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  #21  
Old January 2nd, 2012, 09:14 AM

Scaramuccia Scaramuccia is offline
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Default Re: Blood and Booze - EA - Recruiting

Taking an EA Ulm after some thoughts.
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  #22  
Old January 2nd, 2012, 09:47 AM
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Default Re: Blood and Booze - EA - Recruiting

Quote:
Originally Posted by jimbojones1971 View Post
I'm going to give Alugra, the City of Wonders, a spin. It looks totally weird, so this might end very badly for me, but at least it should be fun.

There is an MC file for Alugra (named "City of Wonders"), so it is basically good to plug into a 1.92 game as-is.

So are we going to be creating a single "master mod" file for this game? Its worth doing IMO (avoids a lot of confusion), and I am willing to help make it if you want once we know what mod nations are in the game.
Hard to tell, after a quick look, if it's a balanced nation or not considering how odd this nation is.

If nobody argue against this choice i'm fine with it.
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  #23  
Old January 2nd, 2012, 11:08 AM

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Default Re: Blood and Booze - EA - Recruiting

If you're going to play a mod nation, can you provide a link to them, so we can take a look at the nation's strengths and weaknesses? Uh, purely for science's sake.
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  #24  
Old January 2nd, 2012, 01:44 PM
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Default Re: Blood and Booze - EA - Recruiting

Are we going to use an All Age Mod?

Cause as it stands now both Niefelheim and Jotunheim are in the game.

Don't know if All Age Mod works very well with custom mod nations.
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  #25  
Old January 2nd, 2012, 02:23 PM
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Default Re: Blood and Booze - EA - Recruiting

It's an EA only game.
Please check your nation and if it isn't a EA one pick something else.
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  #26  
Old January 2nd, 2012, 04:44 PM

HoleyDooley HoleyDooley is offline
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Default Re: Blood and Booze - EA - Recruiting

I would like to play with the following mod. EA Nation: Atreus, Rise of the Dragon Emperor

http://forum.shrapnelgames.com/showthread.php?t=39333

Cheers,

Dooley
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  #27  
Old January 2nd, 2012, 05:25 PM
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Default Re: Blood and Booze - EA - Recruiting

Quote:
Originally Posted by GFSnl View Post
Are we going to use an All Age Mod?

Cause as it stands now both Niefelheim and Jotunheim are in the game.

Don't know if All Age Mod works very well with custom mod nations.
That was my bad. Wasn't thinking, put Jotunheim in instead of Niefelheim. I guess I can play a different one since someone else picked it.
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  #28  
Old January 2nd, 2012, 05:35 PM
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Bullock Bullock is offline
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Default Re: Blood and Booze - EA - Recruiting

Quote:
Originally Posted by HoleyDooley View Post
I would like to play with the following mod. EA Nation: Atreus, Rise of the Dragon Emperor

http://forum.shrapnelgames.com/showthread.php?t=39333

Cheers,

Dooley
Sounds like a powerful nation: Good troopers/cavalry/archers & versatile cap mages.
But if nobody is against this pick i'm fine with it.
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  #29  
Old January 2nd, 2012, 05:36 PM

mockingbird mockingbird is offline
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Default Re: Blood and Booze - EA - Recruiting

I'm not all that interested in playing with mod nations that I'm not familiar enough with to know whether they are balanced or not.

I should perhaps withdraw from the game.
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  #30  
Old January 2nd, 2012, 05:39 PM
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Default Re: Blood and Booze - EA - Recruiting

Well after some thoughts i think i won't allow nations mods on such a big game while we don't know how balanced they will be in late game. I'm saying that, because i just realized that the Alugra's mages will have a very low upkeep with this odd mechanics.
And I also have some doubts about the Atreus balancing.

I'm sorry for both players who picked a nation mod, and hope they will join us with one of the original nations. I will prolly make another game, smaller, dedicated to nation mods in a few weeks to give it a try.

Last edited by Bullock; January 2nd, 2012 at 06:01 PM..
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