this forum.

Yes I'm burnt out. (lol, a little). Happens with every game I buy (though this one took a LOT longer to burn out on). I will still be around as this is still my homepage but I won't be doing much in the way of se4 'output'. At least for now. I will keep the mount mod up to date and as always my e-mail is open for any questions or comments (as are my PM's). Its been a bLast guys, this game and this forum are great (the best community on the web IMO) but other things are calling for my time (life/work/marrige/MTGO amoung other things). I look forward to the next releases in the Space Empires family (may the frandchise live long and prosper ) This is not so much a good-bye as it is a ' I'll see you in a bit'.

T.T.F.N

( wEEE had much fun with this game and are glad wEEE helped a little in its EEEvilution )

[ March 08, 2003, 19:26: Message edited by: Deathstalker ]
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Old March 4th, 2003, 09:27 PM
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Default Re: Deathstalker\'s Final Mount Mod (Gold 1.4)-Errors Corrected ! (again)

This is way cool!

I had NO IDEA that mounts could be made for other component families like engines and shields. This changes everything.

Thanks alot for opening my eyes
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  #3  
Old March 4th, 2003, 09:29 PM
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Default Re: Deathstalker\'s Final Mount Mod (Gold 1.4)-Errors Corrected ! (again)

Quote:
Originally posted by stecal:
This is way cool!

I had NO IDEA that mounts could be made for other component families like engines and shields. This changes everything.

Thanks alot for opening my eyes
They couldn't be until gold patch 2 (1.78). Well... you could have a mount for all non-weapon components, but not for specific types of non-weapon components (by family numbers).
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Old March 4th, 2003, 10:25 PM
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Default Re: Deathstalker\'s Final Mount Mod (Gold 1.4)-Errors Corrected ! (again)

ALERT!

Seems I goofed, uploaded the file and there was the dreaded 'double space error' in the txt file. This has been fixed (as well as the errors in the Warhead mounts for II and III). New upload has replaced the old, please let me know of any other problems.
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Old March 4th, 2003, 11:07 PM

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Default Re: Deathstalker\'s Final Mount Mod (Gold 1.4)-Errors Corrected ! (again)

Quote:
Originally posted by Deathstalker:
ALERT!

Seems I goofed, uploaded the file and there was the dreaded 'double space error' in the txt file. This has been fixed (as well as the errors in the Warhead mounts for II and III). New upload has replaced the old, please let me know of any other problems.
The SRM level 2 looks like there might be a problem. You forgot a newline.

[ March 04, 2003, 21:07: Message edited by: Hotfoot ]
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Old March 5th, 2003, 12:14 AM
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Default Re: Deathstalker\'s Final Mount Mod (Gold 1.4)-Errors Corrected ! (again)

Thanks Hotfoot, seems like an extra word (code) was left there, seems to work ok though. (don't know if its worth a re-post at this time as you can always open/edit). Good eye though (speaking of which , guess I need mine checked again, lol)
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Long Live the Legion!!-Comic book fandom...
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Old March 5th, 2003, 01:28 AM

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Default Re: Deathstalker\'s Final Mount Mod (Gold 1.4)-Errors Corrected ! (again)

Yeah, it's an easy fix. Caught it when I looked at the in-game listed abilities for the SRM 2 and saw that code bit added on at the end of the previous line.

By the way, I really enjoy your mount mod (one of my personal favorite mods), and I look forward to the new twists in your current Version (the various engine mounts look especially nice). It's unfortunate that you have to quit, but such is life. So long, and thanks for all the fish, man.
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Old March 5th, 2003, 11:03 AM
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Default Re: Deathstalker\'s Final Mount Mod (Gold 1.4)-Errors Corrected ! (again)

The civil motor mount can be used for all systems, not only motors.

So it is easy to get some "cheap" ships.
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Old March 5th, 2003, 06:12 PM
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Default Re: Deathstalker\'s Final Mount Mod (Gold 1.4)-Errors Corrected ! (again)

Great mod! I love it. Great work! I have been using this mod and it is great that it works with other mods so well.

I don't mean any disrespect, but I did find another typo that would prevent 3 mounts from working, though.

The Fighter Warhead Mounts I, II & III are applicable to family 2056 (typo, there is no 2056), should be 2506.

This is easily edited until the next revision so no biggie.

Slick.
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Old March 7th, 2003, 10:03 AM

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Default Re: Deathstalker\'s Final Mount Mod (Gold 1.4)-Errors Corrected ! (again)

Quote:
Originally posted by Unknown_Enemy:
The civil motor mount can be used for all systems, not only motors.

So it is easy to get some "cheap" ships.
Actually, all the engine mounts can be used for more than just engines. The Military mount allows for 5kT armor with 80kT damage!
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